How to balance a little the new aggro/hearth/Spruce Steel

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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby springyb » Wed Jan 27, 2016 12:00 am

Plate armor doesn't kill noobs.
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DaniAngione » Wed Jan 27, 2016 4:01 am

stya wrote:
DaniAngione wrote:I know. You won't stand many sword cleaves without any form of armor, though.


Eeeh can you even stand 1 cleave from an average top faction/raider fighter, q1XX+ weapon and 400+++ str? Let's say at least 1k+ cleave.


Well, considering the not so top faction/raider fighter scenario, but still someone cleaving at you.....
Seriously, how cleave is OP with OP qualities might be an issue but not the topic here :P
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby stya » Wed Jan 27, 2016 4:20 am

Average player who plays since the start of the world should be able to cleave for 700-800 at least now, if he has a fighter with 200-300str and made good steel.
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DaniAngione » Wed Jan 27, 2016 4:23 am

stya wrote:Average player who plays since the start of the world should be able to cleave for 700-800 at least now, if he has a fighter with 200-300str and made good steel.


whatever
I mean, this has nothing to do with the topic. It ain't about how much damage someone can cleave someone else for, it's about how it makes no sense that someone running naked gets tired as fast as someone running with furs, capes and a plate of steel armor.
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DDDsDD999 » Wed Jan 27, 2016 4:49 am

DaniAngione wrote:it's about how it makes no sense that someone running naked gets tired as fast as someone running with furs, capes and a plate of steel armor.

Because realism is the point of this thread, right?
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DaniAngione » Wed Jan 27, 2016 4:54 am

DDDsDD999 wrote:
DaniAngione wrote:it's about how it makes no sense that someone running naked gets tired as fast as someone running with furs, capes and a plate of steel armor.

Because realism is the point of this thread, right?


It's not about realism.
It's about counter-intuitivity. Being intuitive is different from realism. Its foundation is on realism, yes, but the principle is to use of commonly assumed things to flesh out gameplay.

Imagine a game where you craft yourself a bow. Then you use the bow and it shoots lasers. That would be weird, or unexpected. Or counter-intuitive. If you craft a bow, you expect it to shoot arrows.

In haven, no one has to tell you that by dropping your boat on water it won't disappear like other items do. It's intuitive, you expect a bow to float. Boats are not realistic, they're too fast, turn instantly and you can row while carrying a dead bear on your back (wut? lol). It's far from realism, but it's intuitive, things do what you expect. Game design 101.

So that's what I meant, I'm not saying I want realistic stamina consumption, running speeds, etc... according to gear. I'm just saying that some sort of gear/stamina balancing could be a nice idea (as being discussed above) and INTUITION could provide the necessary background for the change to not feel out of place :D
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DDDsDD999 » Wed Jan 27, 2016 5:03 am

DaniAngione wrote:I'm not saying I want realistic stamina consumption, running speeds, etc... according to gear. I'm just saying that some sort of gear/stamina balancing could be a nice idea

...what.

Going back to what my post meant (I gave up attempting to understand yours), this whole idea is based on combat. Saying that the logistics of combat are irrelevant is very arrogant.
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby Darruin » Wed Jan 27, 2016 5:12 am

bmjclark wrote:I think you'll just run into a situation where everyone only wears whatever makes them run faster. There's no point in wearing plate if you can't catch people with it on or escape them. I for one really wouldn't enjoy running around with only spruce gear on because the alternative is being left in the dust or gang beat by groups of people who run faster than me. Speed is stronger than every combat stat in the game, and certainly stronger than some armor class.


The obvious answer to this is to make whatever gives the speed utility make combat impossible. You equip the spruce cloak or whatever it is and you cannot fight anything back. Along with the debuff/time to equip penalty, it's only viable utility is to allow you to drink+run and escape. The ability to fight back is practically useless for them anyway.

If people don't want to fight they should be given this tactical choice, otherwise it's way too skewed to the pvp-side since they will just win everytime. For the record I'm glad autohearthing is gone because it gives need for stuff like this which makes the game more fun.
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DaniAngione » Wed Jan 27, 2016 5:29 am

DDDsDD999 wrote:Going back to what my post meant (I gave up attempting to understand yours), this whole idea is based on combat. Saying that the logistics of combat are irrelevant is very arrogant.


I really have more things to do than just write another reply and keep refreshing the post just to try to explain that I never said combat logistics are irrelevant (And I really didn't. All I said is that the OP was talking about penalties for wearing heavy equipment (other than agi), not cleave damage) but even trying to explain things you're being unnecessarily rude so I'll just lol and move on.

lol
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Re: How to balance a little the new aggro/hearth/Spruce Stee

Postby DDDsDD999 » Wed Jan 27, 2016 5:34 am

DaniAngione wrote:I never said combat logistics are irrelevant (And I really didn't.


DaniAngione wrote:
stya wrote:Average player who plays since the start of the world should be able to cleave for 700-800 at least now, if he has a fighter with 200-300str and made good steel.

whatever
I mean, this has nothing to do with the topic.

lolk

DaniAngione wrote:All I said is that the OP was talking about penalties for wearing heavy equipment

The thread title is literally about combat, not some "lol intuition isn't realism xDDDDDDDDDD this would be a great mechanic, not just so pvp doesn't exist I promise"
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