Rework Outlaw

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rework Outlaw

Postby overtyped » Wed Oct 30, 2024 3:57 am

SavageFox wrote:something else I have to add if you're an outlaw your claim protection should be provoked in a way other words people won't leave sense behind when they vandalize your property to kill you they will still need vandalism to do it but they won't leave a scent behind cuz you're a criminal

No. I'm afraid that is a terrible idea.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Rework Outlaw

Postby SavageFox » Wed Oct 30, 2024 4:30 am

overtyped wrote:
SavageFox wrote:something else I have to add if you're an outlaw your claim protection should be provoked in a way other words people won't leave sense behind when they vandalize your property to kill you they will still need vandalism to do it but they won't leave a scent behind cuz you're a criminal

No. I'm afraid that is a terrible idea.

here's a thing there needs to be some way to get retribution without any consequences as somebody commits a crime against you you should be able to do something to them to punish them without coming a criminal yourself or somebody can come along and destroy your hearth fire and kill you all it's going to do is turn into passing the shit baton at this rate

currently you can't punish a criminal without punishing yourself so why do you want to do it there needs to be consequences for criminals and low consequences for people punishing the crime or there's no point in punishing the crime
User avatar
SavageFox
 
Posts: 216
Joined: Sat Jun 19, 2021 12:55 am

Re: Rework Outlaw

Postby overtyped » Wed Oct 30, 2024 4:41 am

SavageFox wrote:
currently you can't punish a criminal without punishing yourself so why do you want to do it there needs to be consequences for criminals and low consequences for people punishing the crime or there's no point in punishing the crime

Let me explain it this way. If someone uses a low stat alt with rage to attack you and ends up getting KO'd, their village can then retaliate against you without any consequences.

Things are not as black and white as you make it out to be. There are no forever criminals in haven, and if there are, then you can be made into one too at any time.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Rework Outlaw

Postby vatas » Wed Oct 30, 2024 8:07 am

overtyped wrote:I like the idea of people with outlaw being unable to move their hearthfire until outlaw goes away. In fact, it should have been this way from the start.

+1

Possibly combine with "Outlaw + HF broken = instant death" (Lore-wise, it could be explained that your connection to the "Hearth" is severed.)

This would presumably be harsh enough, that all other Outlaw penalties could be placed under "consideration of removal." Red-handed and not being able to log out were supposed to make the perp easier to catch and prevent hiding offline, respectively. If you make "siege the perp HF location, then bash HF" into a simple "wargoal" those two could be considered redundant.

Of course now a very complicated factor enters the chat: siege. If you buff defence too much, Outlaw of course becomes completely redundant because it's impossible or infeasible to siege the base protecting Outlaws. One world had this issue so bad that Snail challenged people to siege him and nobody took it.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4899
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Rework Outlaw

Postby stya » Wed Oct 30, 2024 3:14 pm

So with those changes, if you are under siege and try to defend it, you get outlawed and are basically trapped? If the siege is successful, they summon you and kill you?
If I understood all of this correctly, I'm not 100% sure I like it.

Other way around, if you find a criminal, you know you can try to siege him, knowing he can't escape. Kinda like it more, but on the other hand it's also kind of doable to force/bait someone into outlaw.
Image
User avatar
stya
 
Posts: 993
Joined: Wed May 21, 2014 3:13 pm

Re: Rework Outlaw

Postby SnuggleSnail » Wed Oct 30, 2024 3:17 pm

Siege is not real so not being able to move your hearthfire would serve no purpose except to be annoying or fuck over people who don't read patch notes / accidentally steal something


Not being able to logout when outlawed is egregiously bad and not something that would've stuck for so long if the majority of criminals weren't turbnonerds willing to put up with having to hold their shit for an hour or run back to the computer mid shit when they hear an alarm
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3025
Joined: Sat Oct 12, 2013 4:04 pm

Re: Rework Outlaw

Postby Luno » Wed Oct 30, 2024 3:26 pm

SnuggleSnail wrote:Siege is not real so not being able to move your hearthfire would serve no purpose except to be annoying or fuck over people who don't read patch notes / accidentally steal something


I think it would at least make it easier for people to track where you actually live. Unless u move ur hearthfire somewhere else before commiting the crime, i guess. But doubt if this is solving any problems at all.
User avatar
Luno
 
Posts: 196
Joined: Fri Feb 04, 2022 3:10 pm

Re: Rework Outlaw

Postby Oldimaru » Wed Oct 30, 2024 3:49 pm

+1 very good idea!
User avatar
Oldimaru
 
Posts: 60
Joined: Thu May 01, 2014 1:25 pm

Re: Rework Outlaw

Postby Robert_Domars » Wed Oct 30, 2024 4:06 pm

The premise is based on being able to get to peoples hearth fire but since theres no siege I dont really understand this talk about the old days when you feared consequences from big factions. Theres no such thing as consequences anymore, if youre inside a palisade you can basically just go on killing sprees

The part about character not always being logged in and requiring scent to kill it on the hearthfire makes sense though I guess
User avatar
Robert_Domars
 
Posts: 9
Joined: Tue Oct 22, 2024 5:09 pm

Re: Rework Outlaw

Postby stya » Wed Oct 30, 2024 4:30 pm

Robert_Domars wrote:The premise is based on being able to get to peoples hearth fire but since theres no siege I dont really understand this talk about the old days when you feared consequences from big factions. Theres no such thing as consequences anymore, if youre inside a palisade you can basically just go on killing sprees

The part about character not always being logged in and requiring scent to kill it on the hearthfire makes sense though I guess


There is no siege... now. I trust jorb to slip and rework it again :lol:
Image
User avatar
stya
 
Posts: 993
Joined: Wed May 21, 2014 3:13 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 23 guests