24 hour siege again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: 24 hour siege again

Postby strpk0 » Tue Aug 01, 2023 1:21 pm

OIchi wrote:
SnuggleSnail wrote:I can tell you're a nematode by the way you type

I'm sorry but I don't get what nematode is.


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Last edited by strpk0 on Tue Aug 01, 2023 1:24 pm, edited 1 time in total.
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Re: 24 hour siege again

Postby Dawidio123 » Tue Aug 01, 2023 1:23 pm

OIchi wrote:Bad idea


I mean you yourself dismantled your idea pretty well, but on the point of getting to those characters, you could just make them go into a safe village, and leave the village with low shield empty. And nobody would spend even like 8-24h to bonk a claim with some pali, when you can make 10 of these in 2-3 hours.
This is way too complicated for a hermit, and doesn't fix anything.

Edit: also the numbers of charge lost per each act you suggested just makes you look like you never actually raided anyone, but then why the fuck are suggesting how siege should work. Even without baiting 2% per theft is just funny, but 6% per battery just begs to be baited out with alts.
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Re: 24 hour siege again

Postby OIchi » Tue Aug 01, 2023 1:45 pm

Dawidio123 wrote:
OIchi wrote:Bad idea


I mean you yourself dismantled your idea pretty well, but on the point of getting to those characters, you could just make them go into a safe village, and leave the village with low shield empty. And nobody would spend even like 8-24h to bonk a claim with some pali, when you can make 10 of these in 2-3 hours.
This is way too complicated for a hermit, and doesn't fix anything.

Edit: also the numbers of charge lost per each act you suggested just makes you look like you never actually raided anyone, but then why the fuck are suggesting how siege should work. Even without baiting 2% per theft is just funny, but 6% per battery just begs to be baited out with alts.


For the numbers it's just an example, also wasn't there a measure where killing fresh spawns does not leave any scents? but, You are right the idea is bad.
I'm starting to think that leaving siege as it is right now and just removing the siege boosting would be the best.

strpk0 wrote:
OIchi wrote:
SnuggleSnail wrote:I can tell you're a nematode by the way you type

I'm sorry but I don't get what nematode is.

image

Was that supposed to be an insult of sorts or something?
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Re: 24 hour siege again

Postby MooCow » Tue Aug 01, 2023 3:39 pm

OIchi wrote:More protection for hermits/peaceful players

It's worth mentioning that even if it was possible to programmatically determine if players are good/bad, that the "good" hermits/peaceful players don't actually deserve any additional protection for being hermits/peaceful

Haven is a social game, so if you want protection you should earn it. Talk to people make friends, form villages etc.

I've played during the times when hand bashing walls by cheese eating Russians was an actual thing. Yet because of how the maps were structured it was easy to avoid getting wreaked. There were low traffic areas because rivers didn't connect between supergrids, and rivers had like 99%+ of all traffic. Having such a simple to keep your head down was nice, but the game is better now. Hiding out as far away from water as possible is rewarding players for effectively not playing the game.

That said, if any people are scared, and they want to hide away, it's still possible. All they need to do is find a large lake, and build underneath it. Preferably far away from any caves.
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Re: 24 hour siege again

Postby Clemins » Wed Aug 02, 2023 9:22 pm

MooCow wrote:Haven is a social game, so if you want protection you should earn it. Talk to people make friends, form villages etc.


Actually, this is a good tip.

Also learn how to fight, for the love of god.... You might not be able to beat the sweaty boi, but if you know what NOT to do, you wont get sawed in half in 0.2 seconds.

Or at least learn how to run away...

Anyways, back to the siege topic

Remove the numen 5 day siege boosts, plz - ty, buhbye
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Re: 24 hour siege again

Postby OIchi » Thu Aug 03, 2023 8:29 am

MooCow wrote:
OIchi wrote:More protection for hermits/peaceful players

"good" hermits/peaceful players don't actually deserve any additional protection for being hermits/peaceful


Deserve or not, they kind of need it. Not everyone enjoy the game the same way you do and it takes all kinds of players to make haven work.
Talking to ppl, making friends or forming villages might be fine, but as long as you are not connected to a major faction, it doesn't matter very much.
You can bunch up 20 casual players and how many proper fighters is needed to beat them all up?
Do you really think all hermits/peaceful players deserve to be driven away from the game by bored bois that spend 16h/day in game and have nothing else to do?
Staying hidden is a thing but you said it yourself "effectively not playing the game" and in the end it all comes down to luck anyways.
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Re: 24 hour siege again

Postby SnuggleSnail » Thu Aug 03, 2023 9:00 am

That's how you /feel/ based on social osmosis, not what you know based on experience.

The game making you feel helpless is bad, but the reality is the people in factions are not clairvoyant gods with infinite resources and perfect game knowledge. I've seen so many factionbois get ABSOLUTELY FUCKED over stupid mistakes that nobody playing seriously should ever make.

If I were a hermit playing in the 24h siege system with low stats and no friends RN I'd be able to defend a siege against SnuggleSnail/Felix/Ozzy/whoever 99% of the time.
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Re: 24 hour siege again

Postby OIchi » Thu Aug 03, 2023 10:11 am

SnuggleSnail wrote:That's how you /feel/ based on social osmosis, not what you know based on experience.

The game making you feel helpless is bad, but the reality is the people in factions are not clairvoyant gods with infinite resources and perfect game knowledge. I've seen so many factionbois get ABSOLUTELY FUCKED over stupid mistakes that nobody playing seriously should ever make.

If I were a hermit playing in the 24h siege system with low stats and no friends RN I'd be able to defend a siege against SnuggleSnail/Felix/Ozzy/whoever 99% of the time.


Actually I'm speaking based on experience. Been playing for a long time, with bunch of friends, creating big villages and realms of our own and in the end joining big factions.
Well I do not recall ever actually defending a siege, since whenever we got raided it was overnight using some kind of bug.
I do agree that factionbois sometimes make mistakes, but most casual players wont even be able to use them, while making one after another of their own.
I consider myself slightly below average fighter when it comes to "factionbois". Seen fights where single player was clearly winning against a group. Fought easy fights in a small group against multiple weaker players.
Also fought in a mirror scenario where my whole group was getting destroyed by 2-3 players.

So yeah my experience is telling me, that if you are not connected to a big faction making friends usually won't help.
When sieging was 24h going against non-faction villages could be tiring but it was still very easy, one person is usually enough to keep guard so regular players won't even come out and try to defend, even if they have greater numbers.
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Re: 24 hour siege again

Postby SnuggleSnail » Thu Aug 03, 2023 10:26 am

Do you not see how the bit where you said you've never defended a siege contradicts the bit where you said your opinion is based on experience?

Again, it's partially the game's fault you're a nematode but the actual reason you're never going to take advantage of a factionboi's mistake or successfully defend a siege is because you won't try due to your hopeless expectation.
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Re: 24 hour siege again

Postby OIchi » Thu Aug 03, 2023 11:23 am

SnuggleSnail wrote:Do you not see how the bit where you said you've never defended a siege contradicts the bit where you said your opinion is based on experience?


While I never defended against one, I successfully sieged few villages, It's enough to make my point. I could see how helpless the other side was.
Them coming out trying to defend was something we actually hoped for.
The usual response from casual players to a siege was to destroy as much as they can themselves before quitting the game.

Most players never get any actual experience in that matter because Haven in it's core is not a pvp focused game.
Most players never pursue pvp and still enjoy the game, a lot of them would prefer the game to be pve only.
There is almost no conflict generation to encourage ppl taking part in pvp and nothing to encourage average player to learn fighting.
Combat mechanics are shit and game/server cant handle it anyways, resulting in constant ruber-banding crashes etc.
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