PvP, Player Attrition, and the Future of Haven & Hearth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: PvP, Player Attrition, and the Future of Haven & Hearth

Postby Robben_DuMarsch » Mon Jul 07, 2025 9:21 pm

Massa wrote:
Robben_DuMarsch wrote:
Massa wrote:Yeah you definitely don't really need terrain flattening, you just need hitboxes for PvP. That's the real one.

I never really play on ugly mode. What are some of these people supposing the ugly graphics are critical for? You just need to know what not to run into, and precisely where boundaries are, and to be able to hide objects that obstruct view, and sometimes NV to see shit which is the oldest feature in the book. I may flash flatworld on and off sometimes to see something or w/e but it's hardly a need. Other than that, snail is right, public clients have all the shit you need for fighting. Get your 3 boys in discord with 200 ua and bear coats or whatever and jump the nearby shitters with a ram, worst you can do is get gored by them or a moose.

You can't sufficiently wield a cutblade without rain effects. That's why it rained in braveheart and highlander. I do think jorb should find a way to make siege inviting and accessible to the common player. I remember one winter I shat out 15 rams with a sled and woke up to a bunch of yummy eggs to crack, and most hermits really can be that enterprising too.


Truer words were never spoken.
When I PvP in the mountains I don't bother with flat terrain. I find the best strategy is to put a blindfold on and smash my mouse randomly. It helps even more if I recite lines from the recent science fiction film "Star Wars," which contains a good guide on letting go and trusting karmic energy before firing high explosives.

The only downside I've ever encountered with this tactic is that sometimes my flailing limbs inadvertently strike my nearby gamer bedpan, which dumps the contents on the floor of my basement. The smell has become bad enough that it can distract me as I'm about to climax from the PVP, but I'm looking to invest in some febreeze spray bottles that should let me return to perfect form.

use vinegar to clean up gamer bucket spillage

I'm re-reading my post and it sounds a bit absurd but literally ctrl+h and ctrl+n are what you need. hitboxes, and night vision. yes, mountains are heinous, never go near them in a fight, and you CAN avoid wolves without flat world, but it is nice.

flat world is not a top secret client feature or advancement in the arms race, it's as old as hafen. it's just ugly.


I took a character out to a mountain to test this theory.
I logged into vanilla client.

Here is an actual image from my perspective. I noted the nasty rock not being hidden (big click trap), and the extremely dark image obscuring my weak gamer eyes.
Then I logged into the current best publicly available PVP client to compare typical settings. Note the vast improvement without the rock or the night filter.

I agree!

Image
Image

For real though, mountains are a circumstance where terrain flattening provides a real advantage.
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Re: PvP, Player Attrition, and the Future of Haven & Hearth

Postby Massa » Tue Jul 08, 2025 2:58 am

Robben_DuMarsch wrote:
Massa wrote:
Robben_DuMarsch wrote:Truer words were never spoken.
When I PvP in the mountains I don't bother with flat terrain. I find the best strategy is to put a blindfold on and smash my mouse randomly. It helps even more if I recite lines from the recent science fiction film "Star Wars," which contains a good guide on letting go and trusting karmic energy before firing high explosives.

The only downside I've ever encountered with this tactic is that sometimes my flailing limbs inadvertently strike my nearby gamer bedpan, which dumps the contents on the floor of my basement. The smell has become bad enough that it can distract me as I'm about to climax from the PVP, but I'm looking to invest in some febreeze spray bottles that should let me return to perfect form.

use vinegar to clean up gamer bucket spillage

I'm re-reading my post and it sounds a bit absurd but literally ctrl+h and ctrl+n are what you need. hitboxes, and night vision. yes, mountains are heinous, never go near them in a fight, and you CAN avoid wolves without flat world, but it is nice.

flat world is not a top secret client feature or advancement in the arms race, it's as old as hafen. it's just ugly.


I took a character out to a mountain to test this theory.
I logged into vanilla client.

Here is an actual image from my perspective. I noted the nasty rock not being hidden (big click trap), and the extremely dark image obscuring my weak gamer eyes.
Then I logged into the current best publicly available PVP client to compare typical settings. Note the vast improvement without the rock or the night filter.

I agree!

Image
Image

For real though, mountains are a circumstance where terrain flattening provides a real advantage.

you are right, it is definitively advantageous. i suppose the context of fighting on mountains never crossed my mind because i generally avoid them aggressively.

but on normal terrain and in normal hermit scenarios, getting jumped in the forests, plains and rivers, one is about 95% as effective as the person getting eye raped by max gamma, max brightness, flat world dogshit with no trees. i know we must butt heads on the issue of pvp but i myself really don't flatten my world or play on ugly mode basically ever. i find it unbearable and obviously ugly. even on mountains i personally keep it off, because inclines make you slow and shit.

nonetheless, ender has these features for the enterprising hermit. all our paths started long ago, with wine, boar tusk snuff, a ram, and a dream to steal someone's scythe in world 3. the best way to retain players is to empower hermits to attack eachother. no one uses vanilla client and modern #gamers are smart enough to figure out custom clients, but it DOES provide a 'bullshit barrier' and is a pain in the ass that filters most people before the get-go. Huge issue. let ender develop the base client idk lmao.
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Re: PvP, Player Attrition, and the Future of Haven & Hearth

Postby MightySheep » Tue Jul 08, 2025 5:58 am

Mountains is basically the only time it matters but even then I used to prefer flat world off because not being able to tell how tall the cliffs were was like rly crucial info. Pretty sure I got fkd once trying to hop a giant cliff. When u say hitboxes is crucial do u mean the thing which displays squares around everything? Even most sweaty ppl don't play with that on lol. I forgot aboit night mode I actually prefer playing with night turned on lately cuz haven night lighting is 1 of haven best graphical effects

I would never claim default is good but night and trees is like bare minimum custom client features and frankly more of a luxury thing than will actually determine ur fight in open world. The notion of clients determining a pvp fight just isn't a thing

It's funny this world I realised after pvping for months that I had totally forgotten about bunny slippers and hadn't been using them the whole time I had been chased by big groups a bunch of times it kinda just confirm wat I already thinked all these dumb little things ppl make so much noise about don't even really matter...and bunny slippers is an actually tangible pvp bonus but let's be real it's a forum of ppl who can't even drive a car vehemently arguing which spoiler gives best aerodynamic performance like how about step 1 first lol
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