nerf boats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: nerf boats

Postby maze » Tue Sep 01, 2026 1:59 am

Love it, called it at the start of this world, Snail will complain about boats and Vehicles as somepoint because people can run away from them still.
and here it is.

The suggestion in here are exploity as fuck, with already watcher bots and more "aggro bots" that keep their distance from you by keeping you in pvp while at thingwalls.
You'd just do that with ships next while they go by on the water then arrive on your mains at speed to fk anyone day up who not a pvper.

The pvp community actively making this games pvp worse is astounding.
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Re: nerf boats

Postby SnuggleSnail » Tue Sep 01, 2026 2:12 am

you called me suggesting the same thing I have already been suggesting for 2 years? crazy...

lol I'd like to point out for context that of the 3 factions this world I'm in the weakest, and inside of my faction my village is probably the weakest, yet I hold the same opinion as when I was in the strongest. 15 people porting in with rowboats to save somebody and the only counter being to have 15 friends that port in to stop them is crunge.

Hermits rly like to freak out and act like every PVP change is going to result in their genocide, but this shit would have practically zero effect on people like maze
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Re: nerf boats

Postby Massa » Tue Sep 01, 2026 6:01 am

DDDsDD999 wrote:The problem is the lack of water combat. Object Controlled Objects fixes this.

this but unironically

if only we could launch harpoons, damage the boats with arrows or hit it on the move to create a dynamic system that manifests like a fight...
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Re: nerf boats

Postby maze » Tue Sep 01, 2026 6:54 am

SnuggleSnail wrote:you called me suggesting the same thing I have already been suggesting for 2 years? crazy...

lol I'd like to point out for context that of the 3 factions this world I'm in the weakest, and inside of my faction my village is probably the weakest, yet I hold the same opinion as when I was in the strongest. 15 people porting in with rowboats to save somebody and the only counter being to have 15 friends that port in to stop them is crunge.

Hermits rly like to freak out and act like every PVP change is going to result in their genocide, but this shit would have practically zero effect on people like maze


This literally would effect me as I've fought several times this world where little fk boi are calling in there gangbang, your change would make it so that I would 100% have to fight not a solo but a full fledge group every time as people hold me prisoner with their "slow combat" idea.
THEN ON TOP OF THAT, a hermit would have 0 ability to counter play if they didn't own rage. you'd surround him boat while they are unable to aggro anyone else, resulting in 100% of their death because they could not sail away from pvpers cluster fuck speedboi boats who'd out manavour them. Then the you sit there laughing as you smash the persons boat whos didn't aggro everyone to slow them down.

give me a break this is the worse, and least thought through idea you've had in a while.
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Re: nerf boats

Postby Centelion » Tue Sep 01, 2026 7:35 am

omg just add a duel arena or coliseum or something so you pvp fucks can go duke it out, steal each other's shit, and endlessly argue about escape mechanics while the other 950 people just play the game and try to get on
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Re: nerf boats

Postby OopsieDoopsie » Tue Sep 01, 2026 8:40 am

Centelion wrote:omg just add a duel arena or coliseum or something so you pvp fucks can go duke it out, steal each other's shit, and endlessly argue about escape mechanics while the other 950 people just play the game and try to get on



Valhalla already exists.
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Re: nerf boats

Postby scoffer » Tue Sep 01, 2026 8:51 am

OopsieDoopsie wrote:
Centelion wrote:omg just add a duel arena or coliseum or something so you pvp fucks can go duke it out, steal each other's shit, and endlessly argue about escape mechanics while the other 950 people just play the game and try to get on



Valhalla already exists.


You don't get to experience the stat-and-gear race in Valhalla. And you don't get to tear the pants off your KO'd opponent and keep them under your pillow for the next decade. Kinda sad, tbh :(
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Re: nerf boats

Postby azrid » Tue Sep 01, 2026 11:10 am

SnuggleSnail wrote:
  • every fight/gank ends with 5 people on rowboats in every direction picking up their friends, and the other side teleporting across the world on alts with rowboats to gain water control (as predicted)

Perhaps we could use a cost to teleport across the world.
To make sure people can still freely pvp just leave Brodgar teleport free. Meteors should also drop near Brodgar.
SnuggleSnail wrote:
  • to prevent this, aggro range should be increased to render dist (this would need to coincide with a horse nerf/rawhide buff, so if you're unwilling to do that ignore this bullet point), and
  • all vehicle (including skiis, horses, snekkja, rowboat, wagon, sleigh, sled, knarr) should be set to the same speed as a coracle if anybody in the vehicle is in combat (as previously suggested)

You could aggro someone from render distance, slow them down, while other guys who didnt aggro them can easily catch up.
You can stay out of render distance and easily catch up to the guy whos being chased.
An experienced ganker like you would be the first one to use this to your advantage.

I say go back to the drawing board and think of something else. This one is not it.
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Re: nerf boats

Postby azrid » Tue Sep 01, 2026 11:13 am

MightySheep wrote:could just have coracle boarding progress bar on everything else

I gotta say this idea has a lot of merit.
The simplicity and the low dev effort with maximum gameplay change really nails it.

Unlike OP I think you naturally understand how to change the game for the better and how to make good suggestions.
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Re: nerf boats

Postby SnuggleSnail » Tue Sep 01, 2026 1:23 pm

as usual 90% of the replies are hermits imagining scenarios they will either never be in, or scenarios that if they mess it up they were fucked either way. Pro tip: if you just want to never get killed while refusing to git gud PVPers being able to fuck each other up and actually being scared sometimes is rly good for you

azrid wrote:
SnuggleSnail wrote:
  • every fight/gank ends with 5 people on rowboats in every direction picking up their friends, and the other side teleporting across the world on alts with rowboats to gain water control (as predicted)

Perhaps we could use a cost to teleport across the world.
To make sure people can still freely pvp just leave Brodgar teleport free. Meteors should also drop near Brodgar.


This isn't a new phenomenon, it's just how these things already played out when you caught people far from their base. More people being involved is a really good thing, actually.

MightySheep wrote:could just have coracle boarding progress bar on everything else


So, 2 reasons why this is a rly bad idea:
  • terrain like below will become nearly inescapable if you're caught on the southern end of a loop because you will never be able to cross water as long as one guy stays ahead of you on a rowboat, which is incredibly easy. If you try you will be blocked and drowned
  • if entering water when you don't have water control is just death, then uh, the side with water control can just swim to the other side of the river and the chasers can't follow because they will be killed trying to do so??? like it just wouldn't address the problem at all, maybe make it worse

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