by Sooner535 » Mon Oct 05, 2015 8:03 am
Figured I would post this here (I may come back and look at replies later on, but Idk can't promise anything lol)
I had watched a few YouTube videos about the old HnH and was super excited to play this game, I even got 4 buddies to download it as well and we immediately set out on adventure. After playing about (I guess) 8 hours? We had just begun setting up when I decided to leave and read IP on the game for tomorrow (this was yesterday) now I found that you have a set amount of game time.... I must admit that none of us will ever pay for such a small amount of playtime, there are games like: Project Zomboid, Minecraft, and Empyrion that meet our "social survival" needs. The annoying thing? We would ALL be willing to buy this game for even a AAA price for unlimited game time, but in a game that takes a lot of real life hours and minutes to do things, it's not worth the money. I saw videos of HnH players talking and seeing tons of other players (i would guess sometimes it got up to 600 players? Maybe 500?) now it seems 200 is really the max, and in a game where it seems the vast majority of fun is to meet players, such a large turn off can only help the game hit a dead end. I hope beyond anything that the system either changes to a real 1 time payment of 30? Dollars (loke DayZ) with the current support the patch stuff, or goes away entirely. Because otherwise it's just 5 more potential players that slip away (and I can't imagine we are the only ones who feel this way) Jord this game is very unique and I would tell as many as I could about this game but, this P2P is a HUGE turnoff and I'm sorry but, until it is fixed or removed I cannot recommend this game to anyone nor will my friends.... I really hope this game goes on to be great, but there's already enough P2P games that are more developed then this... And frankly there are some non P2P (DayZ, SWG, PP, RS, SMITE, etc.) that will out pass this game for the reason of capped playtime.
EDIT:
At least let the time accumulate, so if I buy that 15 dollar upgrade and leave for a month I can have all that play time, it's kinda dumb otherwise.... Though I'd rather pay for a game and get the damn game then pay for half a game and get to play it every now and then.
EDIT 2:
Btw with having a P2P model your reducing the total amount of community interaction, free players will want to use those 7 hours sparingly to log in every few days in order to survive, making them almost non existent players (either that or they will use up their 7 hours quickly then have nothing left and it'll most likely kill that persons progress because they csnnot protect their base that whole time), this won't be as bad with the 15 dollar one, but you can bet your left side of your brain that it will still reduce total players on at any given time. Finally the sub: its pretty well known that most people won't pay a monthly sub to play a game, even a MMO if they have a choice. But let's say there are 750 subs and 150 are always on.... That's 150 people in a huge procedural world that new players may never see, they will see empty bases, decay, and most will jump to the conclusion me and my friends almost did: the game is either dead or dying. With something like WOW a P2P model is alright because there are so many players on it doesn't lose that MMO feel, however this is a MMO that will bevause there are not enough players (and lose enough, it never will be) this game is unique and like I said I'd pay a one time 30-60 payment to play non stop, heck all 5 of us would but, pay 15 dollars to only get to play 2 hours a day? No thanks.... I hope you can see the points I'm making and tbh I hope you care enough about your game to see this system is bad in general but, worse as a indie game..... A MMO without interaction is just a game, and there are hundreds of procedurally generated survival games that allow groups of friends to play alone and with eachother for as long as they want....