Mine Support Changes are Awful.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mine Support Changes are Awful.

Postby Grable » Mon Feb 11, 2019 1:11 pm

Kaios wrote:I'm not sure if this was mentioned yet but one thing that really bothers me about this change is that it's either impossible or at the least extremely difficult to mine even a 1-2 minimap distance towards a new cave/cavern. For example I've recently come across a large cavern on the first level that did not appear to have any cave entrances or tunnels leading in to it so I decided to attempt mining over to it. Well you can forget about ever being able to do stuff like that any more without a very high amount of luck that you won't be stopped in your tracks by a wall of cave-in tiles.

Are we supposed to build a new minehole every single time we want to explore a new place underground now?


Yeah, have to agree here. Especially starting out, I have to mine out quite far to even get to my first metal. No minehole yet because wax is not here yet.
So, I can't build supports and there's cave-in tiles all over. I could do minesweeper towards that metal but that would take forever considering the distance I need to cover. It's just tedious and annoying.

@Jorb: Why can't we have a poverty minesupport thats good for just 1-tile wide tunneling and could be used as a means to get to your first metal? Something that would require for example to be put on every single tile of the tunnel, but would only cost wood or something. Let the metal-requiring supports be used for mining out a whole area and the budget ones for tunnels used to connect caves or reach metal nodes.
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Re: Mine Support Changes are Awful.

Postby Lightning2 » Mon Feb 11, 2019 1:14 pm

Grable wrote:@Jorb: Why can't we have a poverty minesupport thats good for just 1-tile wide tunneling and could be used as a means to get to your first metal? Something that would require for example to be put on every single tile of the tunnel, but would only cost wood or something. Let the metal-requiring supports be used for mining out a whole area and the budget ones for tunnels used to connect caves or reach metal nodes.


Sounds like a perfect ghetto solution. I'd cart the logs down the hole.
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Re: Mine Support Changes are Awful.

Postby Vassteel » Mon Feb 11, 2019 1:29 pm

That idea is exactly what Cribbing is. A mine tunnel support method Used mostly in the 1800 and earlier. Some abandoned mines in the US still have them Still preserved like they were just installed a few years ago.

This is a really good idea I think it should bar travel on horseback tho.
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Re: Mine Support Changes are Awful.

Postby Vigilance » Mon Feb 11, 2019 2:26 pm

i dig the shitty support idea so we can stop exploding on prospecting but theres already a thread for that and i'd appreciate us making even more of them instead of talking here about them because i think jorbo's done checking here
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Re: Mine Support Changes are Awful.

Postby Grable » Mon Feb 11, 2019 2:41 pm

Vigilance wrote:i dig the shitty support idea so we can stop exploding on prospecting but theres already a thread for that and i'd appreciate us making even more of them instead of talking here about them because i think jorbo's done checking here


Good idea, made it here
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Re: Mine Support Changes are Awful.

Postby jorb » Mon Feb 11, 2019 3:12 pm

Vigilance wrote:i dig the shitty support idea so we can stop exploding on prospecting but theres already a thread for that and i'd appreciate us making even more of them instead of talking here about them because i think jorbo's done checking here


Still here.
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Re: Mine Support Changes are Awful.

Postby Necroliter » Mon Feb 11, 2019 3:36 pm

Cheap and small mine-supports will not resolve larger issue of supporting ore veins for excavation. They will still break and still cause massive cave-in around.
Large supports (wooden and stone) will still remain unusable (or unfeasible).
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Re: Mine Support Changes are Awful.

Postby Zepar72 » Mon Feb 11, 2019 4:42 pm

Necroliter wrote:Cheap and small mine-supports will not resolve larger issue of supporting ore veins for excavation. They will still break and still cause massive cave-in around.
Large supports (wooden and stone) will still remain unusable (or unfeasible).


I still think the problem lies in players not understanding the new mechanics. You're NOT supposed to mine 100% of the ore if there are cave-ins. You're all used to that and kinda refuse to accept the changes . . .
If the new system stays (even if they buff supports, which would be understandable), you'll still HAVE to minesweep. Supports are just for helping you deal with the cave-in walls, to make shortcuts, or to build bigger open spaces, for a metal cost.
It's really simple to understand you no longer can mindlessly mark 10x10 ore vein for mining and go watch a movie .. .

Also, if you minesweep correctly around a cave-in, the piece of stone (ore) you leave becomes the 1x1 support for tiles around it. That's called natural support, it helps you see if other tiles are safe to mine around it.
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Re: Mine Support Changes are Awful.

Postby whitepoint7 » Mon Feb 11, 2019 5:05 pm

Most of the underground mining and prospecting exploration method are quite modern. Drilling machines and chemistry naturally not going added to the game. Only thing i wish for prospecting, i want to know how big ore vein, how many tile ore body is down there. I don't want take risk for 4-5 tile tin body.

Also wood support supposed to be shity. Maybe if we had a overland tin or copper it can make whole process faster and easy to repair but to late for that. If i remeber correctly it said make mining easy?

Only thing can be disputed here how supports work. In real we use support to reddirect force and help rock to carry its own weight. So surronding cave tile inside the area of support can halve cave in damage maybe?
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Re: Mine Support Changes are Awful.

Postby Hrenli » Mon Feb 11, 2019 5:10 pm

whitepoint7 wrote:Only thing i wish for prospecting, i want to know how big ore vein, how many tile ore body is down there. I don't want take risk for 4-5 tile tin body.


You can do that roughly by rustrooting to the same vein several times from different directions. If the vein is big enough you should end up at different locations, not just the same point over and over again.
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