Frogg wrote:I’m all for adding more crime mechanics but not the kind where people grief others for no real reason.
The main problem is that alts break the system (imo alts are the main reason we can't have fun in this game)
Containers get a protection timer after being looted? = use alts to steal from yourself and keep that protection active
Each character has a limit on how much they can steal? = use alts to bypass that limit
You could try to turn crime into a gameplay feature with special items that are meant to be stolen or protected but in practice players would just use alts to farm it.
I agree. Alts are both a plus and a minus for the game.
I considered these options and therefore didn't suggest them because they can be abused for protection. But if, with a limit of one theft, you implement "automatically closing locks" so that every thief has to hack all the doors and vaults again, then even with alts you won't be able to steal much. According to the wiki, hacking a good lock can take up to 24 hours of real time.
Only items outside will be at risk.
There's also a solution with the palisade, which I'll offer later. Although it probably won't help much against alts, but 64 won't be able to do it in one go.

