LadyGoo wrote:
I haven't seen anyone deterring from making big-scale projects just because of the possibility of the world reset in the far future. Yeah, people might be hesitant invest once the world is dead (server activity less than 350 people online) and the reset is more likely to happen + less fun.
The biggest problem with the people returning back is that the progression of skills remains the same, while there are people playing on titans and having top q. stuff. This should be resolved to make people more likely to return back. I suggest changing the game mechanics:
make the server calculate the top stats and the numbers of characters that have them. Afterwards, increase the % of the learning and food effectiveness for the new characters (after completing certain quests/credos, so we won't have massive char farms). The closer you get to the top stats, lower your LA/stats gains.
Infinity-Production wrote:klouyd wrote:I agree with Granger. I almost don't even wanta login, just cuz I know the world could reset soon. They just need a permanent world
I wonder how much fun it is to start playing and everyone you meet have q 500+ equips and 20.000-50.000 in all their stats.
This is a game with a highly aggressive player base, people kill you for fun, for your items, because they do not like or trust you, they don't want to share resources.
You start in a world, where anyone can be equal to a god in strength compared to you and you are at their mercy.
The best plan on how to deal with stats and gear I have seen so far is that they need a ceiling (so latecomers can catch up) which needs to flexible so the grinders can push it to be 'better' (than the lazy fucks who casual) which will generate an opposing force, harder the farer you pushed and in case you pause you'll be pushed back toward the ceiling. This would give meaning to grinding harder than others (as it'll bring an, even if only temporaray, advantage over them) and it would give perspective (hope to catch up) to the rest.
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