I mean I would love to see a world with no fast travel at all.
I just think it would need to be a tiny world.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems
Audiosmurf wrote:I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems
Audiosmurf wrote:I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems
Sevenless wrote: Everyone hated it.
Start thinking up some actual solutions to the problem please.
kmarad wrote:"Someone", sounds nice, but factions have dedicated scouting bots, telling them on discord where people are, what they are wearing...
I wouldn't be surprised if some even had maps with players / parties showing up, and the fastest tw path.
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