People don't really know what hermit PvP is like because most hermits play the role of professional victim.
As a hermit, every world I am capable of being PvP relevant until steel hits because, while I might be capable participating, I don't care enough to do what it takes. W16 hunger changes were a huge buff to hermit stat growth so I actually had a great time PvPing overall. I spawned in next to two crab pools with crab roe so started off with 40ish con and spent the early game con checking everyone which worked until I found out obsidian daggers existed when a dude knocked me out like 4-5 times because they rowed past me as I was building my first palisade and I was worried they'd bash it. I had to sit out till bronze age. Later a large asian faction settled 4 minimaps away from me. I fully understand that I'm going to lose but I decide to maybe try to be a pain in the ass but I didn't understand how one sided it is. They were attack on site and in the very rare cases that it remained a 1v1, I still get nothing for winning because they were able to run into a large clusterfuck of vgates for safety. I'm not going to dig but I know I bitched about it somewhere one of the times these were brought up. Unfortunately I don't have the correct type of mental illness to want to build 2000 vgates so I left. I stopped playing in march with 7mil LP unspent,
roast me16.1 changes obviously help me a lot in that scenario. Being able to safely run into my own normal basic fucking gates when being swarmed is obviously a dub for me, even though I still lose the long game. I also potentially ko someone with faction quality gear they didn't know how to use.
Is my experience hyper specific to me? Of course it is but it's good faith unlike posts filled with hyper specific theory. 16.1 made it harder to be a bully so if it bothers you then maybe give ideas on why it's healthy for the game that you have the ability to ko someone that can't fight back. Half you are already suggesting it but I don't see anything being good faith reasoning explain why that If you attack me, my ability to kill you 1v1 shouldn't be rewarded.
When the options of a combat encounter are "Lose or not lose", you get a game full of players who don't participate. Every single player starts Haven as a hermit by design. It is so much less of a time sink to equip a hunter/forager alt with leather armor and bronze weapons and count it as an acceptable loss than it is to grind for months or whatever and just prey the dude attacking you isn't also pinging his homies on discord to TW to your location. Ask Salaman about it.
Last edited by springyb on Sun Dec 21, 2025 8:11 am, edited 1 time in total.