Crafter type character lack endgame gameplay

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crafter type character lack endgame gameplay

Postby jock » Tue Jan 28, 2025 5:35 pm

Dex, sewing and carpentry can litterally scale forever due to rope and boards. The issue is just the rate at which they progress.

It all comes down to the limit of level 9 in mines. Once you hit that 600ql cap on stones from mineable walls the whole world stalls.

Then the bone wall becomes the progress, who can produce the most bone to make bone clay it all.

After that it's the end tree game, getting outside the limitations of the current animal quality caps via domestic animals, domestic string and domestic meat all for mulch, better pot and that slows pretty fast (i blame breeding quality, we just don't need it on animals as they have a softcap via food(or milk) in their belly).

The issue is once the game hits that point it slows down so much that stats/skills can chill and rarely need to grow for more than a few people.

What the game needs is to consider the scaling factor of mine levels and then find a way to recycle and reuse them over time (think terraria but with quality). This would then bring the rest of the game in line except the pve content, that needs to be enhanced via realm buffs (animal buff = harder fight but better ql (new mechanics like swimming animals XD)).

You can honestly change this thread to the game needs endgame content ;)
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Re: Crafter type character lack endgame gameplay

Postby Fostik » Tue Jan 28, 2025 7:36 pm

jock wrote:Dex, sewing and carpentry can litterally scale forever due to rope and boards. The issue is just the rate at which they progress.


It seems you didn't get the point, most playerbase gets that forever level of stats of yours in 2 months, fated to be bored for the next 10 months before trees and animals reach quality of 300.
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Re: Crafter type character lack endgame gameplay

Postby meabeab » Tue Jan 28, 2025 10:17 pm

Apparently aside inventing brand new groundbreaking major game mechanic all is left is slowing down crafters' progression, like
· decreasing LP gain from both curios and quests (to about 30% and 50% respectively)
· introducing new crafter-type credos (and skills?). Adding unique recipes to existing credos seems appropriate too
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Re: Crafter type character lack endgame gameplay

Postby jock » Wed Jan 29, 2025 12:00 am

Fostik wrote:
jock wrote:Dex, sewing and carpentry can litterally scale forever due to rope and boards. The issue is just the rate at which they progress.


It seems you didn't get the point, most playerbase gets that forever level of stats of yours in 2 months, fated to be bored for the next 10 months before trees and animals reach quality of 300.


I think you misunderstood. You should reread it and try engage thought.

I understand the game ends at 2 months, it's a major reason i stopped playing. The game is boring if i can max everything out by month 2-3 then just wait on pigs and trees to spiral forever.
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Re: Crafter type character lack endgame gameplay

Postby _Scipio » Wed Jan 29, 2025 3:19 am

SnuggleSnail wrote:Do crafters want to infinitely grind stats?


Great point. I certainly don't want to endlessly grind stats.
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Re: Crafter type character lack endgame gameplay

Postby Avu » Wed Jan 29, 2025 7:19 am

_Scipio wrote:
SnuggleSnail wrote:Do crafters want to infinitely grind stats?


Great point. I certainly don't want to endlessly grind stats.


What else is there?
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