rye130 wrote:sabinati wrote:good clay, water, soil, coal
True, exchanges of quality resource nodes will always be worth doing, but its unlikely someone looking to buy a quality pickaxe or some similar item will have access to higher quality nodes than most developed villages that would normally trade.
yes, but i didn't think the objective was to exclusively list trade goods accessible to entry level players
rye130 wrote:sabinati wrote:gold pebbles, gold, silver
Nodes of gold/silver more common than other. Used a gold bar for a throwaway idol recently. Also not too accessible for newer players.
well, it may not be too accessible to newer player, but it is somewhat. newish people could find a vein, and without having good industry developed, can still produce high value materials
rye130 wrote:sabinati wrote:pearls
Currently has no value as a crafting material, and for their rarity, give too little LP. This causes anyone with pearls wanting to buy something to value them way more than the person receiving them does ("I don't want to give away this rare pearl for cheap" vs. "It only gives 5k lp, it isn't worth it for a high price").
yeah. currently. hoarding them until they do.
rye130 wrote:sabinati wrote:high q bears
Definitely valuable in trades. Difficult for newer players.
yes
rye130 wrote:sabinati wrote:any metal
hard leather
You only really need so much construction grade-materials. I guess traders would accept some of it, but would quickly have more than what they need.
mine holes, mine supports, large chests... always seems like the need for these is never met
rye130 wrote:sabinati wrote:silk
Valuable, difficult for new players.
arguable
rye130 wrote:sabinati wrote:glimmermoss
I get more than enough in a trip to satisfy my needs of glimmers for more than awhile.
i cbf
rye130 wrote:sabinati wrote:fate curios
I feel like they are in the same place as pearls. Too rare for their own good causing people who have them to overvalue them.
well, probably
rye130 wrote:sabinati wrote:suckling maws
barrels of milk
Not sure on these. Can't tell yet how the balance is with cheese as I don't have enough experience.
well 2 maws and a barrel of milk'll get you 25 trays of cheese
rye130 wrote:sabinati wrote:perch, plaice
blueberries
Eating at 300% on characters means the demand for these for int on alts is lower than ever before.
what are you eating for int...? fox only gets you so far.
rye130 wrote:sabinati wrote:linen
bricks
Less demand than before since there is less reason than before for expanding vclaims (no declaiming pclaims, no crossroads). Less travel means less bases/outposts and less demand for bricks.
well, that might be the case for you.
rye130 wrote:sabinati wrote:sketchbooks
In a similar place as sub tokens.
to some extent.
rye130 wrote:I'm exaggerating when I say "No Trade Goods" but I think there are definitely "Worryingly Less Trade Goods". I don't know, I might be completely off-base here.
there's definitely some validity to the point that there should be more viable trade goods. one other point is that i haven't specified what i value any of these goods at, just that i would accept them as payment for trades. again, the primary problem, i think, is of logistics.