Kaios wrote:I'm not sure if this was mentioned yet but one thing that really bothers me about this change is that it's either impossible or at the least extremely difficult to mine even a 1-2 minimap distance towards a new cave/cavern. For example I've recently come across a large cavern on the first level that did not appear to have any cave entrances or tunnels leading in to it so I decided to attempt mining over to it. Well you can forget about ever being able to do stuff like that any more without a very high amount of luck that you won't be stopped in your tracks by a wall of cave-in tiles.
Are we supposed to build a new minehole every single time we want to explore a new place underground now?
Yeah, have to agree here. Especially starting out, I have to mine out quite far to even get to my first metal. No minehole yet because wax is not here yet.
So, I can't build supports and there's cave-in tiles all over. I could do minesweeper towards that metal but that would take forever considering the distance I need to cover. It's just tedious and annoying.
@Jorb: Why can't we have a poverty minesupport thats good for just 1-tile wide tunneling and could be used as a means to get to your first metal? Something that would require for example to be put on every single tile of the tunnel, but would only cost wood or something. Let the metal-requiring supports be used for mining out a whole area and the budget ones for tunnels used to connect caves or reach metal nodes.