P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby Haz425 » Sun Sep 20, 2015 1:23 pm

jorb wrote:
Haz425 wrote:I'm sure that you've come to the realization this this business isn't working, and it's definitely not going to work.


That is indeed not at all a conclusion we have drawn.


It was pretty late when I wrote that and I agree, that statement is entirely wrong. It was meant to say:

"I'm sure that you've come to the realization that this business model isn't working,"
Meaning the structure, style and implementation of your monetization scheme.

Thanks for pointing that out, I do apologise.

painhertz wrote:Haz425: TL,DR Fuck off. In short, go write your economics thesis model somewhere else.

I'm only trying to offer something a little more than "Yeah, this is shit. You're stupid Jorb and Loftar. I hate you both."
Not sure why you hate me so much :(
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Re: P2P plan

Postby Altich » Sun Sep 20, 2015 1:34 pm

Haz425: TL,DR Fuck off. In short, go write your economics thesis model somewhere else.
I think Haz425 is on topic. Replying like you did isn't much helpful.

Anyways, in my opinion, the best model would be paying to buy playing hours (without free time per week), with the option to subscribe to have unlimited time for the month. For example, something like 5$ for ~80 hours and 10$ for subscription.

But now with the account verifications already bought, it is kind of hard to change that.

Right now, the main problem is people who want to play a bit more than 14 hours, but are not willing to subscribe for 10$ for an extra 4-5 hours per week. the solution would be an option to buy game time. But because of the free time available, the game time should be quite more expensive, like 5$ for 30 hours or something? or maybe more/ less, I don't know. I think the option to buy game time would both provide more profits, and make the certain group of customers more happy.
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Re: P2P plan

Postby jorb » Sun Sep 20, 2015 1:36 pm

Haz425 wrote:"I'm sure that you've come to the realization that this business model isn't working,"
Meaning the structure, style and implementation of your monetization scheme.


That is nevertheless not a conclusion we have drawn. It is simply your own assumption. We are on the contrary cautiously optimistic.
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Re: P2P plan

Postby Sevenless » Sun Sep 20, 2015 1:43 pm

jorb wrote:We are on the contrary cautiously optimistic.


Glad to hear it, I've long supported the concept of haven having a sub model. And the fact that we're getting paid full time development is quite appreciated.
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Re: P2P plan

Postby Haz425 » Sun Sep 20, 2015 1:56 pm

jorb wrote:
Haz425 wrote:"I'm sure that you've come to the realization that this business model isn't working,"
Meaning the structure, style and implementation of your monetization scheme.


That is nevertheless not a conclusion we have drawn. It is simply your own assumption. We are on the contrary cautiously optimistic.


I'm not sure why you've locked onto this particular sentence, it's meaning and relevance is dwarfed and vestigial compared to the rest of the post. I'm sorry if it was offensive or insulting, I didn't mean to insinuate or imply that your business is somehow failing, because it's not.

This opening sentence was meant to to make way for the idea that improvements could be made in order to increase and maximize profitability and to increase the overall happiness of the community (i.e. to create and develop a working/effective business model). I do sincerely hope that you haven't been put off from reading the rest of what I've said because of this opening sentence, and if so then I apologise, again.
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Re: P2P plan

Postby banok » Sun Sep 20, 2015 4:35 pm

One of the reasons I always wanted seatribe games to go b2p is because its only way to really nerf alting. but this current system if anything promotes alting more than before, made 3rd alt this week as low on gametime on verified account.

I've never liked paying subs, even if I end up spending less money - its just I don't like to feel pressured to play the game - I like to buy something and own it play it whenever I want.

If game was completely buy to play, you needed to pay $25 for each character slot. people would unavoidably end up paying for alts, but they would be supporting the game and alting would still be less commonplace as it would be more optional than necessary like currently. Extra money could still be made by selling cosmetic items. Thats just my 2cents, subs suck. f2p is overated. gw2 has best/fairest mmo pay model out there and is successful.
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Re: P2P plan

Postby WyrmLynch » Sun Sep 20, 2015 11:00 pm

how do you expect us to pay for this game when is always crashing xD its disappointing i though the new Hafen would be better than this and not P2P 7 hours a week is not Free
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Re: P2P plan

Postby Haz425 » Sun Sep 20, 2015 11:07 pm

WyrmLynch wrote:how do you expect us to pay for this game when is always crashing xD its disappointing i though the new Hafen would be better than this and not P2P 7 hours a week is not Free

Considering huge AAA titles that have been around for years still experience server downtime upon patching/upgrades and when releasing new content (see: Blizzard's World of Warcraft) for days/weeks you can't really complain. The amount of crashes and downtime that we've experienced over the past few days is pretty insignificant in comparison to some other titles.

Besides, it's not like your game-time is even being used whilst the server is down. Your game-time is only ever used when you're playing, unlike most other subscription-based/game-time models.
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Re: P2P plan

Postby Myzreal » Mon Sep 21, 2015 7:24 am

how do you expect us to pay for this game when is always crashing xD its disappointing i though the new Hafen would be better than this and not P2P 7 hours a week is not Free

How is something that you get without having to do anything to get it not free? Can you either explain the logic of that sentence to us or at least admit that it's dumb?
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Re: P2P plan

Postby Chudo123 » Mon Sep 21, 2015 10:35 am

Why it always crashed!?
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