P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby shubla » Tue Sep 29, 2015 5:55 pm

Original wrote:You can buy pearls from people using game tokens. In a roundabout way it has made this game pay to win.

In way this game has always been pay to win. You see, in all previous worlds you could buy chars, pearls, gear, everything cool sutff with rreal money too. :)
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Re: P2P plan

Postby molenga » Tue Sep 29, 2015 6:17 pm

shubla wrote:
Original wrote:You can buy pearls from people using game tokens. In a roundabout way it has made this game pay to win.

In way this game has always been pay to win. You see, in all previous worlds you could buy chars, pearls, gear, everything cool sutff with rreal money too. :)

Pretty much this.

It is no secret that in the past there have been many player´s selling their titans for money, and all other stuff too, I see no problem in making it official and having it help fund the game since it is pretty much impossible for the 2 devs to actually stop these illegal transactions.

Of course, selling accounts for their titan characters is pretty bad for the game, but it is pretty hard to indentify and actually punish the people responsible, since deleting the account would only punish the buyer not the seller.
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Re: P2P plan

Postby moke » Wed Sep 30, 2015 1:32 pm

Dear developers - can you reveal how many customers from such countries as Ukraine or Russia you have already? Lets see the statistics..
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Re: P2P plan

Postby Sooner535 » Mon Oct 05, 2015 8:03 am

Figured I would post this here (I may come back and look at replies later on, but Idk can't promise anything lol)

I had watched a few YouTube videos about the old HnH and was super excited to play this game, I even got 4 buddies to download it as well and we immediately set out on adventure. After playing about (I guess) 8 hours? We had just begun setting up when I decided to leave and read IP on the game for tomorrow (this was yesterday) now I found that you have a set amount of game time.... I must admit that none of us will ever pay for such a small amount of playtime, there are games like: Project Zomboid, Minecraft, and Empyrion that meet our "social survival" needs. The annoying thing? We would ALL be willing to buy this game for even a AAA price for unlimited game time, but in a game that takes a lot of real life hours and minutes to do things, it's not worth the money. I saw videos of HnH players talking and seeing tons of other players (i would guess sometimes it got up to 600 players? Maybe 500?) now it seems 200 is really the max, and in a game where it seems the vast majority of fun is to meet players, such a large turn off can only help the game hit a dead end. I hope beyond anything that the system either changes to a real 1 time payment of 30? Dollars (loke DayZ) with the current support the patch stuff, or goes away entirely. Because otherwise it's just 5 more potential players that slip away (and I can't imagine we are the only ones who feel this way) Jord this game is very unique and I would tell as many as I could about this game but, this P2P is a HUGE turnoff and I'm sorry but, until it is fixed or removed I cannot recommend this game to anyone nor will my friends.... I really hope this game goes on to be great, but there's already enough P2P games that are more developed then this... And frankly there are some non P2P (DayZ, SWG, PP, RS, SMITE, etc.) that will out pass this game for the reason of capped playtime.

EDIT:
At least let the time accumulate, so if I buy that 15 dollar upgrade and leave for a month I can have all that play time, it's kinda dumb otherwise.... Though I'd rather pay for a game and get the damn game then pay for half a game and get to play it every now and then.

EDIT 2:
Btw with having a P2P model your reducing the total amount of community interaction, free players will want to use those 7 hours sparingly to log in every few days in order to survive, making them almost non existent players (either that or they will use up their 7 hours quickly then have nothing left and it'll most likely kill that persons progress because they csnnot protect their base that whole time), this won't be as bad with the 15 dollar one, but you can bet your left side of your brain that it will still reduce total players on at any given time. Finally the sub: its pretty well known that most people won't pay a monthly sub to play a game, even a MMO if they have a choice. But let's say there are 750 subs and 150 are always on.... That's 150 people in a huge procedural world that new players may never see, they will see empty bases, decay, and most will jump to the conclusion me and my friends almost did: the game is either dead or dying. With something like WOW a P2P model is alright because there are so many players on it doesn't lose that MMO feel, however this is a MMO that will bevause there are not enough players (and lose enough, it never will be) this game is unique and like I said I'd pay a one time 30-60 payment to play non stop, heck all 5 of us would but, pay 15 dollars to only get to play 2 hours a day? No thanks.... I hope you can see the points I'm making and tbh I hope you care enough about your game to see this system is bad in general but, worse as a indie game..... A MMO without interaction is just a game, and there are hundreds of procedurally generated survival games that allow groups of friends to play alone and with eachother for as long as they want....
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Re: P2P plan

Postby moke » Mon Oct 05, 2015 10:37 pm

moke wrote:Dear developers - can you reveal how many customers from such countries as Ukraine or Russia you have already? Lets see the statistics..


Huge part of online players is russian speaking players - why cant you say how many of them already have verified account or subscribtion?
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Re: P2P plan

Postby moke » Sat Oct 10, 2015 12:46 pm

moke wrote:
moke wrote:Dear developers - can you reveal how many customers from such countries as Ukraine or Russia you have already? Lets see the statistics..


Huge part of online players is russian speaking players - why cant you say how many of them already have verified account or subscribtion?


Dear develelopers - thanks for your ignoring of my question. With such behavior i really think that your game deserves same - ignore.
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Re: P2P plan

Postby August » Sat Oct 10, 2015 12:54 pm

There are 376 hearthlings playing. Week ago it was 500+ hearhlings in the same time. Am i right?
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Re: P2P plan

Postby jorb » Sat Oct 10, 2015 12:56 pm

moke wrote:Dear develelopers - thanks for your ignoring of my question. With such behavior i really think that your game deserves same - ignore.


Apologies for missing it. I have no easy way of generating that information off the top of my hat, and I'd rather share it in some more general and considered form if it is to be shared. Will consider.
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Re: P2P plan

Postby CSPAN » Sun Oct 11, 2015 5:11 pm

Is there somewhere that I could read plans for the future of this game, like new content? Where is Haven heading? If I'm going to continue paying a steep subscription fee, (because lets be honest, the verifying option is simply not viable for anyone wanted to achieve real success) I need to see some ideas, goals, maybe a timeline, or something of the sort. I will gladly continue to contribute if I can be optimistic of whats to come for Haven.
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Re: P2P plan

Postby apoc254 » Sun Oct 11, 2015 8:20 pm

I am not reading all 110 pages. If this has been explained already, I apologize.

You either don't understand economics, or you don't understand video games. Given that I enjoyed playing your game, I would like to believe the first one.
Let me educate you a little here.
Your current payment scheme is invalid. Why? Simple, because it limits the amount of money you make. Having hundreds of players and a few that either paid once for the game or a very select few that pay a subscription is significantly less money than your game has the potential to make.
-Example-
(200 people on your cheapest subscription plan)
10(dollars)*200(People)= $2,000.00
(A single advertisement on your web page example below)
.10(cents)*20,000(people)=$2,000.00
The above represents a very real advertisement option with very real revenue that is paid for per website traffic


Okay, so now I am sure you are thinking along the lines of how would I get more people to find and play the game so that I can keep making money off the advertisements on the site... because I need money for the work I am putting into this game!
Let me explain more economics to you. There are 110 pages of complaints about the payment option on this site. The well known general consensus is that 1 in 10 people are represented by those who voice a complaint. These people would regularly play this game if they felt treated fairly as they are trying to show you with this thread. Here is an easy source for instantly bringing in those players. Re-structure your payment plan and send out an email with something obvious in the title to show you are no longer restricting time on players to play(you can keep that system on the back end as a parental control feature if you want to keep its hard developed functions relevant).

Here are the vibes that your current payment system is giving off:
1- players will never own their accounts, we will always say how often you can play no matter how much money you give us.(this is bad btw..)
2- we want to extend the amount play time our game offers by kicking specific players out.(this is also bad)
3- we don't care about your in game experience when we say quit, we will make you quit.(this one adds a bit of insult to injury)
4- we want to make it hard for you to communicate to friends developed in game.(this is sure to drop any games regulars by more than half)
5- ha! We hope you read the fine print. Now that we got your interested in the game, get out or give me money!(rude.)
6- We don't care about those who cant afford to give us money.(you know your players are people, right?)
7- there are quite a few more, but I am sure you are not reading this, so I will make this the end.

Over all summary. Your payment system is saying you don't care about your player base, so don't expect them to flock around you.
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