Uriel_Ventris wrote:Honestly, this mechanic can leave a hunt focused character useless permanently. It is also true that some serious wounds is necessary to prevent the hunting mechanics be too easy.
momosan wrote:I can only imagine lategame. Crippled people in their wheelchairs swinging their swords at each other.
There is a reason why in many cultures hunters and fighters were always held in high esteem.
You can't expect the glory and renown of killing beasts and enemies without the risks of severe injury and a lifetime of being a cripple.
The question is whether this is a realistic survival game, or if it is a pvp/pve with survival flavors. It bothers me so much that people treat this as a mobile game where you must be constantly rewarded and where convenience is the rule.
If wounds are an issue one can always stick to farming and crafting, which are perfectly good ways of enjoying the game. If hunting is your way of playing you have to deal with its consequences. For fuck's sake why don't you roleplay this shit as you should and say that "he was once a hunter, but early in his career he made the unwise decision of challenging a grizzly bear. He barely escaped the encounter with his life, and still today he carries the marks of the beast's fury on his legs. His spear has been long since abandoned for a cane, and the hunter now spends his days tending the village's farms and crafting leather armors for the younger generation of hunters. His flame still burns fierce, however, and he patiently waits for the day when his wounds will be completely healed. Then, on that day, he will set out on a journey to find and challenge the bear one last time."