by LadyGoo » Wed Oct 11, 2017 5:36 pm
PvP
- combat system should be changed: it should involve more tactics, team play, being more about clever tactics rather than stats vs stats game;
- do something about 0>x>250 stats alts that are used to body-block, cluster the scene, use opp knocks on you and etc.;
- make it so that the sense of permadeath and feeling that you have actually done some harm to your enemy is present;
- archery return, more diversity in weapons, gear and style;
- overhaul the siege system. Remove the 1 minimap between idols, since it leads to more abuses and doesn't resolve the problem. Make actual settlements differ from the outposts used to control local resources, wells and etc. so that they would be easier to raid = making more points of conflict. Make it so that you do not need to check your claim every 8 hours and surroundings for siege claims and etc. Make more points of conflict and looting outside of villages (for instance, statues/world trees providing buffs for the kingdom that covers them, make it so that people can take over each-others statues and etc.).
Kingdoms
- make moderation tools for the kingdom chats (banning, accesses to channels, banning from speaking, making multiple channels and pins, and etc.);
- make more complex kingdom system providing for socialization:
1. Make it possible to create dutchies inside of the kingdom and let them have their own (determined by the ruler) exp. income % from the kingdom's exp. Further, let separate people have their controllable amount of exp. they could have from the kingdom's exp = making knights, barons and etc. titles.
2. Make the kingdom expansion cost more auth as you expand further from the king's stone. Make the expansion cost less if there is a dutchy in the borders (assigned via village idol?).
Trade
Fix the barterstands, finally! 2 years, Karl, 2 years!
Resources:
- make them rarer and scarce overground: we need more points of conflict, rather than turtling your own 10 nodes and being content for the rest of the world. The underground local resources should be possible to find not only on the cave tiles;
- make it so that people could not easily claim 100+ resourses.