AliExpressMerchant wrote:Barbamaus wrote:jorb wrote:I mean, I guess we could even (big maybe) provide a butch-o-matic, but unclear how that interacts with personal buffs like e..g being able to retrieve brains/bollocks, additional meat, &c.
It wouldn't. Would still be nice for butchering all the farm animals you don't really care for, or the low-q stuff the new hunter is bringing in for glue.
If you want the bonuses to take effect, you do it manually as before. Just like you do with using the sawmill vs a manuals saw with the lumberjack credo
we want QoL for butchering for hunters and herders... Your idea is not good for hunters
Butchering "station" working like the anvil (attach axe) wouldn't give you that given the anvil is not automated. It's a glorified chest, if your hunter doesn't put back in the chest the axe after using it now, it still won't put it back on the butchering station after butchering.
Butcher cleaver makes butchering very fast. Just give the cleaver a q bonus over the stone axe, and you're good to go. Issue is not doing it by hand, but rather using the wrong tool (just like it was with mining with the stone axe vs pickaxe)