Master_chan wrote:Make each stat have its own FEP bar
That's genius
Master_chan wrote:Make each stat have its own FEP bar
SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
Luno wrote:I think there is no reason symbel should affect hunger at all. It just makes it so that people ahead are even more ahead. And also that people refrain from eating until thney have good symbel.
Just rebalance hunger on food to be like having good symbel all the time, thats it? idk. But i dont see why hunger on symbel exists.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
linkfanpc wrote:
hunger reduction on symbel feels great in a vacuum but you right about it keeping the top at the top. i wouldn't like to see symbel get changed and suddenly not really matter though.
SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.
Jorg wrote:SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.
That seems like it would function mostly the same as the old bracketed hunger system, which I don't think was much different or better than continuous hunger.
vatas wrote:Jorg wrote:SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.
That seems like it would function mostly the same as the old bracketed hunger system, which I don't think was much different or better than continuous hunger.
Nope. The bracket thing had you suddenly jump from 300% gain to 200% gain at one point. Depending on the world/intensity of grind/food meta, some people ate at the 200% efficiency as well, but overall everyone made an effort to stay at the 300% efficiency - but this was made difficult because the "can eat energy without gaining hunger/FEP" wasn't a thing yet. I'm not sure what point you're trying to make but the continuous hunger would be compatible with the weekly reset idea, and I don't foresee any real fundamental issue that would arise.
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