by Robben_DuMarsch » Thu Jul 09, 2026 3:00 am
Snail, at this point, I think your definition of fighter is limited to whoever's dick you're sucking on at any given time.
Regardless of the veracity of your point, which I dispute, it's beyond cavil that the siege system was extremely effective at forcing fights this world.
Many villages *would* have been sieged if it wasn't for the intervention of the clearly superior, much cooler, and dare I say much better endowed, alliance.
I am of course speaking without any bias.
That said, I am not completely opposed to changes to siege. I tend to agree with the point you just made in the other thread, that everyone sitting behind walls risking nothing is bad for the game.
But the people exposed to that risk should be the ones playing most competitively - I don't know how making farmville players wake up with their walls bashed in and their q24 bars of tin being stolen is going to help the game be any more alive.
Probably we need to find some way to get the top factions/players fighting over something that keeps them on the front of the quality curve, but not so far ahead that their lead endlessly snowballs... but far enough ahead that they can set the market price for top quality goods at will. That'll incentivize all sorts of autism.
Also I think competent fighters should be at greater risk of being caught and taken out. I don't care how that's achieved, but the game is too stacked in favor of escapes for chasing to feel worth the effort.