Zeler wrote:it is a lot more rewarding to finally fill up a empty slot than upgrade already existing item.
Can't argue with that; but then again, we do have at least several upgrade tiers for most of item slots, even with the current scarce selection of gear. I understand that "having rings" is basically a binary since legacy times, when you are either developed enough to have rings or not. That is the paradigm I was talking about shifting, and I see your arguments now.
@Ysh and Burinn: regarding the value, yes, valid point; but in that sense it's a good thing for game. Makes characters' developement curve more smooth.