This game is not fun any more

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: This game is not fun any more

Postby Procne » Sun May 02, 2021 1:26 pm

ZantetsukenX wrote:There's a point for me that I always seem to hit each world where the little things add up enough that I just stop having fun myself. With one of the biggest being all the clutter around the base and still feeling like I don't have enough room. I REALLY wish there were bigger containers than cabinets. I wouldn't even care if they can't be lifted and can only be made in a house or something. I'll admit though that this is probably more a problem for some people than others. Especially if you have a pack rat tendency to keep things "just in case you need them". To some degree I just wish I could store more in less locations.

I have kinda similar problem. As I progress through the game I get access to more items and materials, and I need them in bigger quantities. Which as of itself is not a problem but then foraging trips end in this nightmare where I have to sort all the stuff. Skins and intestines in this part of the base, curios here, mushrooms there, clovers and yarrow elsewhere. I hate it. But if I don't do this and just dump everything into one place I will have to later spend a lot of time on finding anything.

But I don't think bigger containers would fix it, because you would hit the same problem anyway. I would love some sorting mechanic where I can dump all the stuff I found and then they're automatically distributed to proper containers (and sorted by quality too)
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Re: This game is not fun any more

Postby Archiplex » Sun May 02, 2021 1:50 pm

Kaios wrote:
Okay and I was simply adding on that list with other bad mechanics. The majority of those changes occurred with the intent being to slow down quality progression, which it hasn't really done when it comes to those players that such changes are meant to impact, but who they do affect far more significantly are the casual/hermit players. The whole reason the claim stake movement mechanic was added was because it was a nice quality of life feature, but due to this being abused (or in other words, we can't have nice things) it had to be changed in a way that the mechanic might as well be removed altogether. This has been the case for so many quality of life features and other implementations that have been attempted in the past.


One thing I will, honestly, never quite understand is their insistence on their stance to not outright say "don't bot" or to put minimal effort into combating it, specifically due to this. Yes, I understand and agree that attempting to fight bot and alt abuse at every point is going to create an ever-spiraling arms war that will drain devtime just to deal with them, and that the "ideal" dream is to create a system that discourages botting by its nature/doesn't need to be botted and that players can do just fine without.

But that system likely doesn't exist, and all the effort that has gone into trying to create such systems and have been wasted/extremely harmful to the game (like, yknow, global pools) have consumed more devtime than just going "don't do this" or bruteforcing something to make botting less appealing; or likewise, having to use an alt to do every little thing (digging, hunting crabs, getting bees, lumberjacking, credos etc) because doing them on a main character (in fact, having a "main" character is probably a terrible idea currently, but i digress). So where are we now? Five worlds later and people can bot things so much more important than foraging (but yes, foraging is one of them)- you set up a bot that lurks around a good angler spawn to alert you periodically and you have everything set for you: mulch for trees, bones for all things boney/gluey, hides for string and leather- and a pretty goddamned good source of good food, and a really good source of an amazing curiosity. Using these for a few local resources, too.

Or more dangerously; people using alts to scan for players to react to things (like rams, or aggressively using them to scout out players you dislike so you can kill, etc etc.); you can't really design around this either- so what's the next 'step' at making alt-abusing and bot using less appealing in the game? Is that even a focus anymore- will it ever be?

This also relates to what you said earlier about the devs seemingly not caring too much about bug abuse; I don't really know the details behind the extension-raid that happened a bit ago, but it's super weird to me that the entire thing can be fixed ages ago as if it was a bug, then get reverted (for some reason?)- and then the dev response to this is "well it's technically not a bug". Sure, yeah, but that's not the problem- the problem is some obscure mechanic has been used, that you can basically only be aware of if you've seen it happen before, and now some poor dude has had his base most likely flattened (because once your walls are done, tearing down the rest of your base is extremely easy- something that barely makes sense to me imo). I remember one of the big reasons i quit back in w9 was because the response to me being killed by the nidbane exploit was "ehh there's ways to prevent it so we don't really care too much"- how is anyone supposed to react to preemptively defend themselves from an exploit that causes nidbanes to attack people before they come online by suiciding an alt without seeing it before, and how are they supposed to magically know the way to prevent it is by staying indoors? I was frustrated for sure; less about the fact i died and more about the casual response to that exploit- and iirc it wasn't fixed for well over a year later from what i was told.

But yeah; there's lots of things that frustrate me. I love the game overall and enjoy it each day, but the general weird lack of direction and flip/floppy nature of dev focus as well as the slow embrace or ignoring of abusing niche mechanics (what you said about hunting being a buggy mess/other things like above) to the point that they become the only way to fight mobs is fairly irritating. The small mechanics that bother you don't bother me nearly as much as the fact that more dev-time seems to be spent on them than fixing the big issues in the game (in regards to wounds and glassmaking) that have been around for far too long.

But at the same time, i have to empathize with them a little; there's a LOT that's broken and needs fixing.

Realm conquest was dumb, botted, and extremely uninteresting- this world is their attempt to fix that.
Combat is still half-implemented and has put the devs into a hard spot because you can't expand on it without factoring in everything about the combat system, so additions can easily break the meta/breakl everything- so much so that they can't even add new weapons.
Archery is a problem child and will probably always be a problem child until it gets mixed with the regular combat system... of which there's no point in doing until we get a new combat system.
Murdering characters has been artificially made extremely hard (sort of; you can still easily get instantly killed if you arent wearing any armor because of how dumb b12's are because of the above issues with the combat system + how hard 'big' players outscale newer ones (but admittedly, way way way better than how it used to be. Lots of things now that equalize fighters- but gear ql is still a big extreme here.)
Global pools have ruined a lot of the appeal of foraging, but there's no real easy solution because bots ruin everything
Tokens consuming all value of public markets and being the only way to trade.
Quests and credos are just a mess entirely.
There's lots of commonplace bugs being abused, but often those bugs are abused because the default way of doing things is ridiculously difficult (imagine actually fighting a whale or mammoth legitimately without having a big faction behind you)

Where do you pick to start on that list? Or the dozens of other things that still need to be fixed and looked at? I don't think it's easy for sure- but maybe some conversation about it would be good- figuring out what to prioritize next instead of jumping around from thing to thing; as much as i like thingwalls, perhaps w13 could've used a different priority rather than realmstuff.
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Re: This game is not fun any more

Postby Robertzon » Sun May 02, 2021 1:58 pm

we need more quality of life updates
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Re: This game is not fun any more

Postby trinh » Sun May 02, 2021 2:02 pm

big cause true

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Re: This game is not fun any more

Postby Kaios » Sun May 02, 2021 2:33 pm

Archiplex wrote:Where do you pick to start on that list? Or the dozens of other things that still need to be fixed and looked at? I don't think it's easy for sure- but maybe some conversation about it would be good- figuring out what to prioritize next instead of jumping around from thing to thing; as much as i like thingwalls, perhaps w13 could've used a different priority rather than realmstuff.


Resolving the quality and stat disparity would be a good start. With endless progression there will of course reach a point in a world where the difference between Hermit Guy and Village Guy is going to be quite large regardless of how the related mechanics work, however I don't think this should be the case so early in to a world.

For some reason they decided to add hard metal to Smelter construction, I assume in an attempt to slow down the metal quality, but did not remove the Stone component in this. What is the easiest to find, most widely available, highest quality resource in the game? Well it's stone of course, and its qualities did not get modified in any reasonable way to suit the current formulas that it is utilized in. Not to mention that ore quality itself is still unreasonably high especially when you compare the overall qualities in the same time frame to World 11 for example (using this thread as a reference).

Or take the beast ring changes for instance, removing Wishbones as being considered finebone after it had already been utilized to a great extent. Changes like that often come far too late, after the damage has already been done.
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Re: This game is not fun any more

Postby TheTylerLee » Sun May 02, 2021 3:45 pm

"Resolving the quality and stat disparity would be a good start. With endless progression there will of course reach a point in a world where the difference between Hermit Guy and Village Guy is going to be quite large"

We reach that point on day 1

On day one some people are building pali walls that will never be bashed on HQ resources, already have many allies for trade/pvp from previous worlds and they have a plan that works from the start

Even when you compare village vs village, if one is in the lead, they usually keep the lead
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Re: This game is not fun any more

Postby Barbamaus » Sun May 02, 2021 3:47 pm

Kaios wrote:
Barbamaus wrote:But some other complaints you made are plane stupid. The ocean thing? Just use your damn map/minimap


And yet there are custom clients that change the colour, so obviously someone thinks there is a need for it.

Then use such custom clients.

If we followed the "there's a need of it because it's in a custom client" logic, the game would be full of dumb features devs would have to implement just because a couple of players want it.
If someone makes a client that replaces trees with skyscrapers should we implement it? I mean, at that point "there's a client that does it, so obviously someone thinks there is a need for it.".
I guess it wouldn't be too bad after all: it would feel like playing Rampage, when you're just chopping some trees. :roll:
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Re: This game is not fun any more

Postby MightySheep » Sun May 02, 2021 3:49 pm

Pls stop whine about botting, monke is the only successful realm this world and literally the only bot I know of is anglerfish/mammoth scout, which is such a minor thing

Rly bored of seeing ppl complain about this, I dont know where are these supposed groups with all the bots but its clearly not helping them very much

Your complaint about how devs have sanctioned people using exploits to raid is like the only legitimate complaint in this whole thread, I cant really understand why they give the green light on using exploits but here we are

Also combat system and archery is fine
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Re: This game is not fun any more

Postby Kaios » Sun May 02, 2021 3:50 pm

Barbamaus wrote:If we followed the "there's a need of it because it's in a custom client" logic, the game would be full of dumb features devs would have to implement just because a couple of players want it.


Yeah, dumb features like showing the quality of something which was a custom client feature long before it was a default client one.
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Re: This game is not fun any more

Postby ULGMsean » Sun May 02, 2021 3:55 pm

Kaios wrote:
Barbamaus wrote:If we followed the "there's a need of it because it's in a custom client" logic, the game would be full of dumb features devs would have to implement just because a couple of players want it.


Yeah, dumb features like showing the quality of something which was a custom client feature long before it was a default client one.


Not sure if your still complaining about the game not being fun or default client features lacking features.
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