loftar wrote:- Secondarily, I don't like it when the claim itself is a direct participant in the siege system; it tends to lead to weird and undesirable incentives. Clearly, the current siege boost system isn't perfect in this regard either, but I think at least the claim affecting objects on it is a lesser problem than it being a participant in itself.
While conceptually I agree with this statement, I just don't think that it is possible to do this. People are trying to destroy the claim, not the wall, and having 30 different walled sections of a base means that sieging is 30x as long.
Clemins wrote:time =/= difficulty
This is not true. Having to babysit a ram for 72 hours is difficult. Having attackers spend a bunch of time banging rocks together is good, and not just because it's difficult, but it is also universally agreed upon to be an unpleasant activity. The fun in sieging should come from winning, not from itself being a delightful experience.
Having a certain level of awfulness baking into sieging for the attackers is a good thing. It helps balance the inherent awfulness of defending a siege. I don't believe its possible to make siege be fun for the defenders, because the entire point of sieging is to ruin the defenders day. Having siege being sufficiently awful that attackers have apathy towards sieging random nobodies that are 1/50th of their level is the system functioning as intended.
SnuggleSnail wrote:A bunch of real talk
Its absolutely delightful seeing posts that feel like they are aren't lying or intentionally obfuscating important information. I agree with basically everything you said except for the number being 24 hours and P-Claims being ineffective, but P-Claims being ineffective against sieges is probably fine because a single user can easily make and maintain a village in the current state of the game.
Considering the difficulty in picking the single correct magic number for the entire world, what if the default number was 24, and realms could adjust adjust it, like personal beliefs back in the day. Every ingame-year they could move it one tick towards an upper limit of 72 hours, or lower limit of 8 hours. I would be perfectly content moving to a safer realm. To me, if feels wildly appropriate having some areas of the world be significantly more violent than others.