Kaios wrote:Since you brought up the strength requirements here I just wanted to mention that this is also another rather large barrier to underground mining. It seems to me everything in mining works the opposite of how it should be, surface ores are few and far between even though their output for metal is not all that great other than perhaps bloodstone which seems to be the best choice for bars per load at the moment.
Meanwhile, ores obtained from underground ALSO have quite the shitty metal output and a bunch more obstacles in place compared to surface ores. You need to be able to survive or avoid the bats, you need to have decent strength and while this isn't a requirement for the lower strength walls, higher strength walls most certainly require the use of a pick, bear cape and talisman and even then you STILL may not be able to mine many walls depending on the level of your strength. As an example, there is no way to detect how hard a wall is when you are prospecting for ore so let's say you spend the time and expensive resources on building a minehole, you complete it and then you can't even mine the walls you just gained access to because you need 100+ strength or possibly even more. And that's just the first underground level.
I don't see what the problem with those points personally:
The higher bar output surface ores are definitely out of whack effort per output wise, but those other mining issues have always been true in legacy. You never knew the hardness back then either, albeit the hardness was purely based on random nodes in that time. Bats are no longer threatening since crawling seems to be 100% safe when passing by them now. Before the bat nerf, yes mining was ultra broken in that sense.
I definitely agree that the soft ores are a little too punishing, especially Heavy Earth. Ochre is pretty darn stingy, HE is sadistic. When you pile this onto a massively increased metal cost for supports I definitely agree that the system is putting you on a ratwheel in terms of progress a little too much. As a solo player, it took me 4-5 days to accumulate the metal for a anvil/hammer/pick combo. That's a little stupid.
All in all, I think a cheapened support cost and a buff to the lowest tier of iron ores is probably all that's required to fix this system.