Trees Do Not Contact Me

Thoughts on the further development of Haven & Hearth? Feel free to opine!

au revoir

Postby FaithfulToadd » Wed Mar 11, 2026 10:45 am

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:42 am, edited 1 time in total.
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Re: Trees Do Not Contact Me

Postby serVar161 » Wed Mar 11, 2026 11:39 am

lordgrunt wrote:Hmm, how about this: questgivers arent real trees, they are magical. If they sense being surrounded by artificial walls or being on claim, let them get up and move away, then settle somewhere else. Done&fixed.

Yes, it's easy to implement. But then they can be easily destroyed. Some use fences to prevent others from accessing, out of spite or for "tactical purposes," while others surround the area with a palisade to prevent quest-takers from being broken into, often granting access.

Regulus2424 wrote:what if there was an option to exclude specific individual questgivers instead?

Excluding quest givers is also a partial solution. What if I exclude everyone who's far away?
Actually, we can do this now by abandoning the quest. No consequences. Unless it's a quest for a credo or you have a mentality that prevents you from abandoning quests.

FaithfulToadd wrote:Maybe we should have more things to interact with than wild trees and boulders. Animals (wild or domesticated) and mystical beings (dryad, ent, faeries) should also be an option. When the player gets close enough to their 'territory', then they spawn and can be spoken to. Further, we should consider the option to turn in quests at the Ancestral Shrine.

Yes, that would be nice. Especially with the ancestral spirit. Having a personal quest giver. But there needs to be some restrictions—to prevent a million altars from being built.
With animals and mystical creatures, I think it's more difficult. But maybe getting a quest from a Leshy or an Ent sounds fun.

azrid wrote:Great discussion guys.
Frogs would be exempt if this idea gets implemented because they never stay on the same rock forever.
Whoever palisades frogs in will be wasting their own time(I've done this).

Are you sure about this?
In all my time playing, only two frogs have disappeared. They were close to the ocean and were likely destroyed. The rest remained where they were. New ones appeared, but the old ones didn't disappear.

Overall, making frogs only send quests to other frogs as an experiment might not be such a bad idea. But there's a high chance that everyone will only do those quests. This is what I meant by losing three-quarters of the content – ​​why do quests from other quest givers if they're likely to be isolated? And you can collect oddities of string around the frogs – it's a real benefit.
My english is bEd.
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Re: Trees Do Not Contact Me

Postby azrid » Wed Mar 11, 2026 1:27 pm

serVar161 wrote:
azrid wrote:Great discussion guys.
Frogs would be exempt if this idea gets implemented because they never stay on the same rock forever.
Whoever palisades frogs in will be wasting their own time(I've done this).

Are you sure about this?
In all my time playing, only two frogs have disappeared. They were close to the ocean and were likely destroyed. The rest remained where they were. New ones appeared, but the old ones didn't disappear.

Yes.
Play more you lack experience.
Ive seen you spread more misinfo in other threads.

Frogs are already here for the original problem posted.
We just need to have this one small quality of life update for the final fix.
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Re: Trees Do Not Contact Me

Postby serVar161 » Wed Mar 11, 2026 11:57 pm

azrid wrote:Yes.
Play more you lack experience.
Ive seen you spread more misinfo in other threads.


I see.
What disinformation? So as not to spread it, if that's the case.
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au revoir

Postby FaithfulToadd » Thu Mar 12, 2026 6:21 am

au revoir
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Re: Trees Do Not Contact Me

Postby Regulus2424 » Thu Mar 12, 2026 10:28 am

serVar161 wrote:What disinformation? So as not to spread it, if that's the case.

sure buddy, here is a few examples:

serVar161 wrote:Sage bots will appear.

serVar161 wrote:But this "stupidity" can save the life of a person being pursued by a horseman—after all, it's easier to run into a cave or a house on foot than to ride a horse.

serVar161 wrote: I'd love to see a leather tablecloth.

serVar161 wrote:Lynxes no longer run away. Previously, they would immediately run away when approached.

serVar161 wrote:Your proposed solution will simply become a way to hunt without leaving the base.

mostly just the usual ignorance with some botting hysteria sprinkled on top
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Re: Trees Do Not Contact Me

Postby serVar161 » Thu Mar 12, 2026 11:09 am

I don't see any misinformation.
- Yes, I didn't know about leather tablecloths, since I use fabric ones—that's the only thing that could be called "misinformation."
- As for the horse, experienced players might use magic to scare the animal, but beginners are unlikely to. So, hiding in a house or cave can save a life if the rider has to linger a bit. They didn't say in what other situations this is necessary. This is an opinion, not misinformation.
- Lynxes don't run away—that's true. Previously, I mostly saw them on the minimap or at the edge of my view, and they tried to keep their distance. Now they just stand there, and I can easily approach them point-blank. After the update, not a single lynx tried to run away—they all stand there.
- As for bots and hunting—that's true. Call it hysteria or whatever you want, but that's what they'll do. That's my opinion.
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Re: Trees Do Not Contact Me

Postby Regulus2424 » Thu Mar 12, 2026 11:18 am

serVar161 wrote:This is an opinion, not misinformation.

my bad, I had no idea that it wasn't possible to misinform people by stating my opinion
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Re: Trees Do Not Contact Me

Postby Hasta » Thu Mar 12, 2026 11:27 am

Regulus2424 wrote:
serVar161 wrote:This is an opinion, not misinformation.

my bad, I had no idea that it wasn't possible to misinform people by stating my opinion


It is possible, bur there is a distinct difference between misinformation and an honest mistake. The intent is key. If I know you'll drown while swimming across a huge lake yet I still tell you "go ahead, 15 CON is enough!" - I'm misinforming you. If I genuinely consider 15 CON high enough number to swim half a grid and, if needed, would try to do so myself - it's just an oopsie on my side. Sowwy :oops:
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Re: Trees Do Not Contact Me

Postby Regulus2424 » Thu Mar 12, 2026 11:40 am

oh, so he simply didn't mean to misinform :roll:
"sprucecaps will be sprucecaps" kinda excuse
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