Rawhide is OP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rawhide is OP

Postby DonVelD » Wed Nov 08, 2023 5:13 pm

horses are too op, implement rawhide -> horses are too weak, nerf rawhide -> horses are too good, buff rawhide -> horses are too weak, nerf rawhide
its a vicious cycle, remove h*rses
Aerysette wrote:Raw hide is very, very OP especially with the automatic triggers from custom clients.

are the automatic triggers in the room with us right now?
don't go for the "muh custom client too op" cope if you have no idea if its real, this would be so cancer cuz you'd absolutely lose all your xp after a few days of meeting people on horses
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Re: Rawhide is OP

Postby DonVelD » Wed Nov 08, 2023 5:14 pm

im sorry, automatic triggas*
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Re: Rawhide is OP

Postby strpk0 » Wed Nov 08, 2023 5:16 pm

DonVelD wrote:its a vicious cycle, remove h*rses

honestly same goes for a lot of "features" in this game, but the devs are reluctant to remove failed content, so this is probably the best compromise we'll get
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Re: Rawhide is OP

Postby Burzan » Wed Nov 08, 2023 5:19 pm

Given all the uses horses have outside of PvP, removing them altogether is a horrible idea.
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Re: Rawhide is OP

Postby abt79 » Wed Nov 08, 2023 5:25 pm

then accept the fact that every powerful tool the devs provide will always be stronger in the hands of someone with the will to learn and alter their playstyle to be more advantageous/safe than it will be in yours.

Rawhide is by no means OP because its XP cost is non negligible and in any case it’s better than risk-free horses for everyone or any of the dogshit alternatives suggested ITT. Pay attention when outside your base and learn to fukin run
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Re: Rawhide is OP

Postby Kamekono » Wed Nov 08, 2023 5:33 pm

abt79 wrote:really horses should just be dismountable when stunned, every other complaint is pure skill issue cope

Which would still make them useless. Also "skill issue" is a very superficial way of looking at this. More on this later.

abt79 wrote:if rawhide was in some way nonviable roving hostile players would just outrun you on horses of their own (higher q means they can run at highest speeds for longer)

Rawhide would still be viable, just not a such a huge range.
And higher horses = running longer is fine. Anyone can breed high q horses, or trade for one. Would actually give a better reason to do so, since right now it's pointless.

Let's not forget there's situations where attackers won't be on their horse. One above all, when they com from water.

abt79 wrote:Getting caught when fleeing on foot is not as “inevitable” or “one-sided” as you think. You have first access to the little wind move speed thingies, and neither bunny slippers nor forager credo (the only other buffs to move speed) are that hard to get tho I agree those buffs are stupid. Just bring maybe a single extra waterskin when going outside and try to avoid using horses in dangerous areas.

Let's not pretend it is that easy. Most hermits don't have the experience to run away, and that's ignoring the mistakes made while panicking because they're thinking all their progress might soon be lost (a non-issue for the attacker). Especially considering if they do end up dying, their corpse is most likely going to be taken as well, making recovery impossible; and even if they only get KOed, they'll still be stripped of all they have.

"a single extra waterskin" won't be of any help. We both know hermits won't drink at the right times 9 times out of 10, and even if they did they won't be carrying as much water as fighters usually do.

Even in the best case scenario: they are great at running, have plenty of water, and know the terrain. Chances are that unless they are very close to their own airlock, they are still fucked. Cause fighters often play in group, meaning they'll get cut off eventually. All because they pinged on someone map and from that moment they have close to 0 chance to run.

abt79 wrote:Tho default client should also have terrain flattening and obj hiding xd, devs hate you for using their client. Install enders or ard bootleg or yoink pasta if you prefer surviving over larp aesthetic in ugly ps1 polygon game

Yeah the default client should have a lot more features. But using custom clients, or in general features that hide half the game graphics, shouldn't be a requirement to have a chance to escape.


abt79 wrote:Rawhide is by no means OP because its XP cost is non negligible

Lol it totally is. 300 XP is nothing. Especially for fighters that most likely won't be the ones dig wells or spamming mining songs all day.
Even Kindle or the fish spell is more expensive than that...
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Re: Rawhide is OP

Postby strpk0 » Wed Nov 08, 2023 5:39 pm

you're simultaneously dismissing other people's arguments as "superficial", and also making up facts to fit your own

hermits truly do deserve it, thanks for reminding me of this
+1 to your idea, nerf rawhide into the ground please
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Re: Rawhide is OP

Postby Aerysette » Wed Nov 08, 2023 5:41 pm

Burzan wrote:The only real issue here is the existence of automated scripts, if those didn't exist, that would at least allow for players to have the ability to react to seeing someone and dismount, but unfortunately there's no interest from the devs to counter cheating or botting, no matter how detrimental to the game they are.


I doubt they wanted to see their game played this way. They are most likely forced to deal with it because they cannot possibly counter it and develop new content while maintaining the old at the same time.
People like to show up and throw insults around without contributing anything of value to the conversation. Things are exactly how the PVP players want it and they are by faaaaar the loudest. Most hermits and peaceful players are simply playing the game and keeping their complaints between themselves and their friends while they play.

Raw hide is not balanced in its current state. Full on horse combat is actually balanced. Anyone can get a horse. Anyone can train a horse. But nobody can compete with a script's functionality and speed in a video game. One is achievable while the other is not. Who even knows what else is possible via scripting. Not to mention that custom clients are warned against and not officially supported...

It's a mess.
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Re: Rawhide is OP

Postby Burzan » Wed Nov 08, 2023 5:44 pm

strpk0 wrote:you're simultaneously dismissing other people's arguments as "superficial", and also making up facts to fit your own

hermits truly do deserve it, thanks for reminding me of this
+1 to your idea, nerf rawhide into the ground please

Just type "nuh uh" next time, it would have the same substance as your post and save you some time.
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Re: Rawhide is OP

Postby abt79 » Wed Nov 08, 2023 5:52 pm

Kamekono wrote:
abt79 wrote:really horses should just be dismountable when stunned, every other complaint is pure skill issue cope

Which would still make them useless.

Yes that is the explicit design purpose behind rawhide: to make horses useless in pvp since they are actually OP. It being a one-time “fuck you” to any horse in range means horses almost never get used in expected pvp encounters except to run ahead and cut off players from outside rawhide range. However, and I can’t stress this enough: the entire world of Haven is a pvp world (excepting maybe your claim) and anyone operating under the delusion of exemption is better off the sooner that bubble pops.

Your idea seems to be “idiot hermits who don’t know how to run away on foot should be allowed to do so on horseback” ignoring that those same idiot hermits need to be able to rawhide horses chasing or flanking them which becomes way harder if the invisible range is smaller. And ofc that running from other players is such a basic survival skill that giving them a downsideless get out of jail free card is actually harmful. It encourages them to stay bad at the game.

You know raw hide stuns for shorter time at long-range, right? Get off your horse and run, skill issue. Hermits skilled enough to clover or tame horses who stubbornly refuse to learn survival skills deserve to die.
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