Critique: Game mechanics allow for dirty charter exploit

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Re: Critique: Game mechanics allow for dirty charter exploit

Postby AliExpressMerchant » Wed Jan 21, 2026 1:16 pm

Example how it works.

It's as simple as build charter, then surround it with fences. When someone teleports you aggro, close gate and do the "thingy"

https://imgur.com/bXCEa50
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby Dawidio123 » Wed Jan 21, 2026 1:18 pm

Skill issue on everyone here.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby loleznub » Wed Jan 21, 2026 1:20 pm

AliExpressMerchant wrote:Example how it works.

It's as simple as build charter, then surround it with fences. When someone teleports you aggro, close gate and do the "thingy"

https://imgur.com/bXCEa50


Looks like everything is functioning as intended with no exploit here. I'm not sure what this thread is about???
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby FaithfulToadd » Wed Jan 21, 2026 1:52 pm

Wow, this thread blew up in the time it took to reply.

lakrass wrote:This shit gonna be exploitable as fuck


I agree that indefinite protection from aggro would be bad. However, OP seems to have a point. Perhaps a temporary status effect could solve this? I offer the following:

New Status Effect: Lawspeaker's Grace
    - Lawspeaker's Grace is conferred on a per-village basis.
    - Having the Lawspeaker's Grace prevents others from initiating combat relations, including the lawspeaker of that village.
    - A hearthling arriving by Charter Stone on a village claim is conferred Lawspeaker's Grace. The buff is active for 30 minutes, or until their Visitor status goes away.
    - A hearthling passing through a village's Visitor Gates is conferred Lawspeaker's Grace. The buff is active for 5 minutes, or until their Visitor status goes away.
    - Whenever Lawspeaker's Grace expires, a cooldown is applied. Lawspeaker's Grace cannot be conferred by the same village claim while the cooldown is active. The cooldown lasts double the time that Lawspeaker's Grace was conferred, up to 1 hour.
    - Hearthlings who are Red Handed cannot receive the Lawspeaker's Grace in any way.
    - Hearthlings who are Outlawed can receive Lawspeaker's Grace only via a Charter Stone.
    - Hearthlings who are a member of that village should not need Lawspeaker's Grace, since they are not a guest.

New Hearth Magic: No Soliciting!
    - No Soliciting! strips a hearthling of their Lawspeaker's Grace status, but requires 2 minutes to cast.
    - More importantly, No Soliciting! also makes a hearthling ineligible to receive Lawspeaker's Grace in the future, until a Village Pardon is given.
    - A village's lawspeaker may cast No Soliciting! on a hearthling standing on the applicable village claim.
    - Attempting to initiate combat with a hearthling under Lawspeaker's Grace will automatically begin casting No Soliciting! if the appropriate requirements are met, and will initiate combat immediately after.

New Government Action: Deputize
    - Normally, only the lawspeaker of a village may cast No Soliciting! However, a lawspeaker may Deputize another hearthling, such as a ranger, at the cost of some village authority.
    - Deputized hearthlings may cast No Soliciting! at the cost of their own experience. The Lawspeaking skill is still required to cast it.
    - A Deputized hearthling remains so until the lawspeaker revokes this.

New Government Action: Village Pardon
    - A hearthling who is no longer eligible for Lawspeaker's Grace may receive a Village Pardon by the lawspeaker. Village Pardons renew a hearthling's eligibility to receive the Lawspeaker's Grace.
Perhaps a more elegant solution exists. I await your carefully considered and thoughtful replies. :)

Edit for Clarity: The purpose of my suggestion here is to give the victim time to hearth home, before getting aggroed.
Last edited by FaithfulToadd on Wed Jan 21, 2026 2:26 pm, edited 1 time in total.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby loleznub » Wed Jan 21, 2026 2:04 pm

FaithfulToadd wrote:Wow, this thread blew up in the time it took to reply.

lakrass wrote:This shit gonna be exploitable as fuck


I agree that indefinite protection from aggro would be bad. However, OP seems to have a point. Perhaps a temporary status effect could solve this? I offer the following:

New Status Effect: Lawspeaker's Grace
    - Lawspeaker's Grace is conferred on a per-village basis.
    - Having the Lawspeaker's Grace prevents others from initiating combat relations, including the lawspeaker of that village.
    - A hearthling arriving by Charter Stone on a village claim is conferred Lawspeaker's Grace. The buff is active for 30 minutes, or until their Visitor status goes away.
    - A hearthling passing through a village's Visitor Gates is conferred Lawspeaker's Grace. The buff is active for 5 minutes, or until their Visitor status goes away.
    - Whenever Lawspeaker's Grace expires, a cooldown is applied. Lawspeaker's Grace cannot be conferred by the same village claim while the cooldown is active. The cooldown lasts double the time that Lawspeaker's Grace was conferred, up to 1 hour.
    - Hearthlings who are Red Handed cannot receive the Lawspeaker's Grace in any way.
    - Hearthlings who are Outlawed can receive Lawspeaker's Grace only via a Charter Stone.

New Hearth Magic: No Soliciting!
    - No Soliciting! strips a hearthling of their Lawspeaker's Grace status, but requires 2 minutes to cast.
    - More importantly, No Soliciting! also makes a hearthling ineligible to receive Lawspeaker's Grace in the future, until a Village Pardon is given.
    - A village's lawspeaker may cast No Soliciting! on a hearthling standing on the applicable village claim.
    - Attempting to initiate combat with a hearthling under Lawspeaker's Grace will automatically begin casting No Soliciting! and initiate combat immediately after.

New Government Action: Deputize
    - Normally, only the lawspeaker of a village may cast No Soliciting! However, a lawspeaker may Deputize another hearthling, such as a ranger, at the cost of some village authority.
    - Deputized hearthlings may cast No Soliciting! at the cost of their own experience. The Lawspeaking skill is still required to cast it.
    - A Deputized hearthling remains so until the lawspeaker revokes this.

New Government Action: Village Pardon
    - A hearthling who is no longer eligible for Lawspeaker's Grace from a village may receive a Village Pardon by a lawspeaker. Village Pardon renews a hearthling's ability to receive the Lawspeaker's Grace.
Perhaps a more elegant solution exists. I await your carefully considered and thoughtful replies. :)

Edit for Clarity: The purpose of my suggestion here is to give the victim time to hearth home, before getting aggroed.


This fails to work due to my previous showcase - removing the ability to kill a mass quantity of bots standing in front of your gates for several minutes each means heavy abuse when every second counts
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby FaithfulToadd » Wed Jan 21, 2026 2:06 pm

loleznub wrote:
FaithfulToadd wrote:Suggested a new mechanic to prevent Charterstone Eviction abuses.


This fails to work due to my previous showcase - removing the ability to kill a mass quantity of bots standing in front of your gates for several minutes each means heavy abuse when every second counts


Perhaps so, however I don't see that your example has anything to do with OP's suggestion, as charterstones are not involved.

AliExpressMerchant wrote:This topic is about abuse of visitor debuff.
Last edited by FaithfulToadd on Wed Jan 21, 2026 2:08 pm, edited 1 time in total.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby AliExpressMerchant » Wed Jan 21, 2026 2:07 pm

The topic is about visitor debuff when you use CHARTER STONE not go through visitor gate.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby _Scipio » Wed Jan 21, 2026 3:17 pm

loleznub wrote:Firstly, this isn't an exploit, it's a literal skill issue on your part - whether lack of knowledge or common sense.

.....

tldr; Stop whining and get good


Not a problem for developers imo. Punish the lazy person who didn't want to chop a few extra trees to build a few more gates, especially on a structure that it's critical you be able to exit from quickly.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby Shr0 » Wed Jan 21, 2026 3:18 pm

Is this only possible if you are being attacked by a village member?

In that case its less of an exploit, more of a matter of trust.
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Re: Critique: Game mechanics allow for dirty charter exploit

Postby FaithfulToadd » Wed Jan 21, 2026 3:54 pm

Shr0 wrote:Is this only possible if you are being attacked by a village member?


No ~ it is possible if you are the lawspeaker of the village in question, because a lawspeaker / claim owner cannot get a Visitor debuff on their own claim. Your victim does not have to belong to your village in order for you to aggro them, or abuse the Evict function for a free K.O. when they travel to your beacon.
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