Combat Move "Surrender"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat Move "Surrender"

Postby Mepp » Sun Sep 22, 2024 4:11 pm

Salem has the "Yellow Belly" skill. You can pay a ransom, 60% of your in-game bank account to save yourself from a killing blow.
Unfortunately H&H has neither a main-currency nor a bank.
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Re: Combat Move "Surrender"

Postby ZamAlex » Sun Sep 22, 2024 4:12 pm

Okocim wrote:You are trying to make it into peaceful toggle. I don't actually like it. In my opinion surrendering should be an action, not something automatic.


Idk what do you mean, it can be triggered with social action or smth.
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Re: Combat Move "Surrender"

Postby Massa » Sun Sep 22, 2024 4:16 pm

in reality you'll get your boat destroyed and drown. no one quits losing the 30 perception they can get from seaberries in 20 minutes.
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Re: Combat Move "Surrender"

Postby Spankin_DuFanny » Sun Sep 22, 2024 4:20 pm

Cool idea but i think it'd be better if it was only an emote you could do so you can die in a funny way
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Re: Combat Move "Surrender"

Postby Dawidio123 » Sun Sep 22, 2024 4:21 pm

Okocim wrote:what is it that you could have done to prevent death? nothing.

I mostly agree with this take, dying without being able to recover your corpse is painful and a new player wouldn't know about how much they can recover through ancestral worship. Not to mention all the gear lost that while literal garbage for us, it represents hours of work for them or even aforementioned tokens.

What I disagree with is saying they could do nothing to prevent their death. They absolutely could prevent their death by learning how to run properly, I understand it's not obvious to new player and I do think it should be better explained in an ingame tutorial instead of relying on other players passing knowledge, and I do also think critter chasing should be innate to every character not based on credo or bunny slippers. AND things like critter auras and highlighting speed boosts should be a vanilla client feature (but c'mon if you are playing vanilla you can't say there was nothing you could do)

For competent players, the ones running away are always at an advantage unless you really gank them hard using multiple horses, teleporting ahead of them collecting speedboosts/critters/etc. which is usually not the case for normal ganks.
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Re: Combat Move "Surrender"

Postby Nightdawg » Sun Sep 22, 2024 4:29 pm

Holy fucking shit. Deja-vu. Again.
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Re: Combat Move "Surrender"

Postby Okocim » Sun Sep 22, 2024 4:52 pm

Dawidio123 wrote:What I disagree with is saying they could do nothing to prevent their death.


I get what you are talking about, it's not impossible for players to run away, but learning is a process.
Not only you need a know how but you also need to be prepared for a chase having enough water.
Haven require a lot of knowledge to play safely even without pvp. You can't expect people to compete with experienced players right away.
While player running away has an advantage it's in no way absolute. I know how to run and had quite a lot of practice, but depending on circumstances, I'm still not sure if I'd be able to escape from more pvp engaged players.
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Re: Combat Move "Surrender"

Postby Okocim » Sun Sep 22, 2024 5:09 pm

ZamAlex wrote:
Okocim wrote:You are trying to make it into peaceful toggle. I don't actually like it. In my opinion surrendering should be an action, not something automatic.


Idk what do you mean, it can be triggered with social action or smth.


I think that I missinterpreted what you meant at first. Now I hate it.
So what you are suggesting is that after that 5sec animation you lie down and wait for someone to hit you? Putting youself as a hostage until they decide to do so.
Getting 80% of all oppenings is pretty much doing killer's job for him, You'd die right away.
And on top of that you want people with murderous rage to be able to kill you 100% of the time?
This kind of thing would just turn into another noob trap, something that was meant to save you would actually guarantee your death.
Other than that it would be completely useless.
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Re: Combat Move "Surrender"

Postby ZamAlex » Sun Sep 22, 2024 5:25 pm

Okocim wrote:I think that I missinterpreted what you meant at first. Now I hate it.
So what you are suggesting is that after that 5sec animation you lie down and wait for someone to hit you? Putting youself as a hostage until they decide to do so.
Getting 80% of all oppenings is pretty much doing killer's job for him, You'd die right away.


You don't read what was in text:
Charcters in Surrender will be automaticly KO after any hit. If charcter is not redhanded it will not get any wounds except Concussion.


I think if someone decides to steal my clay, after the chase I can give them my Cleave as a trade. If he's a random spruce, he will just be returned to HF without any consequences. This matter to prevent abuse.

Okocim wrote:And on top of that you want people with murderous rage to be able to kill you 100% of the time?

Yes, if someone chase you with MR and you think you can just give up - that's mean death. Run for you life or die. I can only add on top, that animation of casting Murderous Rage myst be specific and obvious, and ppl will have time to cancel their surrend and make the last run.

roskuwacz wrote:How I see it:

There should be indicator that player started surrender - like murderous rage icon but like white flag blinking or just static
Surrender process should take like 5-10 sec
You are always getting concussion when surrender (at the end)
When in debuff (after surrender) you also cannot surrender again - so issue on the alt spamming will be limited

I mostly agree with it, but need to prevent using this to just end combat in your favor, like hiding in a cave so ppl who chase you dont have time to deal you damage if they decide to do it.
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Re: Combat Move "Surrender"

Postby vatas » Sun Sep 22, 2024 6:17 pm

People are 100% going to make Murder alts if all you need is to enter Murderous Rage to bypass this "surrender" thing.

When making suggestions like these, you have to keep in mind that some people seems to play this game for the high score of "amount of Sprucecap skeletons piled."
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