Steel fuel cycle is too short

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Steel fuel cycle is too short

Postby bmjclark » Mon Dec 21, 2015 3:05 pm

shubla wrote:
bmjclark wrote:3 wood block per segment really isn't a large enough cost to be pretty much completely safe forever in the current siege system. I could see if working if they updated siege and the palisade was just easier to get through than a bwall, but not right now.

So basically only reason you want palisade bashable is so you can raid noobs with your palibasher.
Raiding noobs should be made a bit harder. We might actually increase player base if palisade wouldnt be breakable so easily.


Lol, if palisades weren't hand bashable i wouldnt even have a brickwall right now. I think it's pretty unreasonable to have such a low costing wall make you safe forever if you just patrol once a day. A bwall is an investment (granted not a huge one) and makes you have to work to be safe. It shouldn't take the same amount of materials to break a bwall that takes 30+ wrought and 5 steel as it takes to break a palisade that takes some leather and some bone glue. I also like how you jumped right to the "bashing noobs" thing (which i've done very little of this world) instead of having real arguments about why cutting down a few trees should make you as safe as a brickwall.

But i'll stop derailing this thread now.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Steel fuel cycle is too short

Postby lachlaan » Mon Dec 21, 2015 3:07 pm

I also agree with this. As a hermit or someone with inactive town members, it's impossible to reach the status quo of getting brick wall up or any gear for defenses, and if you do pull it off it's with such a delay when opportunity arises that you'll likely get shanked for it anyway. If devs find increasing the timer on its own an issue, might I suggest something I think was already suggested : have steel cool down when not fueled, screw immersion, if you want to punish being late do it by receding progress timer, not total reset :\
lachlaan
 
Posts: 477
Joined: Sat Apr 06, 2013 9:32 pm

Re: Steel fuel cycle is too short

Postby Sevenless » Mon Dec 21, 2015 3:11 pm

The difficulty to make steel is fine, however how it distributes who can and cannot do it is not. We've already had an entire discussion chain about changing steel mechanics to be difficult in other ways but I'm not sure anyone figured out an acceptable mechanic that didn't require a significant chunk of coding time for a small change.

I'm in support of the camp saying 24 hour cycle, higher resource use, more days until completion. That way we trade volume of work for timing work. This is about equally difficult for botters, however it opens up steelmaking to casual players if they're willing to do the bulkier work and committing to quite a few days of checking.

I don't feel the same needs to be said for silk because silk is a luxury not a necessity. I'm more tolerant of unfair mechanics if they're not 100% required.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Steel fuel cycle is too short

Postby Ukhata » Mon Dec 21, 2015 3:20 pm

shubla wrote:This, not, never,e ever.

Steel should be a bit difficult to make.
Dont make HnH too softcore game where you have like plenty of time fill crucibles.
Current timers for them are good.
If you totally dont have 1-2 minutes per day to fill your crucibles 2-3 times.
You probably should buy them from somone then.


i dont trade because in this game (and also in salem) i trust people as far as i can throw a cow.
granted haven so far seems less poisonous than salem ever was. but still.
Ukhata
 
Posts: 701
Joined: Wed Jan 29, 2014 9:20 am

Re: Steel fuel cycle is too short

Postby shubla » Mon Dec 21, 2015 3:38 pm

Maybe some mechanic similiar to salem?
It requires lot of effort to make it but you can do it without waiting 56 hours.
Solo players would still have great difficulties doing it.
Of course it would be modified in someway for HnH.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Steel fuel cycle is too short

Postby barra » Mon Dec 21, 2015 3:44 pm

shubla wrote:Maybe some mechanic similiar to salem?
It requires lot of effort to make it but you can do it without waiting 56 hours.
Solo players would still have great difficulties doing it.
Of course it would be modified in someway for HnH.

Sell steel bars in the gameshop like salem sold nails
loftar wrote:You do appear to need a good trolling.
User avatar
barra
 
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Steel fuel cycle is too short

Postby shubla » Mon Dec 21, 2015 3:46 pm

barra wrote:
shubla wrote:Maybe some mechanic similiar to salem?
It requires lot of effort to make it but you can do it without waiting 56 hours.
Solo players would still have great difficulties doing it.
Of course it would be modified in someway for HnH.

Sell steel bars in the gameshop like salem sold nails

One way would be to implement easier ways to travel into tradehubs. (trails are not options for most people)
That way selling/buying steel would be easier. And some friendly fellow might sell it for crap that noobs can collect.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Palisade bashing / burning

Postby Granger » Mon Dec 21, 2015 4:13 pm

I replicated the relevant posts about palisade bashing into a new thread:
viewtopic.php?f=48&t=46042

In case someone wants to add to it, or I overlooked some.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Steel fuel cycle is too short

Postby sabinati » Mon Dec 21, 2015 4:46 pm

i always hated the steel timer, even though i have pretty much always been in a group with people in multiple timezones or flexible schedules, i don't feel like something that requires you to log in to the game and do something at intervals less than 24 hours is a good or healthy mechanic.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Steel fuel cycle is too short

Postby boreial » Tue Dec 22, 2015 8:07 am

As both a village member and a hermit, I have to agree that a 24 hr. timer would be workable, as I am able to get in game daily, but only after I get off work in the wee hours of the morning, being a father, working a ten hour shift and attending classes in the morning does not leave time to log on multiple times a day to be checking fuel levels. And unlike some folks I cannot log in at work system administrators blacklisted the sit. (grumbles)
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 5 guests