I changed my mind

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: "Search down" a hearthling, with their consent

Postby Halbertz » Tue Mar 15, 2022 12:00 am

VDZ wrote:If someone in combat gear appears on your screen and tells you to stop running or they'll KO you, anyone with half a brain starts running immediately as they're probably still going to KO you if you stay still.

I can't change your opinion on that, but Nightdawg has a point. In this world there were several occasions, where I just want to ask random noob something and it escalates (not always) in violence. Yes, there a lot of people that actually hunt spruce caps for fun, but there also lot of players that just want to ask something, or give a little advice (with payment ofc, free advises not that remarkable).
There was even very funny accident, where I with my mate found a little hole in local hermits claim, bash it and went in. Inside we found two guys siting in house and having a dinner. One of them almost got heart attack. You not gonna believe it, but we just chated with them, showed the hole and left. Also I asked for a little reward for finding security issues, but they overpayed it iirc. That all happened only because we already were inside. In clear field there would be chase, KO and that little chat would probably had more negative notes.
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Re: "Search down" a hearthling, with their consent

Postby DonVelD » Tue Mar 15, 2022 12:25 am

VDZ wrote:I generally don't attack the potential ulterior motives behind suggestions (as ideas should be evaluated by themselves and not discarded simply because the wrong person suggested them), but I have a hard time believing that someone who mugs sprucecaps for the hell of it (I can't imagine they carry valuable stuff often enough to make it an actually efficient way to gain value) is making a proper suggestion purely for the benefit of his victims with nothing in it for himself.

Then explain how this can be abused. He pointed out that he doesn't care about messing up the hermits and just the gear (that he needs) so i don't know what you mean about "mugging sprucecaps for the hell of it". FYI personally if i KO some hermit and they aren't an asshole and talk to me then i give them their shit back and maybe if i feel generous i give them more than i took so just talking to people (not shittalking btw) could change everything.
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Re: "Search down" a hearthling, with their consent

Postby WowGain » Tue Mar 15, 2022 2:24 am

so glad vdz could take the time out of his day of writing essays about black people in video games to come and write essays about another thing he knows nothing about
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Re: "Search down" a hearthling, with their consent

Postby shubla » Tue Mar 15, 2022 7:09 am

Nightdawg wrote:
shubla wrote:No, just make punishments for criminals worse. Week of no teleportation, buff nidbanes by a magnitude etc.


Go make a new thread and stop derailing my thread with an entirely different suggestion

This is not a different suggestion, but an argument towards your suggestion, stating there is no need for any additional crime functions, as the problem is not lack of such things but the easiness of crime. You shouldn't be able to mug every single person you meet without any consequences. Making mugging even easier is not good thing.
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Re: "Search down" a hearthling, with their consent

Postby SnuggleSnail » Tue Mar 15, 2022 8:28 am

VDZ wrote:I never said everyone has half a brain, but thanks for proving my point that doing what your attacker tells you to do is a really, really dumb idea >90% of the time.


There have easily been >100 times somebody has given me something after I aggro them and I let them go because of it. If I aggroed you 100 times I'm pretty sure you'd die like 80 times, and get KOed 20 times. Maybe trying to talk is actually the big brain option for you.
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Re: "Search down" a hearthling, with their consent

Postby Nightdawg » Tue Mar 15, 2022 10:41 am

Sometimes I wonder why I even bother.

I said "I want to take the stuff I need from the noob I attack, and if I want to offer them the possibility of not getting wounded and they accept it, we can skip that part for the sake of their own character." I specified 2 times that I *need* the belt, tsacks, pearls, and whatever else they have that I can use. I clearly specified that the *mugging* scent would be equal to the battery scent. So my "losses" would be the same, but the victim would not get wounded.

You keep ignoring those facts.

I wish the 95% of the sprucecaps that avoid the forum would actually be vocal too, because the current 5% are clearly doing the worst possible things to them by arguing against crap that would help them, every single time.

I only care because I was a sprucecap too, but I'm not any more.

I just can't with you people.
VDZ read the damn stuff I wrote and try to understand it, rather than assume I'm the evil guy for not wanting to do maximum damage to someone because I need their belt. Use your brain.
Shubla, this is not making *mugging* easier, it's adding some extra steps I have to bother with for the sake of not wounding my victim. If anything, it makes it more annoying, FOR ME, but at least they can suffer less cause I want to be a nicer guy. Stop derailing my thread and every thread that suggests additions to player interactions when your only argument is *delete player interactions*. It's not my fault you're one of the most obnoxious people in this community and all of them just want to knock you out on sight. Go make a different fucking thread about it.
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Re: "Search down" a hearthling, with their consent

Postby VDZ » Tue Mar 15, 2022 1:21 pm

Nightdawg wrote:I said "I want

Nightdawg wrote:I want

Nightdawg wrote:I *need*

Nightdawg wrote:I wish

Nightdawg wrote:You keep ignoring those facts.

Look. Every feature that gets added costs development time, which means that same time cannot be spent on something more useful. Therefore it is important that features work and have their intended effect, rather than simply existing because it seemed like a good idea without anybody actually really using the mechanic or content (the game already has plenty of that).

This feature is worthless unless the victim decides to go along with it, therefore its usefulness hinges on the the likelihood of the victims stopping on request and consenting to having their shit stolen. What I am arguing is, regardless of what benefits it would theoretically bring to you, victims are unlikely to behave in such a way that you get the opportunity to use this feature often. Unless people actually stop and let you take their stuff, developing this feature is wasted effort.

Halbertz wrote:
VDZ wrote:If someone in combat gear appears on your screen and tells you to stop running or they'll KO you, anyone with half a brain starts running immediately as they're probably still going to KO you if you stay still.

I can't change your opinion on that, but Nightdawg has a point. In this world there were several occasions, where I just want to ask random noob something and it escalates (not always) in violence.

Which is precisely my point. There already exist theoretical peaceful interactions you can have with sprucecaps while in combat gear, but in practice they don't occur until the sprucecap is cornered because they run away and you can only get them to stop by chasing and cornering or KOing them. How does adding another theoretical peaceful interaction remedy this issue? The sprucecap will still run away, you'll still chase them down, and all that changes is that by the end of it (typically that means after KOing them) you have one more option. The addition of this feature would not make sprucecaps less likely to run.

SnuggleSnail wrote:
VDZ wrote:I never said everyone has half a brain, but thanks for proving my point that doing what your attacker tells you to do is a really, really dumb idea >90% of the time.


There have easily been >100 times somebody has given me something after I aggro them and I let them go because of it. If I aggroed you 100 times I'm pretty sure you'd die like 80 times, and get KOed 20 times. Maybe trying to talk is actually the big brain option for you.

You just posted this:
SnuggleSnail wrote:ImageImage

You can hardly tell me running is the wrong choice when people like you pull shit like that.

Nightdawg wrote:I wish the 95% of the sprucecaps that avoid the forum would actually be vocal too, because the current 5% are clearly doing the worst possible things to them by arguing against crap that would help them, every single time.

I do agree that it would be better to have more representation of underrepresented player groups, but you can't just say a silent majority supports your claims without evidence.

Anyways, we're going in circles, so let me suggest an alternative instead: If the problem is "I want to know if the sprucecap has anything worth stealing before I KO them", why not instead add a mechanic that allows you to somehow view a hearthling's inventory (without their consent, and without being able to take anything from it) like Mulamishne hinted at earlier? It could be a minor criminal act requiring you to touch the player, or perhaps a combat move (maybe even a maneuver?) that people could use to scout out mugging targets, giving away their intent without immediately committing to knocking out the victim and stealing their shit? If the problem you want to solve is that you don't want to go through the whole mugging process just to see if they have anything worth stealing, this should work without their consent, and even if they try to run. Furthermore, finding their inventory devoid of valuables might actually encourage muggers to drop combat (so as to not waste time) and let their target get away. This should work given the intentions of both parties, and should be beneficial to both parties (with the exception of those regularly walking around with pearls in their inventories, but in that case you're just asking for it).
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Re: "Search down" a hearthling, with their consent

Postby Nightdawg » Tue Mar 15, 2022 1:24 pm

Ok shit you're right, I'm not even gonna read what you wrote, I'm burning out.

Lock this topic magicman please.
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Re: I changed my mind

Postby SnuggleSnail » Tue Mar 15, 2022 1:54 pm

Realizing every hermit deserves it is the end game \o/
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Re: I changed my mind

Postby MadNomad » Tue Mar 15, 2022 2:03 pm

I don't know how could someone mind this idea if agreeing to being searched would be optional
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