Mine Support Changes are Awful.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mine Support Changes are Awful.

Postby abt79 » Sat Feb 09, 2019 12:35 am

Burinn wrote:Yeah I'm not really worried about having to deal with any of that.


“i don’t use a broken mechanic so I know it isn’t broken”
What are you, loftar?
Minesweeper is a good mechanic for directional mining but the fact that clearing out an area is functionally impossible is a huge bitch
Last edited by abt79 on Sat Feb 09, 2019 12:45 am, edited 1 time in total.
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Re: Mine Support Changes are Awful.

Postby Burinn » Sat Feb 09, 2019 12:36 am

abt79 wrote:
Burinn wrote:Yeah I'm not really worried about having to deal with any of that.


“i don’t use a broken mechanic so I know it isn’t broken”
What are you, loftar?


Nothing about my post indicates that I don't use mine supports. All I said was that I'm not worried about it. It's not nearly as awful as you're making it out to be.

No need to shit talk the devs. Sorry you're upset.
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Re: Mine Support Changes are Awful.

Postby Mafious » Sat Feb 09, 2019 12:50 am

azrid wrote:
Mafious wrote:
azrid wrote:This. Why cant people move on?

Because it was better last world and the change didn't make sense there was nothing to fix because there was nothing broken, its just a resource sink because they probably tought to control metal spirals taking ingots out of circulation. We probably would have gotten the old supports when cave hermit jorb started to get his own shit rekt by cave ins but why wait 6 months when we can push for it now.

Thats a nice opinion.
The change makes perfect sense as you stated in your post.
A massive amount of cheap iron was sold on the market which contributed to the insane growth of quality.
Anyone that mined seriously last world knows getting a great amount of bars was way too easy.
Excitedguy wrote:
azrid wrote:This. Why cant people move on?


Because this change is akin to having a stick up his arse, while some might like it and already had one jammed in there.. Most find it quite uncomfortable and painful. Bots doesn't care tho.
Which one are you?

Great way to convince people. Insult them. You should join a debate team.


If they wanted to take metal out of circulation they could've put the sink somewhere else in the system without making life miserable for the miners, its bad enough we will have to deal with decaying mine supports. The supports actually breaking because of cave ins its just too much. The game after all is in development we are both players and testers and i feel like its my ""duty"" to inform when i think the game takes a step backwards instead of improving.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Mine Support Changes are Awful.

Postby boshaw » Sat Feb 09, 2019 12:58 am

All current mine supports should be removed. minesweeper should be mandatory.
Jorb should introduce only a simple support that keeps one selected tile from caving in. It should break after used regardless if it was a cave in or not.
There should also be an overhead support that keeps existing mined tiles from caving down in. It should support only one tile. Tiles without overhead supports should eventually cave back in randomly with higher chances of it occurring based on how many unsupported tiles are around it and when a hearthling walks under it. Ideally overhead supports should require a tree truck under them if they are 3 tiles from a wall or 3 tiles from another overhead support with a truck. That way we wouldn't see the usual giant mined out open spaces like previous worlds that have zero supports in them.

The wound system also needs revamped for mining. After being knocked out by so many cave ins the wound they give should start to become permanent brain damage. I'm thinking after the third time a giant rock hits you in the head you should be getting serious brain damage resulting in permanent hhp loss and stat loss. Same should really apply to combat too but that's for another day.
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Re: Mine Support Changes are Awful.

Postby Massa » Sat Feb 09, 2019 1:05 am

azrid wrote:
Mafious wrote:
azrid wrote:This. Why cant people move on?

Because it was better last world and the change didn't make sense there was nothing to fix because there was nothing broken, its just a resource sink because they probably tought to control metal spirals taking ingots out of circulation. We probably would have gotten the old supports when cave hermit jorb started to get his own shit rekt by cave ins but why wait 6 months when we can push for it now.

Thats a nice opinion.
The change makes perfect sense as you stated in your post.
A massive amount of cheap iron was sold on the market which contributed to the insane growth of quality.
Anyone that mined seriously last world knows getting a great amount of bars was way too easy.
Excitedguy wrote:
azrid wrote:This. Why cant people move on?


Because this change is akin to having a stick up his arse, while some might like it and already had one jammed in there.. Most find it quite uncomfortable and painful. Bots doesn't care tho.
Which one are you?

Great way to convince people. Insult them. You should join a debate team.

Because your ideas sound like the ravings of a carebear come fresh back after quitting a month or so after trying in W10.

You want to swim with the big fish without putting in the effort they do, and so you want everything to be shitty so they're on your level. It's pretty clear you want to dickswing and don't care about the actual longevity of the game with how shit your ideas are. You'd be content if the endgame were listening to shitty norse viking songs on autoplay on youtube while your hearthling sits in a chair smoking pipeweed.

Same applies to Lunarius, and your contrarian nature makes Jorb want to hear you more than the people who build massive trade hubs and actually want the game to grow.

This is a sideways nerf to spiralling which was G O O D for the game, and just needed a nerf to the ease of doing so, and the skill loop that fed into it. NOT mining.
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Re: Mine Support Changes are Awful.

Postby wonder-ass » Sat Feb 09, 2019 1:08 am

boshaw wrote:All current mine supports should be removed. minesweeper should be mandatory.
Jorb should introduce only a simple support that keeps one selected tile from caving in. It should break after used regardless if it was a cave in or not.
There should also be an overhead support that keeps existing mined tiles from caving down in. It should support only one tile. Tiles without overhead supports should eventually cave back in randomly with higher chances of it occurring based on how many unsupported tiles are around it and when a hearthling walks under it. Ideally overhead supports should require a tree truck under them if they are 3 tiles from a wall or 3 tiles from another overhead support with a truck. That way we wouldn't see the usual giant mined out open spaces like previous worlds that have zero supports in them.

The wound system also needs revamped for mining. After being knocked out by so many cave ins the wound they give should start to become permanent brain damage. I'm thinking after the third time a giant rock hits you in the head you should be getting serious brain damage resulting in permanent hhp loss and stat loss. Same should really apply to combat too but that's for another day.


cave ins are too weak they should kill the character instantly and delete the account the character was on.
see homo sexuality trending,. do not do that.
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Re: Mine Support Changes are Awful.

Postby boshaw » Sat Feb 09, 2019 1:10 am

wonder-ass wrote:
boshaw wrote:All current mine supports should be removed. minesweeper should be mandatory.
Jorb should introduce only a simple support that keeps one selected tile from caving in. It should break after used regardless if it was a cave in or not.
There should also be an overhead support that keeps existing mined tiles from caving down in. It should support only one tile. Tiles without overhead supports should eventually cave back in randomly with higher chances of it occurring based on how many unsupported tiles are around it and when a hearthling walks under it. Ideally overhead supports should require a tree truck under them if they are 3 tiles from a wall or 3 tiles from another overhead support with a truck. That way we wouldn't see the usual giant mined out open spaces like previous worlds that have zero supports in them.

The wound system also needs revamped for mining. After being knocked out by so many cave ins the wound they give should start to become permanent brain damage. I'm thinking after the third time a giant rock hits you in the head you should be getting serious brain damage resulting in permanent hhp loss and stat loss. Same should really apply to combat too but that's for another day.


cave ins are too weak they should kill the character instantly and delete the account the character was on.

Not a bad idea, but we should leave that for the lower mining levels only.
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Re: Mine Support Changes are Awful.

Postby Redell » Sat Feb 09, 2019 2:17 am

boshaw wrote:All current mine supports should be removed. minesweeper should be mandatory.
Jorb should introduce only a simple support that keeps one selected tile from caving in. It should break after used regardless if it was a cave in or not.
There should also be an overhead support that keeps existing mined tiles from caving down in. It should support only one tile. Tiles without overhead supports should eventually cave back in randomly with higher chances of it occurring based on how many unsupported tiles are around it and when a hearthling walks under it. Ideally overhead supports should require a tree truck under them if they are 3 tiles from a wall or 3 tiles from another overhead support with a truck. That way we wouldn't see the usual giant mined out open spaces like previous worlds that have zero supports in them.

The wound system also needs revamped for mining. After being knocked out by so many cave ins the wound they give should start to become permanent brain damage. I'm thinking after the third time a giant rock hits you in the head you should be getting serious brain damage resulting in permanent hhp loss and stat loss. Same should really apply to combat too but that's for another day.


Great ideas for our new hell that mining has turned to!

New wounds from lack of light in caves should be implemented,
like a debuff after spending too much time without light in caves.
If the debuff is still active when entering the overworld you get hit
with a "blind" wound that saps exp, per, and maybe a little int for fun.
Maybe severely increased slime and bore worm spawn when mining
without light.
The new mossy cave tiles need a new wound inducing event as well,
maybe a high chance to slip and fall without footware and lowered
chances with.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3

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Re: Mine Support Changes are Awful.

Postby jock » Sat Feb 09, 2019 3:51 am

Ok,

If you want more metal sinks to make them decay when off claim and reduce the support range. This means we need to build more.

You could also add a new pillar that is much bigger than the old 2 but takes like 5 bars of cast iron
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Re: Mine Support Changes are Awful.

Postby Burinn » Sat Feb 09, 2019 3:53 am

jock wrote:Ok,

If you want more metal sinks to make them decay when off claim and reduce the support range. This means we need to build more.

You could also add a new pillar that is much bigger than the old 2 but takes like 5 bars of cast iron


Why would anyone build something that takes 5x as much resource but isn't 5x as large.
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