VDZ wrote:Who are you to determine what is ethical and what isn't? Perhaps in my hearthling's culture, frogs are a bad omen and killing questgivers is a virtuous act. My point with the scent suggestion is that the game itself does not condemn actions; it simply gives the players ways to resolve the conflicts among each other. If you don't get bad karma for murder, why would you get it for chopping a tree that happened to be a questgiver?
Hasta wrote:Quest givers should leave a "ghost" after they are destroyed that lingers for a while. Also at the moment of destruction everyone with a quest involving that particular questgiver should also be notified that there's a limited time for questgiver to finish its earthly affairs.
That would 1) alleviate the problem of lost quests, 2) NOT in any way signify a questgiver before it's destroyed, 3) NOT in any way force a moral/immoral judgement on any player whatsoever.
springyb wrote:Frogs should give quests to kill other frogs
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