Mine Support Changes are Awful.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mine Support Changes are Awful.

Postby azrid » Sat Feb 09, 2019 9:51 am

Mafious wrote:If they wanted to take metal out of circulation they could've put the sink somewhere else in the system without making life miserable for the miners

Yes its very hard to admit that easy mining was a big part of them problem. I am a miner myself who wont be having alts mining out areas while afk.
I like the nerf at the source where part of the problem lies.
Massa wrote:ravings of a carebear come fresh back after quitting a month or so after trying in W10

I didn't quit last world. I started on day one and quit on the last day.
Mining ore was the most profitable activity you could do last world as it was as simple as selecting an area and tabbing out to play on your main.
Metal industry needed to be taken down a notch.
Seems you need a lesson in what went on last world. Maybe ask one of your friends who played.
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Re: Mine Support Changes are Awful.

Postby feadaron1 » Sat Feb 09, 2019 2:36 pm

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fresh mine support on mark
one cave in = broken support
thx for amazing mechanic
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Re: Mine Support Changes are Awful.

Postby pppp » Sat Feb 09, 2019 3:12 pm

DDDsDD999 wrote:You need to change the mining mechanics then. Most people probably don't even know the minesweeper mechanics in mining. Should give us some way to mark the tiles besides individually checking each and every piece of cave dust you mine. I hope the cave ins are at least a lot rarer to compensate.

This. Let us mark non-mined tiles with coal or limestone or by carving signs on the wall. Though for the sake of simplicity each side of the tile should show the same mark.
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Re: Mine Support Changes are Awful.

Postby Zepar72 » Sat Feb 09, 2019 5:03 pm

pppp wrote:
DDDsDD999 wrote:You need to change the mining mechanics then. Most people probably don't even know the minesweeper mechanics in mining. Should give us some way to mark the tiles besides individually checking each and every piece of cave dust you mine. I hope the cave ins are at least a lot rarer to compensate.

This. Let us mark non-mined tiles with coal or limestone or by carving signs on the wall. Though for the sake of simplicity each side of the tile should show the same mark.


This ^^^
It has been long time, we need some easy way to mark cave walls. Either writing on them, painting or just marking would be fine.
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Re: Mine Support Changes are Awful.

Postby JuroTheDragon » Sat Feb 09, 2019 5:20 pm

jorb wrote:We can discuss the ratio, but in principle I think it's very reasonable that minsupports don't give you the ability to just mine away willy-nilly, paying zero attention to what crazy caveins you're digging into. Build more supports if you want to be more careless.


I seriously can't agree more... I think you should leave the ratio as it is right now, because ore and such stuff should be really "valuable" end-game items that should be worth effort and be worth something, not like as it used to be that ppls did ore for curios and so on... It should stay as it is really, and ore and gold/silver should be really rare and end-game, it should take you effort to mine and it should stay as it is...


Also it really gives a hard time for afk-mine-botters as there were plenty of them previous worlds which is big plus
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Re: Mine Support Changes are Awful.

Postby Massa » Sat Feb 09, 2019 5:39 pm

JuroTheDragon wrote:
jorb wrote:We can discuss the ratio, but in principle I think it's very reasonable that minsupports don't give you the ability to just mine away willy-nilly, paying zero attention to what crazy caveins you're digging into. Build more supports if you want to be more careless.


I seriously can't agree more... I think you should leave the ratio as it is right now, because ore and such stuff should be really "valuable" end-game items that should be worth effort and be worth something, not like as it used to be that ppls did ore for curios and so on... It should stay as it is really, and ore and gold/silver should be really rare and end-game, it should take you effort to mine and it should stay as it is...


Also it really gives a hard time for afk-mine-botters as there were plenty of them previous worlds which is big plus

Another nab opinion that really shouldn't be taken seriously. There was nothing wrong with mining out tunnels and smelting bulk metal - the only problem was spiraling which has MUCH healthier solutions for the game's longevity. You talk like you haven't actually ever mined. Gold wasn't common, it was annoying and a time consuming process to acquire the entirety of a node for. Not to mention the perils of slimetraps you can't escape that take your miners out of commission for a good, long while, trolls which are dangerous and rewarding in their own right but not enough to even warrant having them, and boreworms.

You haven't actually tried it, have you? 'End game' mining? It's a long, tedious task that will undoubtedly fuck up your character. Gold was appropriately rare and more commonly used as currency than anything else. Iron ore isn't anything to go apeshit about. It was fine, and a semi-rewarding side task. Also, metal curios kind of sucked pure ass. No one botted mining. It was as easy as farming. If you actually read the thread and weren't blasting out of your ass your sprucecap opinion, this update punishes legitimate players and rewards bots. Bots can play minesweeper. People get bored, quit, and the game turns into double digits within weeks, not a year+. This is excusively bad for longevity.

azrid wrote:
Mafious wrote:If they wanted to take metal out of circulation they could've put the sink somewhere else in the system without making life miserable for the miners

Yes its very hard to admit that easy mining was a big part of them problem. I am a miner myself who wont be having alts mining out areas while afk.
I like the nerf at the source where part of the problem lies.
Massa wrote:ravings of a carebear come fresh back after quitting a month or so after trying in W10

I didn't quit last world. I started on day one and quit on the last day.
Mining ore was the most profitable activity you could do last world as it was as simple as selecting an area and tabbing out to play on your main.
Metal industry needed to be taken down a notch.
Seems you need a lesson in what went on last world. Maybe ask one of your friends who played.


If you actually mined you wouldn't have such a flippant and shit opinion - it's clear you haven't this world. It's cancer. It sucks. It's boring. It's annoying. It takes this game back into boring ass farmville territory.

You also talk like metal production was the source of every problem. No, it was satiations and foods, and a poor ratio involving spiraling. Spiraling itself is good, really fucking good. It enables nabs to acquire shitty, bulk resources to sell to higher end players and get ahead. It's a road to playing that doesn't involve piddleshit, begging, mass producing blueberries or just buying sub tokens. Spiraling was just too consistent. Needs to be harder, much harder, to break high qualities.

"Easy mining" was never a 'problem', this game is a long grind game. If you want to have grindy mechanics, don't make them fucking boring as shit and super involved for particular reward. Between slimes and worms, there were enough dangers to make mining suck ass and be dangerous/problematic. Talking out of your ass and puffing your chest out doesn't make your opinion more valuable. What the fuck do you do with bulk, shit metal besides spiral the iron? What was problematic about spiraling besides the consistency and ease of it? Mining wasn't taken down a notch here, it was completely removed.

Bots can play minesweeper all day. Players won't, they'll quit because it's boring as fuck and sucks ass. Have fun listening to shitty viking music and larping in your midge swarms because arbitrary shittiness of gameplay=the best thing ever, apparently.
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Re: Mine Support Changes are Awful.

Postby JuroTheDragon » Sat Feb 09, 2019 5:44 pm

@Massa
Such a forum troll, the world just started and you saying about quitting and so on, rotfl dude get a life, if you do not like nobody forces you to stay around, the world just started and ur QQing as hell, my child is not qqing that much as you do, bb.

And there is a trick you can use minig so the supports almost do not decay/take DMG and they stays longer almost as they used to be before the nerf, explore and figure out urself.
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Re: Mine Support Changes are Awful.

Postby Massa » Sat Feb 09, 2019 5:55 pm

JuroTheDragon wrote:@Massa
Such a forum troll, the world just started and you saying about quitting and so on, rotfl dude get a life, if you do not like nobody forces you to stay around, the world just started and ur QQing as hell, my child is not qqing that much as you do, bb.

And there is a trick you can use minig so the supports almost do not decay/take DMG and they stays longer almost as they used to be before the nerf, explore and figure out urself.

I guess my foresight into the consequences of shitty, dumb updates is trolling and crying. Thankfully every argument made in history has been dismissed by youtube comment tier shit talk right bro.

See you in the double digits bro, #logcabinsforlife.
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Re: Mine Support Changes are Awful.

Postby Sevenless » Sat Feb 09, 2019 7:00 pm

Regardless of what problems this was trying to fix, it's a pretty terrible way to fix it imo. Good intentions perhaps, but this is unpleasant to play. It has effectively removed supports from the game except in very rare circumstances.

Significant cost rebalance might fix that. They are way too expensive for what they do atm. Imo we should be talking nuggets instead of bars.
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Re: Mine Support Changes are Awful.

Postby jorb » Sat Feb 09, 2019 7:27 pm

Again: This was not intended to be the world's biggest deal. We will have a look at it.
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