Critique: New gilding system.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Critique: New gilding system.

Postby RenatusCartesius » Sun Jan 11, 2026 3:44 pm

I think, il add my expirience as well

Recycling: resulting in 1 slot 0 gilding item is dumb, at least make it slots -1 (example bear cape - 3 clots, you recycle two bear capes and get 2/3 clots 0 gildings inside). If before it was autism with endless recycle loop untill you get enough slots - now recycling is not viable at all and to get 2 or more slots you need just shitton of 33% chance rng grinding wasting resources crafting new gear

GILDING SONG: Poking a hole in a ring to just waste a brilliant gem since it still have 50% chance of inserting at all is dumb. I paid XP - make gilding song inserts 100%
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Re: Critique: New gilding system.

Postby Audiosmurf » Sun Jan 11, 2026 3:47 pm

I do think there's a good argument to change the function of gilding song under the new regime
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Re: Critique: New gilding system.

Postby Hasta » Tue Jan 13, 2026 12:42 am

Audiosmurf wrote:under the new regime


I DO NOT LIKE THE NEW REGIME, IT MIGHT BE THE WORST RATED REGIME OF ALL TIME!!! MAYBE I SHOULD SEND DELTA FORCE TO KIDNAP JORB TO MAKE GILDING GREAT AGAIN!!

THANK YOU FOR YOUR ATTENTION TO THIS MATTER!!!
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Re: Critique: New gilding system.

Postby NazuBlah » Tue Jan 13, 2026 1:10 am

I avoid gilding now because I HATE gildings being destroyed on failure. Does ANYONE actually like this change? :evil: :evil: :evil: :evil: :evil: :evil:
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Re: Critique: New gilding system.

Postby Hasta » Tue Jan 13, 2026 1:41 am

New gilding system is like cutting gems - when you get a cupboard of precious materials, sit down and press craft and after excruciating period of time you end up with barrels of assbutt garbage dust and totally not enough mildly usable results.

But with gilding you can't just press a button and craft a ton, you have to put time and effort into EVERY. SINGLE. GILDING. that just then goes "crackle" and vanishes, also ruining the gear you tried to improve. That makes it so much more idiotically frustrating.

It's a miss, guys. Back to the planning board, meanwhile get the old system back.
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Re: Critique: New gilding system.

Postby taurenshaman » Tue Jan 13, 2026 8:36 am

I don't know if any calculus was made comparring effort vs reward in previous system and new system but this new system feels way less rewarding. Certainly when I see Moose Jacket having 3/3 gilding at start but end up with 1 level artifact but had to waste more than one hide layer... Previously 1 hide layer would be enough for 1 lvl artifact right? Especially will hurt for more expensive gildings. Maybe hotfixing by increasing output of each gilding crafting recipe could save this system? Or better just revert.

For real where exactly this new system shines compared to old one? Can't find any as gildings are more expensive than just gear.
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Re: Critique: New gilding system.

Postby stya » Tue Jan 13, 2026 2:49 pm

Tailor works great, 10/10 would rework again.
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Re: Critique: New gilding system.

Postby Hasta » Thu Jan 22, 2026 3:15 pm

Bring the old gilding system back. New one has quite mxed effects that divide endgame nolife botfuckers and casual hermit players even more, it's punishing and frustrating for no reason.
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Re: Critique: New gilding system.

Postby jetharius » Fri Jan 23, 2026 11:35 am

Hasta wrote:New gilding system is like cutting gems - when you get a cupboard of precious materials, sit down and press craft and after excruciating period of time you end up with barrels of assbutt garbage dust and totally not enough mildly usable results.

But with gilding you can't just press a button and craft a ton, you have to put time and effort into EVERY. SINGLE. GILDING. that just then goes "crackle" and vanishes, also ruining the gear you tried to improve. That makes it so much more idiotically frustrating.

It's a miss, guys. Back to the planning board, meanwhile get the old system back.


Its a miss only for this. There needs to be mechanically 3 hard changes to the system.

1) Do not punish success. Successes early on mean your chance of rescue falls, so you are basically incentivized to only success on your final gild.
2) Give players more options. Gild now or gild later? With the new system and tailor credo assuming you auto success your off-type gild guaranteed, then move on to gilding your on-type gilds, its still a flat % success, %rescue chance, with failure being minus slot AND destroyed gild. Give players a option to safely gild reducing or removing success chance and just choosing to "rescue". It is immensely frustrating to try and gild a Thane's ring with a good gem but isn't on-type and loose it, hurting your ring and loosing your gemstone.
3) Add another failure mode, spread out the losses. I would optionally consider having the failure and adding a critical failure or shatter. Make failures a majority chance and shatters a low chance or repurcussion of a higher gamble? Have a failure either destroy the gild or remove the slot, not both. When you fail for most items in my experience with the current meta, you just dump the item and restart. I recommend instead to have a small chance at a shatter doing both -1 gild slot and destroying the gild, while most cases of failure are either one or the other. This will make failures less punishing and reduce churn.


In the release of 16.1 jorb/loftar mentioned reducing item churn, i think this new system just incentivizes it. Bulk make items, bulk make gilds, brute force the odds. This is the opposite of the intended desire, and thus needs a real reevaluation. The new system has made for some really powerful gilds for me, but at the cost of having to redo gilds a dozen more times than average. My gear is better now than last world, but because I've had to churn way more resources to get it. When the system loves you, it loves you, but otherwise, it really doesn't.
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Re: Critique: New gilding system.

Postby Hasta » Mon Jan 26, 2026 1:25 am

Obligatory fuck you sideways @jorbtar after another painfully inconsistent gilding session with no regard to item level, gilding type or skill value, you clap-ridden asshole code monkeys fuuuuuck yooooou for shitting on perfectly good gilding system without a compelling reason or a comprehensive plan, the thing you did with gilding is exactly like a monkey slinging it's poop into the wild yonder because it's butthole is sticky and itching.
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