loftar wrote:I too have bills to pay, after all, and Haven development does require too much effort and attention to be able to do "on the side" of another job. It kinda is what it is.
That being said, of course, does not mean that there cannot be reasonable objections stated to the specific model of payment we have instituted. There may be a case to be made that prices are too high, that free time is too sparse or anything else, but if that is so, it is (despite the self-righteous assertions to the contrary that some make) not a priori obvious, and it is too early for me to tell yet.
We understand you want to make money out of your work on this game, but you have to see it from our point of view:
- The game rewards people who spend a lot of time playing, which now translates in people who pay more to have more "Play-Time". Not much different from a "Play to Win" kind of thing.
- The game is not completed. It has been a trend lately to sell unfinished games with "early access". That's what people would have expected from Hafen. One time buy option, to have access to the full game since the alpha stages (around 15-25$ like most Early Access games). Eventually a higher price when (if) the game ever gets a full release.
- Not everyone can afford it. While 10$ a month might to be a lot, not everyone has it, especially in poorer countries.
- The free option give so little time, it's not worth playing. It's great to try out the game, but that's it. 12 hours A MONTH is more or less 20 minutes a day. Now, if we were talking about a dumb "smartphone app kind of game", 20 minutes would probably be fine. But given my experience in Haven and Salem, this kind of game requires a lot more time to enjoy. I know not everyone plays daily, but I'm sure if they don't, they play for several hours when they can. Haven has a small but very active player base, with people spending a lot more than 1 hour a day on the game..
- 10$ a month can buy you "more", meaning you can subscribe to fully developed games for close to the same amount. Of course players expect more from a subscription. Bug fixing, regular updates, 24/7 support, etc.. That's what other subscriptions offer, and that's what player want if they pay monthly. Also, you can't really compare Hafen to other huge games with the same subscription price..
- The "Game Time" thingy probably won't work for most players: even if paying users decided to sell game-time, I strongly doubt they will sell it cheap. They will probably require high quality stuff or extremely rare items for it: both things require a lot of "play time" to get, which is exactly what free users (aka. those you thought would buy the Game Time from other players) lack.
Right now, with those options, you just look greedy. And some of your comments really don't help your cause.
Making a living out of the game requires a lot of work from you, meaning advertising it ($$$) to get more players, having a bigger staff to quickly fix bugs and bring regular updates, maybe getting a designer to make you better models, etc..
Look at games like "Starbound". They made a B2P plan, advertised it well enough, and sold a huge amount of copies for an early access game. You have the advantage of having a quite unique game, use it to improve it.
I'm sure most users would agree with a B2P, and if the price is right (as I said, most Early access are around 15-25$ each, often offering a "4-pack" option meaning you pay for 3 games and get 1 free) it would make everyone happy.
I'll give you my example: I used to play Haven with 3 other friends; we managed to convince 2 more friends to join us when Hafen would come out. That's a total of 6 players. Now that they saw the payment plan, they all lost interest (quoting: "If I can only play 12 hours a month, it's not worth it"), and I'm the only one left (still deciding what to do, but given the problems on OS X, I doubt I'll buy it until it's fixed). While none of them will get a subscription, I'm fairly sure at least 3 of them (4 including me) would pay to "own the game" (B2P).
I'm sure there are many situations like mine.
I think the best thing you could do is something like:
- Free option: few hours to "try out the game".
- B2P option: around 20$, full access for unlimited time. You bought the game, no you can play for as long as you want.
- Subscription option: for those who want and can support the game even further. Unlimited access, a vanity item (why not a statue or other decoration for example..), maybe some kind of rank on the forum.. (or ask players what they would like, and get some idea out of it???)
This way new players could still try the game before buying it (making it easier for player to bring their friends), regular players could buy it like any other game (without expecting too much immediately since it's an "early access" kind of thing), and those who can could support the development even further by having a monthly subscription.
Please consider it.