Robben_DuMarsch wrote:LeeroyJenkns wrote:AriZona wrote:Be careful what u wish for imho. Short worlds will burn players badly and player base will shrink drastically on top of diluted player base over couple of worlds/servers
I think it's fine. I agree that the current player base might not be enough to populate several worlds of the same enormous size (in terms of land), but if anything, the longer the world goes, the more players get bored and drop the game until a new world begins to enjoy early-mid game, which I think is the most interesting part of progression. If you argue for increasing player engagement, then imo, 6 months is a very good cycle length to ensure players are both excited by the prospect of exploring a new world and have enough time to take a break from the game so that they don't burn out. The issue of boring late game is pretty common in gamedev tbh. Sure, it's possible to make it less boring by adding more content (not happening lol) but it's been proven time and time again that shorter loops are fine and most players don't mind it.
I agree with this sentiment.
I'd also like to note that the very stark low we have now is probably due to the previous announcement of a roughly six month new world, and this world overshooting that.
People know anything made now has a short life, as we are already past when we were supposed to get a new world based on previous announcements.
Also, unlike above poster, I think 6 months is actually slightly longer than it should be. If anything closer to 3 months, with some minor rebalance, would be preferable. Also he's factually wrong, there aren't 12 levels if minehole. -9 is the deepest.
i think ive been deepst to 8th myself, therefore - damn you telling me ive been to one before last mine level