burgingham wrote:But what is decent LP? You describe decent in comparison to what you are used to. That is not a valid comparison.
The curent system gives you more than enough LP for what is actually needed. Crafting skills do not need to be pushed very high due to quality rising a lot slower. Combat skills of course can be grinded infinitely, but it doesn't really make a big difference with how defenses work.
I personally have more LP than I know what to do with.
Well, you must admit some things havent been done in the best way. 2 weeks after the release, or 1.5, the pallisades were changed. This means those who played as a faction since the begining could make palisades with just some wood, while we the hermits, depending on the time spend (ofc), must build the same palisades with 8x materials.
With the curios something related happens: If i need that amount of mats ill need to gather them, build it and so while others are enjoying and grinding materials.
My sensation now is that while others are developing their chars I'm just building stuff, and when it comes to curios, because most of them barely give good amounts of lp, what I feel is that this is going extremely slow. I dont produce enough wax, cant build the minehole. I dont produce enough materials to build enough curios to feed 4 chars, and those curios dont give me enough lp to rise habilities or skills. Its like the only thing that its working its the food system. Or at least comparing it with legacy.
My english sucks and probably u wont undertand me, so as a resume:
I never had this sensation with legacy. I could manage to gather lp or rise abilities in a more confortable way, while now I'm like damn anxious everyday to do normal things.