P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby Granger » Mon Oct 12, 2015 8:02 pm

You claim to have eaten wisdom when it comes to monetising the game with a bigger spoon than the devs and are willing to share that with them out of pure goodness, but are unable to two minute Google the cost of living where they live while speculating how they live?

I call Bullshit on your mumblings.

Hint: your post will most likely not make him make the game free so you can skip on coughing up some money to play it 24/7.
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Re: P2P plan

Postby apoc254 » Mon Oct 12, 2015 8:18 pm

I don't care if this makes it free to play or not. I just don't want to see the game die out and disappear due to poor choices how to make money off this game. If you have a better suggestion to grow the player base and make money, please share it with the developers.

They are obviously trying since they have provided 3 separate ways to earn money. Item shop for hats, buy to extend play time and subscription based to play as often as you want. None of those are working if the player base keeps hovering around 400 or so players and likely many of them being free users who create a new account to get 48 more hours for free.
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Re: P2P plan

Postby jorb » Mon Oct 12, 2015 8:25 pm

apoc254 wrote:That's just a comedian. Jorb obviously needs a real means to earn money for his work. This method will earn him more money much faster than the option he is currently using.
Jorb is likely absorbing the costs associated with running a server and not making much if anything as profit for his pockets. A small group of subscription based players can not provide anywhere near the income a large base of free players can.


I like your self-assured style, but that middle part isn't true. We're doing allright.
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Re: P2P plan

Postby shubla » Mon Oct 12, 2015 8:26 pm

jorb wrote:
apoc254 wrote:That's just a comedian. Jorb obviously needs a real means to earn money for his work. This method will earn him more money much faster than the option he is currently using.
Jorb is likely absorbing the costs associated with running a server and not making much if anything as profit for his pockets. A small group of subscription based players can not provide anywhere near the income a large base of free players can.


I like your self-assured style, but that middle part isn't true. We're doing allright.

If by somereason this game would be interviewed in indian indie magazine and then get 1 million subscribers would you stop developing it?
(as you'd have crapton of money and no point of doing any work ever in life)
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Re: P2P plan

Postby Tamalak » Wed Oct 14, 2015 7:08 pm

Wow holy crap. I am astonished by the insane rage on this topic. I just came back to this game and discovered it was monetized and my reaction was "finally". One of the biggest problems of the game was alts and bots and this will discourage them.

I am especially amused by the guy crying that he gets "only" 48 free hours and he was planning to binge that much in a weekend. I think if you like a game THAT much it is kind of reasonable to pay a few bucks for it? Jesus.

If Jorb and Lofter profit on the game it will get more support. More support, fewer trolls, and people are throwing screaming tantrums. Sad :/

The point is there are many viable ways to make money off they players without trying to force it from their pockets.


This is awesome, the next time I go get a hoagie and they ring me up, I will rage that they are "forcing money from my pockets" in exchange for a good or service. Who would do such a terrible thing.
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Re: P2P plan

Postby Russaria » Wed Oct 14, 2015 7:19 pm

Lunarius_Haberdash wrote:
apoc254 wrote:Here are the vibes that your current payment system is giving off:
1- players will never own their accounts, we will always say how often you can play no matter how much money you give us.(this is bad btw..)
2- we want to extend the amount play time our game offers by kicking specific players out.(this is also bad)
3- we don't care about your in game experience when we say quit, we will make you quit.(this one adds a bit of insult to injury)
4- we want to make it hard for you to communicate to friends developed in game.(this is sure to drop any games regulars by more than half)
5- ha! We hope you read the fine print. Now that we got your interested in the game, get out or give me money!(rude.)
6- We don't care about those who cant afford to give us money.(you know your players are people, right?)
7- there are quite a few more, but I am sure you are not reading this, so I will make this the end.

Over all summary. Your payment system is saying you don't care about your player base, so don't expect them to flock around you.


[CENSORED]


lol, they new all that when they concocted it. they didn't care, now if they were looking for a real longterm playerbase, or real long term money above "A satisfactory little income" to keep them in whatever happy place they are. Then yeah, they would not have done any of this to begin with. you are assuming they care about the kind of success you are talking about, they don't and never have.

Have you seen those games on Steam (There's a lot of them, I've even bought a lot of them..lol) where it's basically a couple devs who take unity or RPG maker and make these little "Barely there", short, pixel, sometimes Iso or 3d, of varying simplistic quality, Add a card set and a few achievements (the most important part of the whole process..lol) and throw it on Steam for .10-.19 cents? They do it because they know the cards themselves are worth that and .19 x 150,000 equals 28000 dollars and bringing that in every 2 months is well worth the 3 weeks to even 6 months it takes to make one..lol

Okay, well take that attitude but adjust for extreme "Small group of friends who will pay our rent and whiskey bill" and you have why all this kind advice you all give is ignored..lol You see they don't have the "Normal" ambitions that you would find in "Indie gamers" which is either "Moving up success" or "Quick money hit and runs". They are a unique little mix. SO is all your comments true...yes, is 95% of all in this thread saying the same stuff true?..yes. You wonder why they don't care?...now you know. If you had been here all along you'd know how useless your advice is. They did it this way, because it was funny to them (It's certainly not the first time they've shown this kind of distaste for their own playerbase) and they drudge along without a care in the world about any of it. As he keeps telling you people, the "Little bit if fine with them" and they are doing ok with it..lol Again, it's why they did it , because they didn't care nor ever have to do anything else. Well okay, there was that one time, but well, we see how that went, turns out that attitude don't fly in the real gaming business world. So it was back to the hole where that small oft abused fanbase patiently sat waiting, the one place they knew they could get away with it a lot easier, a little bit anyway, enough to play their rent anyway, and that's all that matters, that plus being in the position to screw over and giggle at random has ALWAYS been their most important goal.

Hence your kind advice would best spent supporting Devs who care about any of that noise.
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Re: P2P plan

Postby shubla » Wed Oct 14, 2015 7:25 pm

One time purchase wouldnt work because of how unstable income it is.
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Re: P2P plan

Postby dannerz » Thu Oct 15, 2015 4:49 am

I think the subs sucks. there are not much subs games that survived aside a few like WoW. Heck, even SWTOR almost died completely, until they made it free. Besides, hnh WAS completely free, and because of that, this game will die a lot faster.

There are tons of way to earn money even with a f2p unlimited play time model. here are ten:

1. You could provide subs that gives you BETTER PRODUCTION ITEMS like maybe a diamond axe that chops faster and drains stamina slower or something like that.
2. You can quicken the LP gain, ??% faster if you have subs.
3. You can give mats discounts for building anything
4. Faster fishing/cooking/whatever chores you do daily.
5. Extra ???sqm size claim that can expire once the subs run out.
6. Double the crop production (or maybe cut in half the ones with no subs) because they gain the green thumb while on subs
7. Curios discoverable only when you have subs, or higher chances of discovering any curio
8. Armors/Weapons/any other gears that expires once the sub expires
9. Stats boost that expires
10. Special backpack that can carry more than any backpacks

There are tons of other things that you can give subscription players. It doesn't need to be the playtime. I'd rather play this if it's pay2win instead of pay2play to be honest.

just my two cents.
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Re: P2P plan

Postby Granger » Thu Oct 15, 2015 7:17 am

dannerz wrote:I'd rather play this if it's pay2win instead of pay2play to be honest.

Most don't.

This whole thread reminds me of the whining and rage that sprung into life when a local bar changed owner and the new one fired the complete staff for - since the ex-owner wasn't there most of the time - partiing instead of working and constantly giving away shitloads of free drinks.
The regulars were really pissed and basically argued similar to many people on this thread: that the owner should make his money somewere else, because they were so used to being freeriding they didn't see the point in paying - and the request for that as an insult.

Now many of them have left, but a part of them have thought about it, realized they were wrong, apologised and pay up now. New customers, more than before, are coming and with the negative ones gone the vibe in there is way better now, profits are where they need to be and in case one of the old but i want free because i'm entitled to it fucks comes in and complains he's laughed out of the place.

Basically the same happens here too. Seems like the laughing part is starting slowly, and that is good...
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Re: P2P plan

Postby dannerz » Thu Oct 15, 2015 4:05 pm

well let's see what happens. as i said, a lot of games died out due to the same reason. hopefully it will be different with hnh.
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