abt79 wrote:really horses should just be dismountable when stunned, every other complaint is pure skill issue cope
Which would still make them useless. Also "skill issue" is a very superficial way of looking at this. More on this later.
abt79 wrote:if rawhide was in some way nonviable roving hostile players would just outrun you on horses of their own (higher q means they can run at highest speeds for longer)
Rawhide would still be viable, just not a such a huge range.
And higher horses = running longer is fine. Anyone can breed high q horses, or trade for one. Would actually give a better reason to do so, since right now it's pointless.
Let's not forget there's situations where attackers won't be on their horse. One above all, when they com from water.
abt79 wrote:Getting caught when fleeing on foot is not as “inevitable” or “one-sided” as you think. You have first access to the little wind move speed thingies, and neither bunny slippers nor forager credo (the only other buffs to move speed) are that hard to get tho I agree those buffs are stupid. Just bring maybe a single extra waterskin when going outside and try to avoid using horses in dangerous areas.
Let's not pretend it is that easy. Most hermits don't have the experience to run away, and that's ignoring the mistakes made while panicking because they're thinking all their progress might soon be lost (a non-issue for the attacker). Especially considering if they do end up dying, their corpse is most likely going to be taken as well, making recovery impossible; and even if they only get KOed, they'll still be stripped of all they have.
"a single extra waterskin" won't be of any help. We both know hermits won't drink at the right times 9 times out of 10, and even if they did they won't be carrying as much water as fighters usually do.
Even in the best case scenario: they are great at running, have plenty of water, and know the terrain. Chances are that unless they are very close to their own airlock, they are still fucked. Cause fighters often play in group, meaning they'll get cut off eventually. All because they pinged on someone map and from that moment they have close to 0 chance to run.
abt79 wrote:Tho default client should also have terrain flattening and obj hiding xd, devs hate you for using their client. Install enders or ard bootleg or yoink pasta if you prefer surviving over larp aesthetic in ugly ps1 polygon game
Yeah the default client should have a lot more features. But using custom clients, or in general features that hide half the game graphics, shouldn't be a requirement to have a chance to escape.
abt79 wrote:Rawhide is by no means OP because its XP cost is non negligible
Lol it totally is. 300 XP is nothing. Especially for fighters that most likely won't be the ones dig wells or spamming mining songs all day.
Even Kindle or the fish spell is more expensive than that...