loftar wrote:I don't think it is ever a good idea to announce far in advance how long it is until a world reset. It's no coincidence that the population drops off a cliff whenever we announce one.
Don't you think this is at least partially because whenever you announce a world reset, said world reset is coming up very soon? If you announce a world reset a year in advance a week after the world started, I doubt many people will stop playing at that point. Nobody's under the illusion that the world will last forever. Of course, you'll be having fewer players starting a month before the reset, perhaps even two months before the reset. But considering how the player count declines as the world ages, I don't think it'll be that much of a change. Announcing 'the world is going to end in two weeks' is very different from announcing 'this world will last roughly one year and end on date X'; of course the former will make players go inactive, because what point is there in making progress if it lasts only two weeks?
And that leads me to...
shubla wrote:loftar wrote:I have no reason to believe anything particularly interesting would happen, to be honest. I think it's fair to say that the only people who want to know when a reset happens are those that are mostly/wholly inactive and just waiting for one.
But could it be that some people do not bother to start playing because they think that all their efforts may go in waste, if you suddenly announce the reset in a few weeks time? Especially this late into the world.
I think that there are plenty of people who would like to play but don't want to because they fear that reset may be soon. If there was a confirmation, some of them may try, if there was enough time for reset (like months).
I don't often agree with shubla, but I know at least I'm not rejoining the game as I expect there will be a reset soon. Starting out only to have a world reset shortly afterwards would suck. While of course the solution I'd most prefer for this would be a world reset (fresh worlds are more fun), knowing that the world
will not get reset for at least a month also removes this hesitation. Rust has servers with weekly and monthly wipes (IMO they wipe too often, but that's a different matter) and their regular wipe schedules let me pick a server I know I can play on for a while without losing all my progress almost immediately. I'm sure I'm not the only one who is refraining from rejoining the game for this reason, and if scheduled resets guarantee to players that a reset will
not happen soon that might actually positively impact the player count.
I'm not saying you should right now announce the next reset, whenever that will be. But I do think it would be at least a worthwhile experiment to see what happens if you announce at the start of the new world (or even its announcement) when it will end (and then do not deviate from that scheduled end date as that would ruin the whole point, being that players know what to expect).
BoxingRock wrote:loftar wrote:Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop. Communicating future development and roadmaps would imply that we have a formal plan to communicate. We do have loose ideas, of course, but I do think we tend to communicate them, about as loose as they are.
This is the most revealing post you have made in years.
Thanks
Communication, especially towards large groups of people, is time-consuming and potentially exhausting. As they're a two-man team, I think spending more time and effort on solid communication and expectation management would be detrimental to the game. Companies hire people full-time specifically to do this; it's not as simple as it seems.
loftar wrote:Alince wrote:I am asking that mainly because I was never able to join a world on the first week of its reset at the very least
If that is the problem that you want solved, I'd be more inclined to send a mail to all registered accounts when a world reset is announced. The main reason I haven't done so up until now is that I'm kind of worried about getting our mail servers blacklisted, however, and I'm not entirely sure how to properly handle that.
How about an opt-in mailing list? I think a lot of people would be interested in getting an e-mail before world resets, and a specific 'tell me about new worlds' opt-in list would be far less likely to be seen as spam than mailing everyone who ever registered. (It may come at the expense of forum activity, though; at least for me part of why I still keep an eye on all Haven announcements is so I won't miss a world reset announcement.)