Lunarius_Haberdash wrote:apoc254 wrote:Here are the vibes that your current payment system is giving off:
1- players will never own their accounts, we will always say how often you can play no matter how much money you give us.(this is bad btw..)
2- we want to extend the amount play time our game offers by kicking specific players out.(this is also bad)
3- we don't care about your in game experience when we say quit, we will make you quit.(this one adds a bit of insult to injury)
4- we want to make it hard for you to communicate to friends developed in game.(this is sure to drop any games regulars by more than half)
5- ha! We hope you read the fine print. Now that we got your interested in the game, get out or give me money!(rude.)
6- We don't care about those who cant afford to give us money.(you know your players are people, right?)
7- there are quite a few more, but I am sure you are not reading this, so I will make this the end.
Over all summary. Your payment system is saying you don't care about your player base, so don't expect them to flock around you.
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lol, they new all that when they concocted it. they didn't care, now if they were looking for a real longterm playerbase, or real long term money above "A satisfactory little income" to keep them in whatever happy place they are. Then yeah, they would not have done any of this to begin with. you are assuming they care about the kind of success you are talking about, they don't and never have.
Have you seen those games on Steam (There's a lot of them, I've even bought a lot of them..lol) where it's basically a couple devs who take unity or RPG maker and make these little "Barely there", short, pixel, sometimes Iso or 3d, of varying simplistic quality, Add a card set and a few achievements (the most important part of the whole process..lol) and throw it on Steam for .10-.19 cents? They do it because they know the cards themselves are worth that and .19 x 150,000 equals 28000 dollars and bringing that in every 2 months is well worth the 3 weeks to even 6 months it takes to make one..lol
Okay, well take that attitude but adjust for extreme "Small group of friends who will pay our rent and whiskey bill" and you have why all this kind advice you all give is ignored..lol You see they don't have the "Normal" ambitions that you would find in "Indie gamers" which is either "Moving up success" or "Quick money hit and runs". They are a unique little mix. SO is all your comments true...yes, is 95% of all in this thread saying the same stuff true?..yes. You wonder why they don't care?...now you know. If you had been here all along you'd know how useless your advice is. They did it this way, because it was funny to them (It's certainly not the first time they've shown this kind of distaste for their own playerbase) and they drudge along without a care in the world about any of it. As he keeps telling you people, the "Little bit if fine with them" and they are doing ok with it..lol Again, it's why they did it , because they didn't care nor ever have to do anything else. Well okay, there was that one time, but well, we see how that went, turns out that attitude don't fly in the real gaming business world. So it was back to the hole where that small oft abused fanbase patiently sat waiting, the one place they knew they could get away with it a lot easier, a little bit anyway, enough to play their rent anyway, and that's all that matters, that plus being in the position to screw over and giggle at random has ALWAYS been their most important goal.
Hence your kind advice would best spent supporting Devs who care about any of that noise.