Overeating and the new hunger system.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Overeating and the new hunger system.

Postby Sevenless » Wed Nov 06, 2024 9:19 am

Apocoreo wrote:Actually I guess that counts forever. Cant wait to add a new feature to my sekret client that does the math on if and how much it will overfill your fep bar when you mouse over food


Hurricane public client already has this.
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Re: Overeating and the new hunger system.

Postby Fostik » Wed Nov 06, 2024 1:22 pm

FEP overflow was requested since ages :)

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Re: Overeating and the new hunger system.

Postby Luno » Wed Nov 06, 2024 4:30 pm

Fostik wrote:FEP overflow was requested since ages :)


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Re: Overeating and the new hunger system.

Postby Luno » Fri Nov 15, 2024 8:17 pm

DDDsDD999 wrote:It's slightly annoying needing to have filler on hand when your FEP bar is >80% full, since overfilling wastes hunger. But not a terribly big deal.

Btw i'd like to point out that my worry is not only about what is annoying and tedious about this small problem, but also that it's counter intuitive and can be a noob trap for those less aware of this problem.
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Re: Overeating and the new hunger system.

Postby Reiber » Fri Nov 15, 2024 9:42 pm

[quote="Luno] This would mean that right now, if my character eats a piece of cheese, he would hurt himself more than benefiting from it.[/quote]

this has been how the system worked for many worlds.

baked goods, cheese, and sausages, have had great feps, but abyssmal hunger,
they are late game food, and without late game symbel, they trash your shit,
without benefits, cause you would still get a full statlevel from 2 berrys, and a piece of fish,

the idea behind it is actually pretty sensible. but you would have to expect from your playerbase, to not autism rush cheese in the first week, and complain that that isnt viable. but follow a general progression curve
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