boshaw wrote:All current mine supports should be removed. minesweeper should be mandatory.
Jorb should introduce only a simple support that keeps one selected tile from caving in. It should break after used regardless if it was a cave in or not.
There should also be an overhead support that keeps existing mined tiles from caving down in. It should support only one tile. Tiles without overhead supports should eventually cave back in randomly with higher chances of it occurring based on how many unsupported tiles are around it and when a hearthling walks under it. Ideally overhead supports should require a tree truck under them if they are 3 tiles from a wall or 3 tiles from another overhead support with a truck. That way we wouldn't see the usual giant mined out open spaces like previous worlds that have zero supports in them.
The wound system also needs revamped for mining. After being knocked out by so many cave ins the wound they give should start to become permanent brain damage. I'm thinking after the third time a giant rock hits you in the head you should be getting serious brain damage resulting in permanent hhp loss and stat loss. Same should really apply to combat too but that's for another day.
Great ideas for our new hell that mining has turned to!
New wounds from lack of light in caves should be implemented,
like a debuff after spending too much time without light in caves.
If the debuff is still active when entering the overworld you get hit
with a "blind" wound that saps exp, per, and maybe a little int for fun.
Maybe severely increased slime and bore worm spawn when mining
without light.
The new mossy cave tiles need a new wound inducing event as well,
maybe a high chance to slip and fall without footware and lowered
chances with.