Jorg wrote:To slow down q growth by hunting high q animals.
Dawidio123 wrote:They hardcapped animals by tool so you aren't forced to rush 400 survival on every hunter in the first weeks which a softcap would still lead to (i mean with 100ql tool you can get 100ql bones right now, from 400ql animal you'd get 250s with softcapping). They hardcapped them by survival because ppl were using naked alts to punch animals to death which is a real thing but also very cringe hardcap imo.
Got it. Thank you.
I think if, instead of a hard cap based on tool quality, make a hard cap
(tool quality + survival * x), where x = 0.1 (10%)Еhis would help avoid a hard limitation on tool quality while still remaining dependent on it.
For example: With 100 tool quality and 100 survival, you'll get a hard cap of 100 + 10 = 110. A small but pleasant increase. However, if you want to achieve this with a 10 tool, you'll need 900 survival (10 + 900 * 0.1).
This makes simply leveling up survival ineffective.
Let's say you're in the same situation as the author of this thread. Animals are 600, and tools are 500. In the current situation, you'll always be capped at 500. With a 10% bonus from survival, you'll get a cap of 560 at 600, 570 at 700, and the required 600 at 1000 survival. You'll have a choice of what to do.
The x value can be increased to 15% if 10 isn't enough.
A good tool is important, but skill matters too.
My english is bEd.