24 hour siege again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: 24 hour siege again

Postby ChildhoodObesity » Tue Jul 18, 2023 8:40 pm

Massa wrote:this is a pvp game and its success suffers as pvp suffers

As much as I wish this was true Jorb/Loftar themselves have stated numerous times that they do not see Haven as a PVP game and that PVP exists within the game as a means of conflict resolution. Their view of the game as clearly changed since the "WE SPECIALIZE IN PERMADEATH AND FORUM DRAMA" days.

Anyways I guess you could certainly argue that the current state of PVP/Siege doesn't allow for meaningful conflict resolution.
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: 24 hour siege again

Postby OIchi » Wed Jul 19, 2023 10:00 am

Massa wrote:this is a pvp game and its success suffers as pvp suffers


Is it really a PVP focused game?
Most ppl never participate in actual pvp, a lot of players does not want to participate and even when it comes to players that do participate there are many who do not enjoy it.

Do you think that driving new player away from the game by sieging their camps/villages make the game successful?
OIchi
 
Posts: 67
Joined: Wed Sep 23, 2015 11:06 pm

Re: 24 hour siege again

Postby Potjeh » Wed Jul 19, 2023 10:09 am

There's just too much time investment in bases to have succesful siege be something that actually happens. Nobody sane is going to do clay spiraling from scratch twice, so if they lose their kilns and smelters they'll just quit until the next world.

If you want PvP and siege, remove the quality system completely. Progression can be just about getting to the next tier of tech (steel, silk, etc.). And then make world wipes a regular monthly event cause that's about how much content there is to unlock. Factions can focus on optimizing their tech progression speed instead of optimizing q gain. And shoving whale meat down your gullet for a month is a lot more sustainable than doing it for years on end, so there'll be less burnout for hardcore stat grinders - you can simply skip a wipe when you're tired and come back for the next one.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: 24 hour siege again

Postby vatas » Wed Jul 19, 2023 11:02 am

What Potjeh said is probably the reason devs justified the current system with: successful siege is so devastating that they rather effectively remove it.

For the Nth time I do have to point out that not only noobs can be quite devastated without siege, but this behavior is effectively encouraged by being the only viable way to get PvP content out of the game.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4891
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: 24 hour siege again

Postby SnuggleSnail » Wed Jul 19, 2023 3:50 pm

Potjah is also pro traveling merchants. His finger is not exactly on the pulse of the haven community, or human fun.

If you siege somebody you don't even reset them, they get to keep everything except their kilns/smelters/buildings/walls, and usually they get to keep those if they just reclaim the area a few weeks later. Vatas I successfully sieged you and how fucked were you really?

The soul of the game is worth more than 1% of the population getting upset and at worst coming back to play next world anyway.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3010
Joined: Sat Oct 12, 2013 4:04 pm

Re: 24 hour siege again

Postby Massa » Wed Jul 19, 2023 5:11 pm

Potjeh wrote:There's just too much time investment in bases to have succesful siege be something that actually happens. Nobody sane is going to do clay spiraling from scratch twice, so if they lose their kilns and smelters they'll just quit until the next world.

If you want PvP and siege, remove the quality system completely. Progression can be just about getting to the next tier of tech (steel, silk, etc.). And then make world wipes a regular monthly event cause that's about how much content there is to unlock. Factions can focus on optimizing their tech progression speed instead of optimizing q gain. And shoving whale meat down your gullet for a month is a lot more sustainable than doing it for years on end, so there'll be less burnout for hardcore stat grinders - you can simply skip a wipe when you're tired and come back for the next one.

dying and losing literally all your shit is not quite as big of a deal as people seem to act like it is

it's sometimes not even much of a setback, even a full siege/raid
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1621
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: 24 hour siege again

Postby bumfrog » Wed Jul 19, 2023 6:55 pm

DonVelD wrote:different opinions add to the cacophony
User avatar
bumfrog
Under curfew
 
Posts: 429
Joined: Wed Mar 24, 2021 12:47 am

Re: 24 hour siege again

Postby Zampfeo » Wed Jul 19, 2023 7:40 pm

Siege was cancer even when it was 24hr. Let the attacker choose a date and the defender a one hour window where their walls can be bashed. Attacker wouldn't need to poop-sock babysit a siege camp and the defender would have plenty of time to relocate, find help, and/or whine on the forums.
User avatar
Zampfeo
 
Posts: 651
Joined: Sun Apr 25, 2010 8:30 pm
Location: USA

Re: 24 hour siege again

Postby strpk0 » Wed Jul 19, 2023 10:00 pm

Potjeh wrote:There's just too much time investment in bases to have succesful siege be something that actually happens.


Counterpoint:
There's just too much time investment in bases to have non-existent siege and zero risk of anything being lost.

Potjeh wrote:Nobody sane is going to do clay spiraling from scratch twice, so if they lose their kilns and smelters they'll just quit until the next world.

If you want PvP and siege, remove the quality system completely. Progression can be just about getting to the next tier of tech (steel, silk, etc.). And then make world wipes a regular monthly event cause that's about how much content there is to unlock. Factions can focus on optimizing their tech progression speed instead of optimizing q gain. And shoving whale meat down your gullet for a month is a lot more sustainable than doing it for years on end, so there'll be less burnout for hardcore stat grinders - you can simply skip a wipe when you're tired and come back for the next one.


If you want to argue about Haven's increasing amount of chores, tedium and content bloat, I'll be the first one to agree. This has nothing to do with siege, and everything to do with developers being focused on adding more and more, and never considering that trimming out the fat can also be a positive thing sometimes.

Siege or not, game still sucks fam. Its the toys like siege that make it somewhat tolerable. Or are we pretending that people are way happier knowing that the weeks of real-life hours they spent on their kilns mean nothing, and they might as well have done something similar in a single player game?
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1191
Joined: Sat Sep 03, 2011 11:44 pm

Re: 24 hour siege again

Postby Massa » Thu Jul 20, 2023 1:16 am

give me fuel give me fire give me that which i desire
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1621
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 24 guests