and that the content throws everyone's idea of "the best starting plan" out the window.
Something that might happen after loftar gets the "major features" out of the way,
but it's has been just around the corner for a few months/years now
soon


Mashadar wrote:Shri wrote:Most of payers/players is not good enough to keep server up, even. Its like peanuts to developers. But in longer terms ... to keep developers alive ( wich is my main goal), we need em to push towards some normal standards,, you know...
I don't know what you mean exactly, but more frequent resets help the developers financially at least, since it brings back players.Shri wrote:Non one wanna such resets.. on such huge worlds .. and efforts.. exept those old farts... why do I wana pay for a game, who is like sentence... for fu. single year, man....
It's redicelous.
From my point of view..ofcourse.
I thought the same when I originally joined. Why play a game that could get randomly wiped at any time? But the truth is that it is fun, you learn more about the game every world and you can then use that knowledge to do better in the next world. And since everyone is in the same situation of having lost their progress, it doesn't feel that bad.
The problem with long-running worlds is that it is currently not possible to take a break from the game. If you need a break or want to go on holidays for a few weeks, all your animals will die, your plot/village will begin to decay and it gets robbed. So you basically have to quit.
If that fundamental problem of the game is ever fixed, then I'd be all for long-running worlds. But I doubt it will change.
dageir wrote:bumfrog wrote:if you come back after a year of even semi-active play and say the same thing maybe people won’t call you a sprucecap retard with no perspective worth considering
No point in goin ad hominem. It is a legit question to raise.
Shri wrote:Atleast i can go on 3 month vacation not thinking about fu game.
bumfrog wrote:It is the stated intention of the developers to reset as little as possible, and to someday let the world run permanently. And that’s all well and good, but neither the gameplay nor the community attracted to it really support that ambition (yet).
Sevenless wrote:We've done preplanned wipes before. It slaughters population. 90-160? Try like 10-20. With a wipe 3 months out.
bumfrog wrote:especially as you interact with more demanding progression systems which reward with time efficiency but are in practice basically chores (curios [...]) that require daily effort without providing much fulfillment.
VDZ wrote:I agree[!]
bumfrog wrote:So you’re saying you agree that curios are a chore that require daily upkeep
bumfrog wrote:and rewards only LP which isn’t very exciting once all skills are bought?
bumfrog wrote:Neat, also study desks can be upgraded btw it just requires fuckin Scholar cr*do
Ferinex wrote:As time goes on, the sandbox players are comfortable with and want the world to continue pretty much as long as empty land exists. The player numbers gradually decline over time as sandbox players are killed by the meteorite players, and leave the game.
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