SnuggleSnail wrote:I don't know how to make people confident enough to at least try, but I'm pretty sure step1 to solving all of siege's problems is to make it EXTREMELY simple.
Thanks for your reply. I get that you have a lot of siege experience and things might work differently for top PvP players. But for the vast majority of regular or new players, these mechanics simply aren’t accessible or realistic. Most people don’t have the time, knowledge, or setup to defend like PvP elites do.
You say you were able to fight and win as a 50/90/90 char versus 3000/3000/3000. In my experience, I died in W15 even as a 400/400/400 character in full Q300 steel armor. When our village inevitably falls, I’ll quit this world of H&H with less than a week of playtime. I won’t buy tokens, a subscription, or hats—I’ll spend my time and money on another game. But I do love H&H, and that’s why I’m leaving this feedback—hoping the devs will listen and think it over.
That’s the main issue: the current system might “work” for a handful of highly skilled players, but it doesn’t work for everyone else. If “git gud” is the only answer, most players will just leave. Not everyone wants—or is able—to play at the PvP elite level, and a healthy game needs both competitive and casual communities. If only the top 1% can survive, the game shrinks to just them—and that’s not sustainable for any MMO.
This isn’t about theorycrafting the perfect defense; it’s about making sure ordinary players actually have a reason to keep playing.