Something should be done about fast travel ted talk

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Something should be done about fast travel ted talk

Postby vatas » Wed Apr 23, 2025 5:42 am

Root issue is that if you want to take away "free" fast travel from factionbois, you're also taking it away from hermits. Probably even worse in that unless you go full "Travelling Merchant" the factionbois still have Charter Stone network.

"Just disable Thingwall ports for Outlaws."

Unless you rework the current Crime system, defending yourself and others will make you an Outlaw. You're now blocked from effectively defending anything that isn't your HF location because you can't respond in timely manner.
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Re: Something should be done about fast travel ted talk

Postby Halbertz » Wed Apr 23, 2025 5:53 am

yap

There is clear conflict of interest between poster above, who's playing dating sim, and huge chunk of the online (aka offline nowadays), who are playing their haven as stardew valley (aka humiliation ritual).
As the solution to the issue (debatable) isn't clear as day, the result will be the usual thing jorb won't read this and thread will die in two weeks
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Re: Something should be done about fast travel ted talk

Postby Nightdawg » Wed Apr 23, 2025 7:05 am

Halbertz wrote:
yap

There is clear conflict of interest between poster above, who's playing dating sim, and huge chunk of the online (aka offline nowadays), who are playing their haven as stardew valley (aka humiliation ritual).
As the solution to the issue (debatable) isn't clear as day, the result will be the usual thing jorb won't read this and thread will die in two weeks


The cacophony is too spooky. I will add variable materials to palisades instead.
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Re: Something should be done about fast travel ted talk

Postby Dawidio123 » Wed Apr 23, 2025 10:29 am

SnuggleSnail wrote:
Dawidio123 wrote:Yes I don't think you would setup those kinds of networks, especially not on 6 month worlds lmao.


Xir, there is a charter willig 10 minimaps away from your willig, and all it does is reduce response time by ~60 seconds. Its been there since ~6 weeks into the world. You're insane if you think there would not be faction charter networks (again, because it happened before) if thingwalls were nerfed.

Xir you literally said you won't be playing for more than a week on 6 month worlds because you don't feel like setting shit up for a short world :kekwait:'

Also, i've literally said in my post, there is clearly no easy solution without major changes because any change to fast travel fucks with trading. And I agree that my solutions aren't perfect i just threw them out there as a small brainstorming sesh. But the lack of clear solutions doesn't mean there isn't a problem, and stuff like snekkja or whirlpool changes are reasonable imo (idk the whirlpools being infinite tp until you find w/e you want just feel weird, having as stable 1 to 1 teleport seems logical).

Idk which poster was that but i do think there should be a no building zone around thingwalls, so people can't setup a safepali RIGHT THERE. (arguably speaking even if you remove safepalis, it's still really convenient to have a base right there where you can wait for ppl to arrive and then shoot through.
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Re: Something should be done about fast travel ted talk

Postby Massa » Wed Apr 23, 2025 1:24 pm

bring back vidol porting with no hearth
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Re: Something should be done about fast travel ted talk

Postby boshaw » Wed Apr 23, 2025 1:46 pm

vatas wrote:Root issue is that if you want to take away "free" fast travel from factionbois, you're also taking it away from hermits.


Hermits deserve nothing
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Re: Something should be done about fast travel ted talk

Postby DonVelD » Wed Apr 23, 2025 4:02 pm

who the fuck is Ted and why should i care about fast travel being subjectively bad
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Re: Something should be done about fast travel ted talk

Postby DonVelD » Wed Apr 23, 2025 4:03 pm

also i think the dawidio guy should shut the fuck up
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Re: Something should be done about fast travel ted talk

Postby dafels » Wed Apr 23, 2025 4:20 pm

The traveling merchant lmaoooo
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Re: Something should be done about fast travel ted talk

Postby Killface » Wed Apr 23, 2025 4:43 pm

SpacePig wrote:
SnuggleSnail wrote:....

Well, it's because of your global banditry all over the map that sieges are becoming more and more difficult every year. Because you and people like you crushed small villages, and people from these villages howled, because you crawl over huge territories and it's impossible to catch you and take revenge and cause you any harm, for ordinary players. These siege rules are constantly becoming more complicated only because of your hunt for the weak.
You constantly whine that it has become so difficult to kill or besiege someone, but you are the main reason that this is happening, it is because of you that these rules are being introduced so that you cannot poison the lives of a large number of people with your cowardly playstyle.
Ultimately, it is much easier and more practical to make life in the game boring and unbearable for people like you. There are only 40-60 of you. And in return, we will receive a normal stable online of 800+ players, and not 150, which is what your playstyle leads to. Why should you feel good - if it makes everyone else feel worse.


Just this. In every thread basically.
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