Crafting Precision Mode Example Implementation and Use Case

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Re: Crafting Precision Mode Example Implementation and Use C

Postby Tubby_Squirrel » Thu Jan 09, 2025 1:55 pm

Also crafting stinging poultice, you have enough for say 4 of them...

But unless you very carefully craft them 1 at a time it'll try to use the nettle as the string.

+1
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Re: Crafting Precision Mode Example Implementation and Use C

Postby DonVelD » Thu Jan 09, 2025 2:04 pm

+1
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Re: Crafting Precision Mode Example Implementation and Use C

Postby The_Blode » Thu Jan 09, 2025 2:56 pm

Big yee from me on this one
how many times has my dumb ass wasted a fine bone on something that only needs a normal one
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Re: Crafting Precision Mode Example Implementation and Use C

Postby latency_vi » Thu Jan 09, 2025 3:41 pm

+1 yes please
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Re: Crafting Precision Mode Example Implementation and Use C

Postby Kiklington » Mon Feb 10, 2025 12:33 pm

can crafting get the QoL it desperately needs in a survival crafting game
in addition, internal mechanics desperately need to be tweaked so that when an ingredient can potentially fulfill two different uses in a recipe (i.e. stinging nettle as both string and nettle in poultices and flipper bones as both flippers and bone material in atavisms) that it defaults to the more specific use of the ingredient ALWAYS and will not be used before other actual string/bones/etc???
Last edited by Kiklington on Mon Feb 10, 2025 8:24 pm, edited 1 time in total.
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Re: Crafting Precision Mode Example Implementation and Use C

Postby vatas » Mon Feb 10, 2025 4:07 pm

I've been holding on to this "memento of shame"
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