Thingwalls omnipresence's perk is killing the game

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Thingwalls omnipresence's perk is killing the game

Postby azrid » Sat Dec 07, 2024 4:06 pm

I mean I would love to see a world with no fast travel at all.
I just think it would need to be a tiny world.
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Re: Thingwalls omnipresence's perk is killing the game

Postby Sevenless » Sat Dec 07, 2024 6:30 pm

We've tried no fast travel worlds guys, it was ass. Everyone hated it.

Start thinking up some actual solutions to the problem please.
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Re: Thingwalls omnipresence's perk is killing the game

Postby Audiosmurf » Sat Dec 07, 2024 6:44 pm

I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems
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Re: Thingwalls omnipresence's perk is killing the game

Postby TheServant » Sat Dec 07, 2024 7:06 pm

Audiosmurf wrote:I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems


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Re: Thingwalls omnipresence's perk is killing the game

Postby Sephiron » Sat Dec 07, 2024 7:15 pm

Audiosmurf wrote:I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems

I agree, building roads is a lot of work. If you want to launch a massive siege on the other side of the world, you should have to build the infrastructure for it.
I'd say, make roads not cause any travel weariness, make pipeweed not remove travel weariness.
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Re: Thingwalls omnipresence's perk is killing the game

Postby DDDsDD999 » Sat Dec 07, 2024 7:18 pm

Audiosmurf wrote:I really think earned fast travel (build a road, charter, portico, whatever) is mostly fine, the intrinsic permanent static fast travel network and TW being effectively infinite after a couple weeks are I think the real problems

Agreed, bring back W10 fast travel.
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Re: Thingwalls omnipresence's perk is killing the game

Postby mulamishne » Sat Dec 07, 2024 8:55 pm

This comes up often lately, w10 had the best player retention and was a full fast travel world.
World 11 had it almost obliterated (traveling across a river was like 10% tw) and the world died SUPER fast.
The answer isn't to restrict fast travel.
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Re: Thingwalls omnipresence's perk is killing the game

Postby SnuggleSnail » Sat Dec 07, 2024 8:58 pm

W10 fast travel would suck now because of oceans tbh
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Re: Thingwalls omnipresence's perk is killing the game

Postby Reiber » Sat Dec 07, 2024 11:00 pm

Sevenless wrote: Everyone hated it.

Start thinking up some actual solutions to the problem please.

i didnt, i might be the minority here. but it went all downhill for me after that.
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Re: Thingwalls omnipresence's perk is killing the game

Postby MightySheep » Sun Dec 08, 2024 3:14 am

kmarad wrote:"Someone", sounds nice, but factions have dedicated scouting bots, telling them on discord where people are, what they are wearing...
I wouldn't be surprised if some even had maps with players / parties showing up, and the fastest tw path.

why do people on this forum just invent these elaborate stories about what 'factions' are doing? its so boring and dumb

felix group was probably the most globally present 'faction' (like 5 ppl) this world and they litrely stream their gameplay for a few weeks, its just bog standard sailing around hunting 24/7, pls stop this whining fan fic about what factions do, its so cringe and gay
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