safepali change

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: safepali change

Postby VDZ » Sun Dec 21, 2025 4:57 am

SnuggleSnail wrote:Personally, I think everybody except the spruciest sprucecaps shouldn't have this level of protection

'This level of protection' being not getting magically blocked from entering your base just because something or someone aggroed you. Your problem is with safepalis being viable, not with players being able to enter their actual base during combat. (Or perhaps in your case maybe you actually care more about not being able to gank people much weaker than you effortlessly, but the problem you're claiming needs to be addressed is semi-offensive abuse of palisades.)

Protecting its residents is the entire damn purpose of a palisade, which is built around a place where people live or a place that's actually guarded. The part where the bullshit happens in this game is that building random palisades in the middle of nowhere both is trivial and bestows significant advantages. In fact, building palisades in the middle of nowhere is sometimes flat out required by the game (e.g. having to protect your minehole with a pali or people will be able to effortlessly destroy a huge investment). I think the game should rather cut down both on the need to have palisades in places you have no real presence in, and the ease of constructing palisades outside of your base.
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Re: safepali change

Postby SnuggleSnail » Sun Dec 21, 2025 5:06 am

VDZ wrote:The part where the bullshit happens in this game is that building random palisades in the middle of nowhere both is trivial and bestows significant advantages.



The government (me) doesn't want you to know this, but you can just walk into any palisade. It doesn't have to be yours. Every claim in the entire world is your safepali if you don't have rage.

Also ganking people around big villages should be possible BECAUSE IT'S FUN/INTERESTING/EXCITING, but I guess a reasonable person could disagree.
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Re: safepali change

Postby MightySheep » Sun Dec 21, 2025 5:25 am

VDZ wrote:Or perhaps in your case maybe you actually care more about not being able to gank people much weaker than you effortlessly

He specifically said it should be for those weak people. Problem is every 1 in this game likes to view themselves as a helpless noob. I bet even you think of yourself that way even though you 14 years veteran. I get flame all time bullying 'noobs' when enemy have higher stat and gear. Why tryhards get perfect safety.
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Re: safepali change

Postby Gensokyo » Sun Dec 21, 2025 5:33 am

SnuggleSnail wrote:
VDZ wrote:The part where the bullshit happens in this game is that building random palisades in the middle of nowhere both is trivial and bestows significant advantages.



The government (me) doesn't want you to know this, but you can just walk into any palisade. It doesn't have to be yours. Every claim in the entire world is your safepali if you don't have rage.

This is a correct point, I have evaded an assault this world by walking into my would-be-assaulters very own curtain wall.

Technically this falls fault on the the person trying to KO me for even having such a setup + not closing their doors behind them, but it still felt INCREDIBLY silly.
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Re: safepali change

Postby VDZ » Sun Dec 21, 2025 5:36 am

MightySheep wrote:
VDZ wrote:Or perhaps in your case maybe you actually care more about not being able to gank people much weaker than you effortlessly

He specifically said it should be for those weak people. Problem is every 1 in this game likes to view themselves as a helpless noob. I bet even you think of yourself that way even though you 14 years veteran. I get flame all time bullying 'noobs' when enemy have higher stat and gear. Why tryhards get perfect safety.

I'm fine with getting ganked while on a journey. But if I'm quickly logging in to harvest some crops right outside my pali I don't want to either lose every single thing on me or be locked into combat for who knows how long right outside my own home. Your home should be a place of safety unless someone went through significant lengths to actually wage war on you. The game's very name is Haven and Hearth.
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Re: safepali change

Postby MightySheep » Sun Dec 21, 2025 5:39 am

Tbh I don't even know why I posted because I agree with you
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Re: safepali change

Postby springyb » Sun Dec 21, 2025 7:27 am

People don't really know what hermit PvP is like because most hermits play the role of professional victim.

As a hermit, every world I am capable of being PvP relevant until steel hits because, while I might be capable participating, I don't care enough to do what it takes. W16 hunger changes were a huge buff to hermit stat growth so I actually had a great time PvPing overall. I spawned in next to two crab pools with crab roe so started off with 40ish con and spent the early game con checking everyone which worked until I found out obsidian daggers existed when a dude knocked me out like 4-5 times because they rowed past me as I was building my first palisade and I was worried they'd bash it. I had to sit out till bronze age. Later a large asian faction settled 4 minimaps away from me. I fully understand that I'm going to lose but I decide to maybe try to be a pain in the ass but I didn't understand how one sided it is. They were attack on site and in the very rare cases that it remained a 1v1, I still get nothing for winning because they were able to run into a large clusterfuck of vgates for safety. I'm not going to dig but I know I bitched about it somewhere one of the times these were brought up. Unfortunately I don't have the correct type of mental illness to want to build 2000 vgates so I left. I stopped playing in march with 7mil LP unspent, roast me

16.1 changes obviously help me a lot in that scenario. Being able to safely run into my own normal basic fucking gates when being swarmed is obviously a dub for me, even though I still lose the long game. I also potentially ko someone with faction quality gear they didn't know how to use.

Is my experience hyper specific to me? Of course it is but it's good faith unlike posts filled with hyper specific theory. 16.1 made it harder to be a bully so if it bothers you then maybe give ideas on why it's healthy for the game that you have the ability to ko someone that can't fight back. Half you are already suggesting it but I don't see anything being good faith reasoning explain why that If you attack me, my ability to kill you 1v1 shouldn't be rewarded.

When the options of a combat encounter are "Lose or not lose", you get a game full of players who don't participate. Every single player starts Haven as a hermit by design. It is so much less of a time sink to equip a hunter/forager alt with leather armor and bronze weapons and count it as an acceptable loss than it is to grind for months or whatever and just prey the dude attacking you isn't also pinging his homies on discord to TW to your location. Ask Salaman about it.
Last edited by springyb on Sun Dec 21, 2025 8:11 am, edited 1 time in total.
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Re: safepali change

Postby Bronk » Sun Dec 21, 2025 7:39 am

Perhaps it should be that you can't run through gates if you're an outlaw instead. At least that way deciding to engage in pvp isn't permanently de-buffing your character.
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Re: safepali change

Postby MightySheep » Sun Dec 21, 2025 8:11 am

Makes sense that eliminates most of the safe pali abuse
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Re: safepali change

Postby SnuggleSnail » Sun Dec 21, 2025 8:16 am

I-I really don't see how that would solve safepali abuse. Like at all. All I foresee is the retards in every PVP group who never get final hits refusing to be the ones to steal, never getting redhand, and being insanely annoying to fight.
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