Things you would like to see changed before the new world.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Things you would like to see changed before the new worl

Postby magisticus » Wed Feb 21, 2018 3:39 pm

1. Metal spiralling I think needs to go because it unballances so many other things and makes quality increases in other areas less relevant, or perhaps just allow two increases in quality (controlled by a processed iron bar becoming a different item, such as 'processed iron' then 'refined iron' with the latter not then being able to be placed in the finery forge), this would at least make it more likely that humans would be able to achieve as much as the bots.

2. Limit combat stats to something sensible. Various ways it can be done. Given that the mindset of the devs seems to prohibit capping stats then perhaps some form of diminishing returns that tend towards a maximum possible combat skill - it is not reasonable that one hearthling should have the strength of a completely different species just based on how much it has eaten and how long it has played for. As a possible example:

Base damage of unarmed move = (10-(25/sqrt [strength+10]))*move strength
Damage of melee weapon = weapon base damage* ((10-(25/sqrt [strength+10]))/5) * (sqrt sqrt [quality/10])
Modifiers = (1/sqrt sqrt [character ag/ua/mc etc]) / (1/sqrt sqrt [opponent ag/ua/mc etc])

3. Place more emphasis on quality system and less on grinding. Again as a possible example rather than having to feed your hearthling repeatedly have the hearthling automatically gain levels according to how good it's last meal was in terms of quality and variety, such that you only need to eat when you have developed better food or to prevent hunger. Similarly rather than having curios expire let hearthlings keep the sames curio continously and gain LP based on them such that the rate of xp gain is increased by making better curios to replace them with rather than making millions of the same.

4. Make villages require having production buildings inside them to have a shield.

5. So long as tree stunting is going to be a thing give all trees at least one early stage seed so that the trees grown are more diverse.

6. Perhaps a form of grading for village shields based on the level of activity inside the village - although I know .. bots..

7. Cap wild animals at q200 like they once were so that you don't get the early game damage to the quality developement game that a q400 bone can do in the first couple weeks.

8. A fancy big dreamcatcher that can catch all my dreams.
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Re: Things you would like to see changed before the new worl

Postby tigerlrg245 » Sun Mar 04, 2018 7:11 am

Underground spore trees should grow up in a week inside a cave (like trees on forrest terrain), next world if people want to build underground bases this would be a big factor in making that whole process a lot easier and more enjoyable.
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Re: Things you would like to see changed before the new worl

Postby shubla » Sun Mar 04, 2018 11:24 am

Pavement should slowly turn into mossed pavement, and after some time finally revert back into the original biome tile.

After some time, trees and bushes should start growing back.
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Re: Things you would like to see changed before the new worl

Postby MagicManICT » Sun Mar 04, 2018 11:30 am

shubla wrote:After some time, trees and bushes should start growing back.

Pretty sure jorbtar tried this one, and it didn't go over quite as planned. Not that they don't want it... just couldn't see practical ways to work the bugs out.
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Re: Things you would like to see changed before the new worl

Postby Granger » Sun Mar 04, 2018 11:30 am

shubla wrote:Pavement should slowly turn into mossed pavement, and after some time finally revert back into the original biome tile.

That would be nice, a slight bit of moss should be removed when traversing the tile so in-use paths stay paved.

MagicManICT wrote:
shubla wrote:After some time, trees and bushes should start growing back.

Pretty sure jorbtar tried this one, and it didn't go over quite as planned. Not that they don't want it... just couldn't see practical ways to work the bugs out.

I think a variation of the rules of Conways Game of Life could be applied to make new trees grow (and old ones die, in case of to dense areas) in a natural way, to create convincing, interesting and alive forrests that regrow in case they're not clear cut.
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Re: Things you would like to see changed before the new worl

Postby Amethys » Mon Mar 26, 2018 4:36 pm

I'd love that new world would be size of the world 4. I feel like this new world 10 is too small. My favourite world was world 4.
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Re: Things you would like to see changed before the new worl

Postby Granger » Mon Mar 26, 2018 4:50 pm

Amethys wrote:I'd love that new world would be size of the world 4. I feel like this new world 10 is too small. My favourite world was world 4.

I hope loftar manages to create the ever growing map he once talked about, so there wouldn't be a border (as it would expand on demand). Then the ones who want their peace (or pristine lands) could simply move out of the civilized region.
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Re: Things you would like to see changed before the new worl

Postby sMartins » Mon Mar 26, 2018 5:27 pm

Yeah would be cool, just scale the resources in some way farther you go.
I mean, maybe in the middle you find everything per biome of course like now ... farther you go maybe you find only some resources abundant, and way less of the others, etc, etc...
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Re: Things you would like to see changed before the new worl

Postby tigerlrg245 » Mon Mar 26, 2018 7:50 pm

I think it's a very good idea
I'm not sure how it will work with realms (in case that the starting size is fairly small), since only one realm can really control the center, and would it be a place for trading by everyone (expected scenario) or will it be fought over or just inhabited by noobs and maybe occasionally raided
The first plus I'm seeing about this would be an active reason to log on every time the map is extended, especially if you're a part of a realm, then you can claim the new area at the edges of the map.
Another one is that since we don't start out with lots of milestones or charterstones/charisma to use them, the map becomes more accessible.

There is however, one problem, possibly (at least with the quality-scaling suggestion).
If people who start early settle in the middle of the map /relatively close to it are the ones playing from the start, then the new players later on might not have the space to settle in the middle, and will go to the outskirts, which should be inhabited by stronger players looking for quality, right?
If the map expands while resources get better towards the outskirts, then people will have to either keep settling further (which no one wants) or fill the map with milestones, and not really do anything else in those parts.

So what purpose are these areas serving? are they places for new players to settle or are they places for people to conquer for resources

Of course you can just have the starting size of the map be big enough to let people settle throughout all world (or something not too much smaller than that)
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Re: Things you would like to see changed before the new worl

Postby Granger » Mon Mar 26, 2018 8:27 pm

@tigerlrg245 you got me wrong, the map would (should loftar implement this) transparently expand the moment a character reaches the end of it, effectively removing the concept of map borders completely.

I don't think quality should be better the farer from the center, but that the legacy civilization mechanic (more player build stuff leading to reduced wildlife, both quality and quantity) should make a comeback. Would be a better incentive to build a remote hunting lodge, out in the wilderness.
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