noindyfikator wrote:Sevenless wrote:terechgracz wrote:Alchemy is just exercise in logic. You can automate this easily with your choosen software. But game design shouldn't benefit only thoose able of performing such tasks. Using Exp for everything is bandaid that just feels sick. Instead we could have at least book that automatically registers potion made and suggests ingredient's alchemical properties, this would remove need for "advanced" custom software. Another cool thing to do would be able to somehow study alchemical ingredient for chance to discover one of it's properties.
Eh, it's not hard to just log it in google docs. It takes me 3-4x longer to collect the ingredients than it does to log the experiments.
It's much easier to log alchemy tests than it is cooking since you don't need to do quality math to see how good something is.
Bro, it's a game not fucking excel math spreadsheet.
"it's a game I shouldn't have to write things down i want immediate satisfaction!!!!!!!"
i'd like to see you play myst without a walkthrough
I like alchemy exactly where it is, if it's too nerdy/you're not patient enough for it just don't do it???
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.