Raiding and murder of newbs for lols

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Raiding and murder of newbs for lols

Postby _Gunnar » Mon Dec 21, 2015 5:27 pm

The sad truth about raiding in this game is that if it is worth raiding, you probably can't. To me its not worth travelling more than a few minutes to get wallgrade steel, because I could just fire up our crucibles and make a huge batch, compared to the 6 steel that new players normally make. New players never have cheese worth taking, and again, its easier to just make it myself. What else is even worth taking? I guess silk, if they have it, but thats pretty rare and unlikely. Its even easier to make your own developed skulls if you do it in bulk, since often newer players wont even satisfy the conditions.

I guess that the motivation is just griefing, which I've never really understood. Either that or people are pretending that it in some way palibashing a little hermitage makes them a badass, which it doesn't, it just means you have cows and some cheese trays. Most of the people who get raided don't even fight back: killing them doesn't mean you are good at combat.

I'm hoping this will be addressed in future patches: it should be relatively easy to "raid" developed places for loot if they dont actively defend it but hard to level people's settlements. I have no inherent problem with raiding but it seems weird that people do it for so little reason and in such a cruel way.
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Re: Raiding and murder of newbs for lols

Postby Patchouli_Knowledge » Mon Dec 21, 2015 5:36 pm

I think if people had juicier targets to raid, then they would. But since only people with palisade and less are the only one remotely viable to be raided since anyone that is active with a brickwall means you aren't getting in unless you 24-h camp, they are the one that are going to draw the most aggro from raiders.
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Re: Raiding and murder of newbs for lols

Postby barra » Mon Dec 21, 2015 5:42 pm

Patchouli_Knowledge wrote:I think if people had juicier targets to raid, then they would. But since only people with palisade and less are the only one remotely viable to be raided since anyone that is active with a brickwall means you aren't getting in unless you 24-h camp, they are the one that are going to draw the most aggro from raiders.

If brickwalls didn't exist, would newbies be raided more or less?
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Re: Raiding and murder of newbs for lols

Postby Patchouli_Knowledge » Mon Dec 21, 2015 5:48 pm

barra wrote:If brickwalls didn't exist, would newbies be raided more or less?


Technically less since not only are there more targets to attack and when people look at your interior, they might not bother as much to raid a pauper. Then again since palisade aren't very good defenses, everyone would have terrible defense, Haven and Hearth would be renamed to Anarchy and Raids (that would be another matter though).
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Re: Raiding and murder of newbs for lols

Postby barra » Mon Dec 21, 2015 7:18 pm

Patchouli_Knowledge wrote:Technically less since not only are there more targets to attack and when people look at your interior, they might not bother as much to raid a pauper. Then again since palisade aren't very good defenses, everyone would have terrible defense, Haven and Hearth would be renamed to Anarchy and Raids (that would be another matter though).

Brickwalls are an almost-ideal defence that can only be possessed by players who have reached a medium level of advancement. From a game design perspective, is this actually a good thing? Wouldn't both casual murder and raiding be a much larger risk in a world where defences are weaker? Raiders gotta sleep too, I imagine there'd be a lot more peace in the form of allies and non-aggression pacts and so on between groups.
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Re: Raiding and murder of newbs for lols

Postby Patchouli_Knowledge » Mon Dec 21, 2015 10:46 pm

I'm not talking about brickwall being the ideal defense. I am talking about brickwall pushing raiders off to easier pasture, namely the palisade and no-walls which are people that are trying to get their brickwall up, or are starting off, or, god forbids, actual new players to Haven.
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Re: Raiding and murder of newbs for lols

Postby rye130 » Tue Dec 22, 2015 6:16 am

barra wrote: Wouldn't both casual murder and raiding be a much larger risk in a world where defences are weaker? Raiders gotta sleep too, I imagine there'd be a lot more peace in the form of allies and non-aggression pacts and so on between groups.


It'd likely just lead to an increase in vaults and lower investment into any "raiding" character. Not like stats matter too much when you outnumber your opponent and are more prepared most of the time you go out raiding. You'd be a little more hesitant to get outlawed on your basher when there is a real chance of losing it though, which could be a good thing.
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Re: Raiding and murder of newbs for lols

Postby Patchouli_Knowledge » Tue Dec 22, 2015 6:35 am

One thing to mention is that many newbies aren't exposed to combat since there aren't a lot of options to practice on with minimal harm. Even trying to develop combat skills on the character itself requires LP investment itself.

On a slight side topic, we don't have a combat guide. No I am not volunteering this time.
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Re: Raiding and murder of newbs for lols

Postby jorb » Wed Dec 23, 2015 10:03 am

I think it is important that there are ways and means of combating and countering other players' actions ingame, and I think one of the bigger problems is that that is not presently possible.
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