Nightdawg wrote:As I have previously mentioned multiple times, I love changes like the Mining Pyres (the time barrier put in place to reach lower mine levels) or Combat Equalisation.
I'm confident that the bar has been lowered in terms of how much time you need to invest into this game to have a chance in keeping up with the hardcore boys, which is a good thing, as many of us have jobs and lifes.
I agree that someone who plays alone and can only log in 2 hours per day should not be at the same level as a village of 50 people that has a bunch of autists grinding everything 24/7, however, those are the two extremes.
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Imho a big problem with this game is the obnoxious tedium and the need to play this way too much, to stay competitive, especially during the first weeks/months. After those first weeks/months, the snowballing only increases, hence why so many people just give up and quit.
Anyway, I suggest adding rolling/time gated stat caps that increase over time. The cap can increase on a daily basis or some shit. This will also allow people with extra time to grind multiple stats, should they want multiple roles.
This was probably mentioned/suggested multiple times.
DO NOT COMPARE THIS TO THE STAT CAP THAT WAS PREVIOUSLY ADDED. That shit never increased. kkthxbye
I think many complainers are just dishonest on this forum in general (beyond this thread and OP). They start to play the game as is, and then start complaining that it takes too much effort to play it

You should acknowledge that: ever A) you dont have time to play this game and are confused how to find something else, or B) there are tons of casual games with instant access to resources and PVP, but u probably no good there and asking devs for cozy adjustments.