W16. Bone sharp tool?

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Re: Bone sharp tool?

Postby Flyrella » Fri Mar 06, 2026 8:18 pm

ramones wrote:It doesn't matter if you are hermit. Its fairly easy to find cave, mine some walls, get rustroot and prospect. tin+copper are literally everywhere, just need to invest some time into it. With that you get nice tools that will help you out.


What are you talking about? My pigs produce q600 bones now and the best available sharp tool for tokens is sub500. I mine and stuff a bit, I just don't spiral metal to be able to produce anything even close to that q. And even if I bought that axe, it won't solve anything long term as it would lock the bones at the tool quality forever, making further selection pointless.
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Re: Bone sharp tool?

Postby Flyrella » Fri Mar 06, 2026 8:20 pm

serVar161 wrote:According to information online, bone knives are ineffective. I don't think the quality of meat and hides will be good if cut with such a tool.
Tools made in large villages will still be of higher quality, but even on your own, you can develop an infrastructure sufficient for your own needs.

If you want to specialize in only one "profession" and develop rather than just have fun, it's better to team up with someone.

Or, as was suggested, buy the necessary goods. There's always a demand for meat at the market.

Tell me who buys pork for hq tools now in w16?
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Re: Bone sharp tool?

Postby Flyrella » Fri Mar 06, 2026 9:30 pm

actually, now when I think about it (and I should have done before making the thread probably), even if bone knife or shears existed, quality would be not higher than bones used to make it. So it wouldnt solve anything anyway :cry:
whatever
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Re: Bone sharp tool?

Postby serVar161 » Fri Mar 06, 2026 10:19 pm

Flyrella wrote:Tell me who buys pork for hq tools now in w16?

Yes, it's possible there's no one in world 16, but the problem here is more likely the small number of players and the fact that there is a new world.

Flyrella wrote:What are you talking about? My pigs produce q600 bones now and the best available sharp tool for tokens is sub500. I mine and stuff a bit, I just don't spiral metal to be able to produce anything even close to that q. And even if I bought that axe, it won't solve anything long term as it would lock the bones at the tool quality forever, making further selection pointless.

Actually, I see a simpler solution to this problem. Previously, harvested materials were soft cut by tool quality. If you caught a quality 30 squirrel and butchered it with a quality 10 axe, you'd get quality 25 leather, quality 20 giblets, quality 15 meat, and quality 10 bones. Now, all resources are strictly cut by tools. I don't know why they did this. Yes, a bad tool does reduce quality, but it's unlikely to go from quality 600 to quality 10.
Therefore, a possible solution is to gently reduce quality as before. Need to know why they changed this?
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Re: Bone sharp tool?

Postby Flyrella » Fri Mar 06, 2026 11:51 pm

serVar161 wrote:
Flyrella wrote:Tell me who buys pork for hq tools now in w16?

Yes, it's possible there's no one in world 16, but the problem here is more likely the small number of players and the fact that there is a new world.

Flyrella wrote:What are you talking about? My pigs produce q600 bones now and the best available sharp tool for tokens is sub500. I mine and stuff a bit, I just don't spiral metal to be able to produce anything even close to that q. And even if I bought that axe, it won't solve anything long term as it would lock the bones at the tool quality forever, making further selection pointless.

Actually, I see a simpler solution to this problem. Previously, harvested materials were soft cut by tool quality. If you caught a quality 30 squirrel and butchered it with a quality 10 axe, you'd get quality 25 leather, quality 20 giblets, quality 15 meat, and quality 10 bones. Now, all resources are strictly cut by tools. I don't know why they did this. Yes, a bad tool does reduce quality, but it's unlikely to go from quality 600 to quality 10.
Therefore, a possible solution is to gently reduce quality as before. Need to know why they changed this?


Yes, sofcapping would work for me too. It's just now it's absolutely pointless to keep breeding my animals until I get q600 sharp tool :/
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Re: Bone sharp tool?

Postby Jorg » Sat Mar 07, 2026 4:08 am

serVar161 wrote:
Flyrella wrote:Tell me who buys pork for hq tools now in w16?

Yes, it's possible there's no one in world 16, but the problem here is more likely the small number of players and the fact that there is a new world.

Flyrella wrote:What are you talking about? My pigs produce q600 bones now and the best available sharp tool for tokens is sub500. I mine and stuff a bit, I just don't spiral metal to be able to produce anything even close to that q. And even if I bought that axe, it won't solve anything long term as it would lock the bones at the tool quality forever, making further selection pointless.

Actually, I see a simpler solution to this problem. Previously, harvested materials were soft cut by tool quality. If you caught a quality 30 squirrel and butchered it with a quality 10 axe, you'd get quality 25 leather, quality 20 giblets, quality 15 meat, and quality 10 bones. Now, all resources are strictly cut by tools. I don't know why they did this. Yes, a bad tool does reduce quality, but it's unlikely to go from quality 600 to quality 10.
Therefore, a possible solution is to gently reduce quality as before. Need to know why they changed this?

To slow down q growth by hunting high q animals.
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Re: Bone sharp tool?

Postby Dawidio123 » Sat Mar 07, 2026 4:09 am

They hardcapped animals by tool so you aren't forced to rush 400 survival on every hunter in the first weeks which a softcap would still lead to (i mean with 100ql tool you can get 100ql bones right now, from 400ql animal you'd get 250s with softcapping). They hardcapped them by survival because ppl were using naked alts to punch animals to death which is a real thing but also very cringe hardcap imo.
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Re: Bone sharp tool?

Postby azrid » Sat Mar 07, 2026 8:11 am

Flyrella wrote:
ramones wrote:It doesn't matter if you are hermit. Its fairly easy to find cave, mine some walls, get rustroot and prospect. tin+copper are literally everywhere, just need to invest some time into it. With that you get nice tools that will help you out.


What are you talking about? My pigs produce q600 bones now and the best available sharp tool for tokens is sub500. I mine and stuff a bit, I just don't spiral metal to be able to produce anything even close to that q. And even if I bought that axe, it won't solve anything long term as it would lock the bones at the tool quality forever, making further selection pointless.

you need to explain your situation better in the OP
we could have skipped a lot of this discussion and you wouldn't have to pretnend to be surprised that people don't know you play in w16

anyway I don't see a problem
some limiters are there by design
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Re: Bone sharp tool?

Postby Flyrella » Sat Mar 07, 2026 12:14 pm

azrid wrote:
Flyrella wrote:
ramones wrote:It doesn't matter if you are hermit. Its fairly easy to find cave, mine some walls, get rustroot and prospect. tin+copper are literally everywhere, just need to invest some time into it. With that you get nice tools that will help you out.


What are you talking about? My pigs produce q600 bones now and the best available sharp tool for tokens is sub500. I mine and stuff a bit, I just don't spiral metal to be able to produce anything even close to that q. And even if I bought that axe, it won't solve anything long term as it would lock the bones at the tool quality forever, making further selection pointless.

you need to explain your situation better in the OP
we could have skipped a lot of this discussion and you wouldn't have to pretnend to be surprised that people don't know you play in w16

anyway I don't see a problem
some limiters are there by design

Sorry, didn't mean to be misleading.
I understand the limiters, however don't understand why everything has to be limited by iron spiralling industry only.
Moreover, w16 is super late game and there are very few players left. I'd like to keep going with my pigs to see what q I can get. But without the ability to extract those bones there's no point at all.
Also, don't forget there's fodder q softcap too, so it's not like I would get infinite q bones anyway.
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Re: Bone sharp tool?

Postby serVar161 » Sat Mar 07, 2026 12:26 pm

Jorg wrote:To slow down q growth by hunting high q animals.

Dawidio123 wrote:They hardcapped animals by tool so you aren't forced to rush 400 survival on every hunter in the first weeks which a softcap would still lead to (i mean with 100ql tool you can get 100ql bones right now, from 400ql animal you'd get 250s with softcapping). They hardcapped them by survival because ppl were using naked alts to punch animals to death which is a real thing but also very cringe hardcap imo.

Got it. Thank you.

I think if, instead of a hard cap based on tool quality, make a hard cap
(tool quality + survival * x), where x = 0.1 (10%)
Еhis would help avoid a hard limitation on tool quality while still remaining dependent on it.

For example: With 100 tool quality and 100 survival, you'll get a hard cap of 100 + 10 = 110. A small but pleasant increase. However, if you want to achieve this with a 10 tool, you'll need 900 survival (10 + 900 * 0.1).
This makes simply leveling up survival ineffective.

Let's say you're in the same situation as the author of this thread. Animals are 600, and tools are 500. In the current situation, you'll always be capped at 500. With a 10% bonus from survival, you'll get a cap of 560 at 600, 570 at 700, and the required 600 at 1000 survival. You'll have a choice of what to do.

The x value can be increased to 15% if 10 isn't enough.
A good tool is important, but skill matters too.
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