bmjclark wrote:beardhat wrote:Well this is one change that probably had its intended purpose.
I haven't seen rampant tunneling of underground highways yet.
Ironically, it's still pretty easy to tunnel in a relatively straight line it's just a lot harder to mine out nodes
I sure as hell hope this wasn't their sole intended solution for ocean tunneling, as otherwise we'll definitely be getting underground tunnels connecting the continents. Unless there's tons more cave-in tiles under the oceans, people should still be capable of clearing more than enough tiles to make a road work through a tunnel.
azrid wrote:Mining ore was the most profitable activity you could do last world as it was as simple as selecting an area and tabbing out to play on your main.
Mining was so crazy profitable due to the crazy market price of cast iron, apparently caused by iron quality spiraling. Nerf that and you'll nerf the profitability of mining.
Zepar72 wrote:pppp wrote:DDDsDD999 wrote:You need to change the mining mechanics then. Most people probably don't even know the minesweeper mechanics in mining. Should give us some way to mark the tiles besides individually checking each and every piece of cave dust you mine. I hope the cave ins are at least a lot rarer to compensate.
This. Let us mark non-mined tiles with coal or limestone or by carving signs on the wall. Though for the sake of simplicity each side of the tile should show the same mark.
This ^^^
It has been long time, we need some easy way to mark cave walls. Either writing on them, painting or just marking would be fine.
You know you can pave mined out tiles, right? I pave them according to how much cave dust fell when mining out the tile, and use the paving to determine where the cave-in tiles are. (Fuck natural galleries, by the way. They will fuck you over hard by opening up tiles and not dropping cave dust or even telling you which tiles were opened up. I got a cave-in earlier today because a cave gallery had opened a tile which I thought I had mined out myself, making me miscalculate where a cave-in tile was.)
Sevenless wrote:It has effectively removed supports from the game except in very rare circumstances.
I think this is the main problem. Something could definitely be said for forcing minesweeper mining to make mining less 'click and wait'. But the way it works now, the support system is entirely useless and there's no point to making Mine Supports other than for decoration.
jorb wrote:Again: This was not intended to be the world's biggest deal. We will have a look at it.
Thanks for listening to feedback. Looking forward to Tuesday's patch.